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amace
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Originally posted by Sarg01
Promotes them out after one season. Really the admins/support should be handling that kind of obvious cheating. If they don't want to ban, they can always manually move.


Ok, then how about a team of level 22 slowbuild players in cap 18 that haven't boosted yet?. They'll still dominate for the most part. And its harder to justify booting them.
 
amace
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Originally posted by DONKEIDIC
Uh age appropriate leagues would fix most of this crap. They would promote boosting, and the competitive spirit that made this game so much fun to play way back when.


Still just changes the caps, it doesn't change the promotion system.

The promotion system is the problem, not the caps.
 
DONKEIDIC
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Originally posted by amace
Still just changes the caps, it doesn't change the promotion system.

The promotion system is the problem, not the caps.


If you can game/exploit/cheat it it is the problem.
 
Mightyhalo
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I'm pretty sure they know this. I seem to recall DD mentioning something about the 2 cap jumps being a problem, and he said something about them moving towards more of a level based cap instead of forced promotions.

Forced promotions would work well if everyone actually tried, but for every 32 team league there are probably 10 teams that aren't trying at all, or actually trying to lose.
 
Urrymonster
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Why is it that in real life, players are divided by age groups, rather than talent. However in GLB players of all ages are allowed to square off simply because their talent is similar.

Surely it makes sense to keep the 'elite', 'competitive' set up to allow all teams to remain competitive, but then separate teams by how old their dots are??? Otherwise you will always have teams 'gaming' the system...

As the poster above suggests, making the leagues more about average player age, will eliminate a TON of player disparity within leagues. This allows good dots to perform better than poor dots, good coords to perform better than worse ones.
 
Guppy, Inc
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minors should have been simplified pw-1-14-22-28-33-38-44-50-56-pro-wl. there is no reason to have a cap 4 and 18 leagues. all those leagues do is to promote tanking. most of the teams i've seen in cap 4 start as level 1s anyways. teams should be promoted regardless of their record to the next level until they get to the pros. if they suck every season, too fraking bad. build better or get better tactics. there's zero logic to allow a team that is SBing to tank so that they can be in caps below their player level.

and whatever happened to the old rule that teams that didnt try to win would be taken away? if you are getting beat by 100+ points every game, you dont deserve a team. why should your ability to own a team wreck the season for 15 others that are spending their money to play 16 meaningful games?

the proposed changes do nothing but postpone this debate for another 1-2 seasons at which time we will be rehashing the same issues for the umpteenth time.

seriously, stop with the bandaids and actually FIX the game.
 
DONKEIDIC
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Originally posted by Urrymonster
Why is it that in real life, players are divided by age groups, rather than talent. However in GLB players of all ages are allowed to square off simply because their talent is similar......This allows good dots to perform better than poor dots, good coords to perform better than worse ones.


When "equal" dots get to kick other "equal" dots buts it is fun for all, including the butt-kickee.

The real fix seems too simple to work, and thus is avoided. Things that are misunderstood are feared.

Isn't that right guy that doesn't like my idea?
 
Urrymonster
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Originally posted by DONKEIDIC
When "equal" dots get to kick other "equal" dots buts it is fun for all, including the butt-kickee.

The real fix seems too simple to work, and thus is avoided. Things that are misunderstood are feared.

Isn't that right guy that doesn't like my idea?


I think I was trying to agree with you :S

It should be player ages, not levels that dictate things
 
redwing
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You'll all do it, and you'll LIKE it! Management
 
DONKEIDIC
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Originally posted by Urrymonster
I think I was trying to agree with you :S

It should be player ages, not levels that dictate things


Right. I was simply elucidating. The last line is a inside thing, that most will not get, and in no way directed at you.

Originally posted by redwing
You'll all do it, and you'll LIKE it! Management


Damn right.
 
amace
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Originally posted by DONKEIDIC
If you can game/exploit/cheat it it is the problem.


and the promotion system allows for exploits.

If you keep the caps exactly as they are, but change the promotion system to fix the exploit holes, problem is solved.
 
DONKEIDIC
pinto
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Originally posted by amace
and the promotion system allows for exploits.

If you keep the caps exactly as they are, but change the promotion system to fix the exploit holes, problem is solved.


There is still the non/late Boosters to deal with. How do you change the promotion system to fix all the problems?
 
amace
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Originally posted by DONKEIDIC
There is still the non/late Boosters to deal with. How do you change the promotion system to fix all the problems?


well, SSB is nerfed.

Non-boosters will have a slight advantage at the medium levels. but I'm not sure that age caps is the answer.

What happens if you were inactive for a while, come back to a 250 day old level 20 player? 250 day cap would be full of much higher level players, he'd never find a team.

He wouldn't ahve trained, so really, he'd have no advantage.

Late boosting is part of the game. Saving your boosts fro playoffs or the end of the season is a strategy almost everyone uses.

And the current day 41 boost rule prevents players from signing in the offseason, boosting 3 levels, then another three to be level 20 in cap 14. Best you can do is level 17 in cap 14.

If what you mean, is having a level 14 team at level 14, hold off boosting until after promotions happen, then boost? Well then there should be a cutoff date for boosting. I think that always should have been the case.

Make the cutoff for boosting the day before promotions. I think having 50+ days to boost is more than enough. If you miss your boost, its your own fault.
 
DONKEIDIC
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Non-Boosting teams/Players = Never boost training gains and 4 pieces of maxed EQ, give them a huge advantage over same level players.

Late Boosting teams/Players = Non-booster benefits coupled with the ability to move up caps at the same speed as boosting teams all the while kicking their butts every season.

Why should I a boosting player have to play against a guy the equivalent of 3 years older than me, just because he didn't join the guys that advanced?
 
im4ut999
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Seems like there are just too many issues to try to resolve in one swoop...

Here are the issues and how it COULD be resolved:
1) competitive games
- effective levels seems to be the best indicator of how a team can perform, but eff levels doesn't make up for large delta in levels.
- group high effective level teams together, especially if they are not on a standard age/level pace (ssb teams).
- get cpu teams replaced
2) rivalries
- keep teams together as they go up caps, as long as effective levels remain close, unless requested to move elsewhere
- if teams want rivalries, they may not get competitive games
3) promotion system
- use effective levels combined with current system of elite/competitive leagues, instead of forcing teams up 2 level caps
- combine age/effective levels to sort ssb teams into their own leagues
- there are some pretty decent ranking scripts now that could be used to help put teams together for competitive leagues
4) cpu teams
- get them replaced quickly...it's in no ones best interest to keep them just because that's the way the league was put in place....
- either don't allow teams to be sold back after leagues are set
- find out the reason for a team going cpu and fix the issue....is it lack of players, not being competitive, can't recruit?

Everyone says the current system sucks and go back to the original league structure, but what they fail to recognize is the original league structure was more for a growing structure and not structure that easily accommodates players hitting decline and retiring, and teams being reset to start over.

The current caps system is good, but probably needs to be based on effective levels along with levels and age.
 
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