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madmal
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Originally posted by Donk3yMan
Why would you want to mimic the format of a shitty game? Plenty of games are not free to play. See: the overwhelming majority of console games on the market.

All this bitching and moaning is pretty pointless though. Bort/DD/whoever isn't going to change the cost structure, or institute insta-79s until monthly revenues are consistently hitting some number that he has in mind and that probably won't be until the bitter end.


+1
 
Donk3yMan
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Originally posted by Stoned Beaver
You can't actually play this game for free, even if you use free dots you'll be missing out on CE (and don't get me started about the LOL referral system if that is your out)


Originally posted by Donk3yMan
You can be a coordinator with no dots, you can just use your free players and not have CEQ or maybe use reward points on some of them. You could be coowner on someone else's team and do all the owner jobs. You can scout/recruit/post on forums/etc..


Also what you are talking about is an unbearably significant, complete overhaul of the game which currently has a dwindling userbase. There is absolutely no reason for them to put in the time and manpower required for them to make a change that may or may not be a good idea. What you are talking about would only be relevant to a new game.


I don't necessarily disagree that there should have been more you could do without paying to draw people in. However, this game did make a fuck ton of money at one time, and didn't have a problem getting people in the doors for years. But it's over 8 years old now. Freemium games almost never last that long with the exception of League of Legends which is still younger than GLB.

At this time the reason that new users can't get into this game is not because of the cost structure or interface style, but the information wall. It's not possible to start playing this game and be good for a calendar year at the very least. That's what happens when highly complex games get old. At this point their focus should be a balance between retaining users and keeping costs low.
 
Stoned Beaver
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This isn't the suggestion thread, I'm just saying what is wrong with the game, I know its not going to get fixed.

That is wrong, if people cared enough to ask when they tried to play I could have them full knowledge in a matter of an hour...

The problem is that the game is expensive as fuck to do anything but coordinate (which simply doesn't appeal to many people) and nobody is going to drop $100 to make one dot a year from now.
 
Donk3yMan
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Originally posted by Stoned Beaver
That is wrong, if people cared enough to ask when they tried to play I could have them full knowledge in a matter of an hour...


 
Stoned Beaver
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People with your attitude are the reason this game is so "hard"
 
Catullus16
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Originally posted by BADGERBACKER
Not to rub it in but...

Flex Points: 621062 ( spend/buy/earn )



have you ever considered buying teams for other people to run?
 
Catullus16
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Originally posted by TJ Spikes
Ranting with swipe typing is hard



wow, that's impressive tho
 
Donk3yMan
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Your initial statement was so far past the mark that it's not worth my time to explain to you why it was so stupid but I'm going to do it anyways.

First of all, at this point nobody is coming to this website with the attitude "Goddammit I am bound and determined to learn this game and get involved." Anybody new that comes in is going to want to ease into things and start small and just play casually until they get hooked and have learned the ropes. For some games getting hooked can be a relatively short time and back when the game was going strong and everybody was still trying to figure things out that was the case here.There needs to be some kind of early success that new players can measure and see a reward for their time spent. But now, everybody has figured everything out and new users get taken to the woodshed.

While you may think you "could have them full knowledge" in an hour that cannot possibly be the case because you do not even have "full knowledge." Your knowledge barely extends past peewee/rookie league. I have no doubt that it would take me longer than an hour to get you to full knowledge. If you ventured outside of your comfort zone into higher leagues or particularly end build, I would take you to the woodshed. That's what it is like for new users everywhere, worsening as they level up. Except they don't have the financial or emotional investment to champion through it. I imagine that it would take less time to learn to only play peewee, but that's like telling yourself you're a golfer having only played mini-golf.

The vast majority of knowledge needed to do most jobs comes from on the job learning and experience, not from theories learned in school. In this game you need to physically build players and experiment to really get a hang of how it works. You learn from your mistakes as you go but that takes generations of players which takes a calendar year at the bare minimum. Hell, the best player guide out there is from Dave Mr. Majors. It's 12 pages long and not nearly long enough to apply it to every archetype/position/situation without lots of practice. Even nailing the complete example he gave would probably take a new user multiple tries. Synthesization of the all the parts in this game, understanding why you are doing the things you are and what their significance and consequences are, come with time and practice. Until then you are just executing commands.

There is simply no way at this point for a new user to build dots as well as I do without a very, very significant investment of time, and they will realize that pretty quickly when their players continually do poorly and they can't get on good teams. A new user would basically have to be genuinely motivated and persistent for some unknown reason, and then find a knowledgeable mentor willing to answer a ton of questions.

It's basically why they made GLB2. That's a much more casual process that new users might be able to ease into. The problem there being that they catered to the lowest possible common denominator.
 
Donk3yMan
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Originally posted by Catullus16
have you ever considered buying teams for other people to run?


The game doesn't need more teams it needs more players.
 
Stoned Beaver
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Typical kid who thinks someone who plays peewee somehow knows less about the game than them because they are an EPIC AWESOME HIGH LEVEL PLAYER.

Rofl you aren't better than me, nor do you know more about this game than me. Period. Fact.

I know exactly how to build high level players, not that I've ever done it, but I choose not to do it.


Could I coordinate at the high levels? Fuck yeah I could, and I would obliterate you in a heartbeat, I choose not to because I know for a fact that the higher levels are spammed with RNG determining close games, and I just prefer to be more in control of my outcome. Which I think peewee offers.

You just are some big-headed "peewee guys suck" elitist.

I know more than you about this game. fact.
 
Moretti
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Originally posted by Stoned Beaver
Typical kid who thinks someone who plays peewee somehow knows less about the game than them because they are an EPIC AWESOME HIGH LEVEL PLAYER.

Rofl you aren't better than me, nor do you know more about this game than me. Period. Fact.

I know exactly how to build high level players, not that I've ever done it, but I choose not to do it.


Could I coordinate at the high levels? Fuck yeah I could, and I would obliterate you in a heartbeat, I choose not to because I know for a fact that the higher levels are spammed with RNG determining close games, and I just prefer to be more in control of my outcome. Which I think peewee offers.

You just are some big-headed "peewee guys suck" elitist.

I know more than you about this game. fact.


You could have just said you were full of shit from the beginning and saved us all the time...
 
Stoned Beaver
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peewee guys all suck, i forgot.
 
Donk3yMan
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I was a founding member of the Maine Grenadiers and major part of the team when they won back to back to back PWG championships during the height of peewee. I had a bunch of players on Atlanta Apocalypse when they played in the very first Pee Wee Gold championship game.

It's like you missed the entire point of what I said because you were so quick to get on your soap box and jump to conclusions. I don't think poorly of people who play peewee, I really enjoyed it back in the day before I got bored with it. I don't think it's stupid or dumb. It's a playlist like any other pure and simple and if you like it then great. But it's only a small portion of the game, and the skills required to be good in peewee do not extrapolate to anywhere else.

My regular team set the GLB win streak record a few seasons ago, and my casual team is on a 57 game win streak. I am better than you at higher levels because I have spent my time the past many years playing there. You haven't. It's a matter of experience and time spent, which is my whole point about new users.



Originally posted by Stoned Beaver
I know exactly how to build high level players, not that I've ever done it


lol, sometimes it is best to remain silent and be thought a fool than to open your mouth and remove all doubt.
Edited by Donk3yMan on May 2, 2016 12:15:12
 
Stoned Beaver
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It isn't though, the game is simple and easy. You just want it to be hard to validate the "time you spent"

Yawn
 
Donk3yMan
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"hard" is an irrelevant term when talking about online multiplayer games. The level of difficulty is determined by the quality of your opponent and is a variable component. The only time a multiplayer game is easy is if you are better than everyone else, and that is obviously not the case for new users. I have a master's degree in astrophysics I don't personally think this game is hard to learn. However, it is very time consuming and complex.

Complexity is different than difficulty. This game is complex because of the large amount of moving pieces and variable factors. We needed regular Q&As with the dev for years just to figure out how everything worked.

It's literally the reason that GLB2 was made. A less complex, easier to use version of this game designed for those who find it difficult to keep drool in their mouths.
 
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