I think it would be fun to run a team with cpu players with set attributes that you can view. Before the season starts you get to draft a new team, like how a fantasy football team works, that way you dont have to worry as much about individual users and their players allocated to the team.
To me that would be interesting for a number of factors but it would make trading relevant and allow more teams to be competitive purely from the coordinating side of it.
Regarding flex cost I have been sitting on a large pile for a years now with little way to burn it all off without fear of having to purchase more between the return. I think from the consumer standpoint this was a horrible currency as the gave up on the game before I could get the return I intended. GLB2 is so far from what GLB1 is, regardless of perceived improvement or not, Im not sure why that was considered acceptable to stop development on smaller items that would improvement game enjoyability here. WGG has identified there is no knock out punch to improve GLB back to its heyday so all development was ceased instead of continuing to improve the product regardless of its overall effect.
To me that would be interesting for a number of factors but it would make trading relevant and allow more teams to be competitive purely from the coordinating side of it.
Regarding flex cost I have been sitting on a large pile for a years now with little way to burn it all off without fear of having to purchase more between the return. I think from the consumer standpoint this was a horrible currency as the gave up on the game before I could get the return I intended. GLB2 is so far from what GLB1 is, regardless of perceived improvement or not, Im not sure why that was considered acceptable to stop development on smaller items that would improvement game enjoyability here. WGG has identified there is no knock out punch to improve GLB back to its heyday so all development was ceased instead of continuing to improve the product regardless of its overall effect.