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Mauler
Tsalagi
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Originally posted by im4ut999
Seems like there are just too many issues to try to resolve in one swoop...

Here are the issues and how it COULD be resolved:
1) competitive games
- effective levels seems to be the best indicator of how a team can perform, but eff levels doesn't make up for large delta in levels.
- group high effective level teams together, especially if they are not on a standard age/level pace (ssb teams).
- get cpu teams replaced
2) rivalries
- keep teams together as they go up caps, as long as effective levels remain close, unless requested to move elsewhere
- if teams want rivalries, they may not get competitive games
3) promotion system
- use effective levels combined with current system of elite/competitive leagues, instead of forcing teams up 2 level caps
- combine age/effective levels to sort ssb teams into their own leagues
- there are some pretty decent ranking scripts now that could be used to help put teams together for competitive leagues
4) cpu teams
- get them replaced quickly...it's in no ones best interest to keep them just because that's the way the league was put in place....
- either don't allow teams to be sold back after leagues are set
- find out the reason for a team going cpu and fix the issue....is it lack of players, not being competitive, can't recruit?

Everyone says the current system sucks and go back to the original league structure, but what they fail to recognize is the original league structure was more for a growing structure and not structure that easily accommodates players hitting decline and retiring, and teams being reset to start over.

The current caps system is good, but probably needs to be based on effective levels along with levels and age.


I tend to agree with this, but one thing I would like to expand on is rivalries. I think it is far more important to have competitive games than rivalry games if one team goes and picks up some higher LVL or aged players which makes them become superior to the rest of the teams in that League. There is a huge difference from the top teams in most League's to the bottom(usually CPU). I think at this point you just have way to many teams & not enough player's to support them. So if a team goes CPU just delete them from the database & move on instead of selling them to another owner that probably will not be able to fill the team with player's & eventually do the same. We need to stop the skipping record & start using some common sense to fix these problems.
 
Hagalaz
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Originally posted by amace
then you cut the 15 dot.

Oh yes, that fixes EVERYTHING. Note: this is sarcasm.

Originally posted by amace
This game has gone too long about worrying about being fair to some, while kicking others in the teeth inadvertently.

Ofcourse. We should start kicking people in the teeth on purpose: the people who are losing. Reward the winners, punish the losers. VOILA. problem solved.

Originally posted by amace
People use the analagy where glb teams are like different levels of football. Well, once you pass level 14, you lose eligibility to remain in that league. You don't see 27 year olds playing high school ball. Even if you fail grade 7 5 times, there's an age limit to playing HS ball.

People who want to be wrong use that analogy.

Originally posted by amace
How is keeping our current system ideal?

It is not ideal. The ideal system would be going back to season 9's reshuffle, or almost. Instead of average level, if it were average player age or average effective level, it would be great.

Originally posted by amace
There is NOTHING stopping teams from blowing two seasons, dominating cap 18 with level 30's, then dominating cap 28 with level 35's.

The solution to that is rewarding winning and not losing.

Originally posted by amace
This method keeps the higher level players where they belong, the lower level players competitive and keeps teams fairly equal.

No, your method drives two teams of similar value apart based on something as trivial as a single player. It's not the best method. It's incomplete, omissive and even though it might be better in some places, it would be far worse in some others.

Originally posted by amace
Those 34 teams would have started around level 30, and should be in at most 34 cap, not 38.

So why not arrange it by average effective level, since it actually does what you want?

Originally posted by amace
It gives everyone a chance to compete for a trophy.

Look, if you're gonna change something, at least do it RIGHT. Don't change to another imperfect solution, get a GOOD one.

Originally posted by amace
I get that you shouldn't ahve a right to win every season, but you should at least have a chance. This system allows for it. The current one does not.

I don't think you understand me. I want people to have a chance every season. THAT IS WHY I SAY YOUR METHOD ISN'T THE BEST. What I've been fighting for is exactly that: that people have a chance every season, and that teams get put into the right leagues. Your method DOES NOT ACHIEVE THIS. It overpromotes teams that should not be overpromoted. A 55 player team with all level 18s would DEMOLISH a 44 player team with 1 15 and 43 14s. The first ones would have access to a new tier of equipment way before the 2nd ones would have. They would boost to VPs much earlier and the 2nd team would be stomped to the ground. Why don't you think of all details before you suggest something?

Originally posted by amace
Average level has huge flaws. Lets say your average level is 14 and you fit in. You could have a level 40 RB and the rest of the team at level 10 and dominate.

That is why I suggested average player age and/or average effective level and not average level. You could even weight it. Outcome? Teams of similar player value get pitted together.

After that, the decision of who wins or loses is up to the scouting, gameplanning, quality of builds, etc.
 
Tim26
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so a playoff team in AA go to AAA?
 
MadCow420
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kill the w/l or OPL and APL

shit gets watered down at the top, this doesnt fix that
 
MadCow420
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Originally posted by ImTheScientist
Originally posted by ImTheScientist

I would eliminate the WL and go to only Pro leagues. The WL sucks, the forum sucks, and the best teams are not even all there. I would much rather compete with the people I played this game with then play with the WLers.




 
nitehawk5419
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Does this new format apply to the casual leagues too?
 
MadCow420
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Kill casual while you are at it
 
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Originally posted by MadCow DTD
Originally posted by ImTheScientist

Originally posted by ImTheScientist


I would eliminate the WL and go to only Pro leagues. The WL sucks, the forum sucks, and the best teams are not even all there. I would much rather compete with the people I played this game with then play with the WLers.






The WL sucks...you listening Admin?
 
nitehawk5419
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Why would you want to kill casual? There are alot of us who have been in the casual leagues for a long time and enjoy it.
 
DigitalDaggers
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Originally posted by nitehawk5419
Why would you want to kill casual? There are alot of us who have been in the casual leagues for a long time and enjoy it.


casual is remaining the same, not killed.
 
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Originally posted by MadCow DTD
Originally posted by ImTheScientist

Originally posted by ImTheScientist


I would eliminate the WL and go to only Pro leagues. The WL sucks, the forum sucks, and the best teams are not even all there. I would much rather compete with the people I played this game with then play with the WLers.






Hate to agree, but yeah.
 
Wrathius
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ok so the one thing i would like to see added is a lev 51 and lev 56 cap the jump between 46-54 is just too much think about the lev 42 teams that are going to get promoted up 2 tiers tot he lev 54 cap if you keep your roster in tact you basically screwed for the season.
 
EagleOtto
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There are still gonna be too many guts in the Pros or teams dropping back down to start over when there dots retire.

You'll be forced to promote to many people up the rungs that didnt technically qualify for a promotion.
There needs to be a limit, if you were not a playoff AAA team there should never be a scenario in which you get to Pro because of Guts.


Also you really need to rethink your 42cap->54cap jump.

After cap42 if you are forcing double cap jumps, no teams will be able to compete without re-recrutiing their entire team.

Instead of cap42-46-54, help the cap jumps slightly by going 42-48-54.
At this point no player can level more than 6 times in a level, and jumping 1 cap is all that is needed no matter who you are.
Winners should hit the elite leagues and losers the lower leagues, it shouldnt be a forced double cap jump to screw over the winners...(Current system double jumps them AND puts them in elite league, which is sort of crazy when you will be outleveld by other teams by atleast 6-9 levels)
 
nitehawk5419
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Glad to hear that DD. That is great new news for all of us casual leaguers who like our system the way it is. Thanks for leaving us alone.
 
coachviking
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Originally posted by ImTheScientist
Originally posted by MadCow DTD

Originally posted by ImTheScientist


Originally posted by ImTheScientist



I would eliminate the WL and go to only Pro leagues. The WL sucks, the forum sucks, and the best teams are not even all there. I would much rather compete with the people I played this game with then play with the WLers.






The WL sucks...you listening Admin?


I have been in the WL out of the WL Back in and heading back out again and I have to agree with ITS on this one. I think the WL has played a major part in turning the Pro leagues into the unbalanced wastelands they have become.

 
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