Originally posted by im4ut999
Seems like there are just too many issues to try to resolve in one swoop...
Here are the issues and how it COULD be resolved:
1) competitive games
- effective levels seems to be the best indicator of how a team can perform, but eff levels doesn't make up for large delta in levels.
- group high effective level teams together, especially if they are not on a standard age/level pace (ssb teams).
- get cpu teams replaced
2) rivalries
- keep teams together as they go up caps, as long as effective levels remain close, unless requested to move elsewhere
- if teams want rivalries, they may not get competitive games
3) promotion system
- use effective levels combined with current system of elite/competitive leagues, instead of forcing teams up 2 level caps
- combine age/effective levels to sort ssb teams into their own leagues
- there are some pretty decent ranking scripts now that could be used to help put teams together for competitive leagues
4) cpu teams
- get them replaced quickly...it's in no ones best interest to keep them just because that's the way the league was put in place....
- either don't allow teams to be sold back after leagues are set
- find out the reason for a team going cpu and fix the issue....is it lack of players, not being competitive, can't recruit?
Everyone says the current system sucks and go back to the original league structure, but what they fail to recognize is the original league structure was more for a growing structure and not structure that easily accommodates players hitting decline and retiring, and teams being reset to start over.
The current caps system is good, but probably needs to be based on effective levels along with levels and age.
I tend to agree with this, but one thing I would like to expand on is rivalries. I think it is far more important to have competitive games than rivalry games if one team goes and picks up some higher LVL or aged players which makes them become superior to the rest of the teams in that League. There is a huge difference from the top teams in most League's to the bottom(usually CPU). I think at this point you just have way to many teams & not enough player's to support them. So if a team goes CPU just delete them from the database & move on instead of selling them to another owner that probably will not be able to fill the team with player's & eventually do the same. We need to stop the skipping record & start using some common sense to fix these problems.
Seems like there are just too many issues to try to resolve in one swoop...
Here are the issues and how it COULD be resolved:
1) competitive games
- effective levels seems to be the best indicator of how a team can perform, but eff levels doesn't make up for large delta in levels.
- group high effective level teams together, especially if they are not on a standard age/level pace (ssb teams).
- get cpu teams replaced
2) rivalries
- keep teams together as they go up caps, as long as effective levels remain close, unless requested to move elsewhere
- if teams want rivalries, they may not get competitive games
3) promotion system
- use effective levels combined with current system of elite/competitive leagues, instead of forcing teams up 2 level caps
- combine age/effective levels to sort ssb teams into their own leagues
- there are some pretty decent ranking scripts now that could be used to help put teams together for competitive leagues
4) cpu teams
- get them replaced quickly...it's in no ones best interest to keep them just because that's the way the league was put in place....
- either don't allow teams to be sold back after leagues are set
- find out the reason for a team going cpu and fix the issue....is it lack of players, not being competitive, can't recruit?
Everyone says the current system sucks and go back to the original league structure, but what they fail to recognize is the original league structure was more for a growing structure and not structure that easily accommodates players hitting decline and retiring, and teams being reset to start over.
The current caps system is good, but probably needs to be based on effective levels along with levels and age.
I tend to agree with this, but one thing I would like to expand on is rivalries. I think it is far more important to have competitive games than rivalry games if one team goes and picks up some higher LVL or aged players which makes them become superior to the rest of the teams in that League. There is a huge difference from the top teams in most League's to the bottom(usually CPU). I think at this point you just have way to many teams & not enough player's to support them. So if a team goes CPU just delete them from the database & move on instead of selling them to another owner that probably will not be able to fill the team with player's & eventually do the same. We need to stop the skipping record & start using some common sense to fix these problems.