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ShowTyme
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this would be fun again if we went back to how things were in the first 15 seasons ! i know alot of friends that want to play but dont think it will last ! money aside they havent updated anything since 2013 and if they got more involved and ( BORT ) if he still is paying attention ! could still make alot of money from this game . GLB2 SUCKS ! GLB1 is still the best game like this out there !
 
Moretti
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Originally posted by ShowTyme
this would be fun again if we went back to how things were in the first 15 seasons ! i know alot of friends that want to play but dont think it will last ! money aside they havent updated anything since 2013 and if they got more involved and ( BORT ) if he still is paying attention ! could still make alot of money from this game . GLB2 SUCKS ! GLB1 is still the best game like this out there !


Bort and Co dont agree with you and I think based on the variety of games they have/are made/making they have lost interest in a football game.

I think most of us here are die hard football fans and we see things differently, but if you are not passionate about what your marking its not going to be a very good product anyway...
 
TJ Spikes
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Originally posted by ShowTyme
they havent updated anything since 2013 !


I just wish u weren't a liar
 
5STAR
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Originally posted by yello1
1) I wasn't asking for a handout, work on your reading skills.

2) This is about the game as a whole, not me. In case you hadn't noticed the game population is crap. Basic economics tells you that as demand decreases while supply remains constant that prices must also decrease. As such Bort is positively driving away customers by maintaining the same price he charged when demand was much higher. That's an education thing maybe you should try alearning.

3) I'm a lawyer with a professional wife (not that profession) and 14 years of college and graduate school between us. So try not to judge, you suck at it.





$38 cry cry cry says otherwise
 
Stoned Beaver
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Games now-a-days should be completely and totally free to play, with micro-purchases for those too lazy to continue to play without the aide of some automatic help or advancement in time spent.

Any game not operating under this understanding is fucking stupid : check every game that makes a fuck-ton of money while being super shitty (aka every phone/facebook game ever - making a drastically larger amount than GLB does now)
 
TJ Spikes
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Originally posted by Stoned Beaver
Games now-a-days should be completely and totally free to play, with micro-purchases for those too lazy to continue to play without the aide of some automatic help or advancement in time spent.

Any game not operating under this understanding is fucking stupid : check every game that makes a fuck-ton of money while being super shitty (aka every phone/facebook game ever - making a drastically larger amount than GLB does now)

That is the model GLB uses, it's called boosting. The biggest problem this game has is the season cycle. There's a small window to create players... Basically 8 days and then over a month and a half of waiting (9 day preseasion + 40 day season) before the next 8 day window. There should be new leagues starting everyday, or at least once a week, instead of having everything synchronized.

It'd also help, if they'd get rid of Stamina and morale and just play 25 man teams with no back-ups.

They should probably make the o-line a 5 for 1 thing since it's so boring, but stupendously important. Just let one person build the whole o-line, for the cost of 1 player.

It wouldn't be all that hard to remove the Stamina and confidence stats from the player page, and make the existing calculations with 99 in each.

Then just get rid of all the energy and morale draining and boosting SAs and VAs.

But.... All of this is wasted typing time because WG didn't give enough of a rat's ass to spend the time to make something really good, into an amazing (and therefore profitable) game.

Burt would rather re-invent the wheel with a whole new game, than tweak this one.

The best thing that could happen to this game, would be for WG to sell it to someone who cares.

Edited by TJ Spikes on May 1, 2016 20:19:06
Edited by TJ Spikes on May 1, 2016 20:15:00
 
TJ Spikes
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Ranting with swipe typing is hard

 
yello1
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Originally posted by 5STAR
$38 cry cry cry says otherwise


Like I said, you obviously can't read your way out of a paper bag.

So no sense typing more words you won't understand.
 
yello1
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Originally posted by TJ Spikes
The biggest problem this game has ...



Not to counter anything else you said, but the BIGGEST problem this game has is that its OLDE.

Online games have shelf lifes measured in a handful of years. Once the "new" wears off, the game population declines.

Servers are merged, updates slow, beloved devs move on to new projects.

Eventually the game withers to a shadow of its former self, and there remains, or it is shuttered and closes. A lucky few then live on from someones basement as a garage game run by a fan (The original Everquest for instance, at least for a time) others are simply relegated to memory.

GLB is in that middle bit.

My post is to suggest that Bort could prolong that phase by lowering prices.

Or he can accelerate it by maintaining them as is.

Fixing other game issues is a sidebar to that. Unless they add strippers, nothing is going to bring back the glory days.
 
yello1
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Originally posted by Stoned Beaver
Games now-a-days should be completely and totally free to play, with micro-purchases for those too lazy to continue to play without the aide of some automatic help or advancement in time spent.

Any game not operating under this understanding is fucking stupid : check every game that makes a fuck-ton of money while being super shitty (aka every phone/facebook game ever - making a drastically larger amount than GLB does now)


With some notable exceptions, yes.

There was a time where the MMORPG was a money making machine of great wonder, where a good product could generate serious coin in monthly fees.

Then someone invented free to play and transformed the industry into a very marginal affair indeed.

Not that money can't be made. But it requires a lot of money to run it with huge populations to generate the optional fees from the few that pay.

That means games either have to be modest affairs, and thus cheap to make and run, or corporate monsters.

Free to play kinda sucks as such. You either have to deal with mediocre games, or big shiny megacorp products.
 
Stoned Beaver
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That IS NOT the model that GLB uses, TJ Spikes you are kind of proving yourself to be a bit of an illiterate moron... should probably resist posting before you learn to read, okay?

GLB uses a model where you HAVE to pay to play the game. You absolutely CAN NOT make a World League dot without buying Flex in this game, CANT be done.

Boosting in no way mimics a micro-purchase because its is REQUIRED to ACTUALLY play the game, and thus is just a cost not a micro-purchase.

To make this game micro-purchase free-player friendly you would have Creation, Team Ownership, and Equipment all cost 0 Flex. Boosting in its current understanding would be removed.

Micro purchases would include Visual updates to your profile/dots appearance within the game (Sounds silly in the games current format, but you'd be surprised) the ability to raise your players level would become a micro-purchase, available only during the off-season or to players not assigned to a team.

League formats would have to be changed back to a level-based system (age based leagues always were a bad idea anyway)

Basically a player could create a level 79 Dot TODAY if they so chose, but they could also create AS MANY PLAYERS AS THEY WANTED for FREE, that would take the dreadful YEAR it takes to get to level 79.


Every horrible idea you have TJ Spikes is literally some of the worst I've ever heard, seems like you want this game to be made more simple... guess what go play GLB2, it sucks just enough to probably be fun for someone with such bad ideas for this game.
 
Donk3yMan
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A lot of free to play games are pay to win.

In any event GLB does not use a model where you have pay to play because there are no subscription fees or up front purchase. You can play this game for free. You can be a coordinator with no dots, you can just use your free players and not have CEQ or maybe use reward points. You can scout/recruit/post on forums/etc. It just sucks ass that way. GLB is free to play in the loosest definition, and pay to win in the most aggressive definition.

Originally posted by Stoned Beaver
Games now-a-days should be completely and totally free to play, with micro-purchases for those too lazy to continue to play without the aide of some automatic help or advancement in time spent.

Any game not operating under this understanding is fucking stupid : check every game that makes a fuck-ton of money while being super shitty


Why would you want to mimic the format of a shitty game? Plenty of games are not free to play. See: the overwhelming majority of console games on the market.

All this bitching and moaning is pretty pointless though. Bort/DD/whoever isn't going to change the cost structure, or institute insta-79s until monthly revenues are consistently hitting some number that he has in mind and that probably won't be until the bitter end.
 
Stoned Beaver
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Why would you not mimic a model that makes a SHITTY game massive amounts of money?

This means if you managed to have a good game with a similar model it would OBVIOUSLY do even better.
 
Stoned Beaver
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You can't actually play this game for free, even if you use free dots you'll be missing out on CE (and don't get me started about the LOL referral system if that is your out)

You can tinker here and there on this game, or coordinate, for free... not make players or own a team. not really

Besides, making 1 player CERTAINLY isnt actually playing this game.

Most people don't care to coordinate, but plenty of people would have 50 players if they were free to make.
 
Stoned Beaver
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GLB in the format that I provided would be pretty Pay-To-Win since people could instantly create level 79 dots, they would obviously have a huge advantage in testing builds, and all kinds of things, people who payed money would obviously have a huge advantage.

But people who played for free wouldn't be stuck watching 1 player slowly grow and most likely be a horrible build.
 
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