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cubshater2008
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Originally posted by Sarg01
You have to accept your lumps for a season. It's just going to happen. Don't expect to win trophies all the way up the ladder - that's unrealistic.


For one, I'm not expecting to win trophies every year, just to be in a league where I can be competitive. It's absolutely no fun to know going into a season that you don't have a chance in hell to even make the playoffs.

And the sad thing is that Sarg's post reflects the mindset of a lot of GLBers, only because they have gotten so used to hearing it from Bort and company.
 
cubshater2008
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Originally posted by Sarg01
Originally posted by NoTears316


Why intentionally water down the leagues like that? There are much better ways to advance teams throughout the tiers.


Then what are they?

Here's the problem. People get upset when they face a team they can't beat because that team SSB'd a 55 player roster. So the promo system was created to kick them up the caps. Except trophy winners started griping because 3 caps up meant they were a borderline playoff team and they were "being punished for winning" ...


But those teams aren't the majority of GLB. The problem is teams are getting promoted to where they have absolutely no chance of even making the playoffs.
 
amace
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Originally posted by cubshater2008
For one, I'm not expecting to win trophies every year, just to be in a league where I can be competitive. It's absolutely no fun to know going into a season that you don't have a chance in hell to even make the playoffs.

And the sad thing is that Sarg's post reflects the mindset of a lot of GLBers, only because they have gotten so used to hearing it from Bort and company.


what do you think of my proposed plan a few posts back?

http://goallineblitz.com/game/forum_thread.pl?thread_id=4134752&page=5#36946443

It will help to stick teams where they belong, not where the promotion system says they should be.
 
cubshater2008
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Originally posted by amace
This still does not address dispairity in the league. I have a simple solution, just hear me out.

What needs to be done, is teams go to the minimum cap they qualify for.

What this does, it makes the game about the best gameplans and builds. Isn't that what footbal lshoudl be about? Not exploiting the system. Its about quality players and quality gameplans.

How do you qualify?
The highest level player on your team determines what cap you fit in.

If you whole team except one player is level 14, and the one player is 15, you do not qualify for cap 14.


At the end of each season, teams only move if they don't qualify for that cap anymore.(with the exception of any uncapped league)

What does that mean?
It means if you win cap 14 with all level 13 players somehow, you have the option to stay in 14, or request a promotion.

If you lose cap 14, but have level 23 players, you move to cap 28, or you cut any players over level 22 and go to cap 22.



There will be complaints, as yes, sometimes league champions MIGHT stay in the same league, if they do, that means they are just in a terrible league. As you should normally not be able to win a lower minor league championship with all players under the level cap.

Players over move up.


The benefits? It really matches up who is Better at the game. Isn't that what the game is about? Its not about blowing two seasons so you have level 30's in cap 18. Its about recruiting good dots and coming up with good gameplans.

Re-aligning the leagues will work in theory, but after a few seasons we'll ahve the same mess we've always had.


*edit.

Some people might say that the caps should be effective level. I'm not sure that will help, but its for another discussion. The same format I suggested can be implemented either way.


I like this a lot.
 
Sarg01
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Originally posted by NoTears316
Equipment disparity happens right now, how would that be any different? and VA's are nice, but they aren't single handedly going to win a game. Having a team with an effective level 10+ higher then their opponent is ridiculous and that's what the current tiering process does.


It relegates high effective level teams to semi-permanent disadvantage (at least until effective level caps at 75). Sure it makes things "better" for everyone else by piling all the misery in one place.
 
Sarg01
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Originally posted by notthegint
This is the status quo... and there's absolutely no reason it should be. You should be able to compete and win the entire way up. That means no "rewarding" teams with promotions to a higher level cap than their roster is.


No, it's not. No matter what the system, people will find a way to game it. We should be lessening the existing restrictions, not trying to create more. The promotion system solves the problem by kicking the top teams upstairs. For those who call this "being punished for winning" ... that's silly. The top achievement GLB can offer you is a gold trophy. You collect your gold trophy, now go to work on winning the next one. If you're really that good, the obstacles will promote out from in front of you and you'll eventually be top dog yourself.
 
amace
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Originally posted by Sarg01
No, it's not. No matter what the system, people will find a way to game it. We should be lessening the existing restrictions, not trying to create more. The promotion system solves the problem by kicking the top teams upstairs. For those who call this "being punished for winning" ... that's silly. The top achievement GLB can offer you is a gold trophy. You collect your gold trophy, now go to work on winning the next one. If you're really that good, the obstacles will promote out from in front of you and you'll eventually be top dog yourself.


What does it do about teams who have good players, but throw two entire seasons so they have level 30's in cap 18 and can win easily?
 
The Avenger
Hulk Smash
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What about Casual league structure?
 
vinman
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Originally posted by The Avenger
What about Casual league structure?


No change
 
The Avenger
Hulk Smash
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Originally posted by vinman
No change


Where's last nights Q&A thread ?
 
jamz
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Originally posted by The Avenger
Originally posted by vinman

No change


Where's last nights Q&A thread ?


In the Q&A subforum of GLB Main
 
Hagalaz
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Amace your solution is far from ideal. A team with 1 level 15 and lots of level 14s s in no way superior to a team with all level 14s. IT should go after average player age, or average EL, or whatever, but not highest maximum level -_-
 
amace
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Originally posted by Hagalaz
Amace your solution is far from ideal. A team with 1 level 15 and lots of level 14s s in no way superior to a team with all level 14s. IT should go after average player age, or average EL, or whatever, but not highest maximum level -_-


then you cut the 15 dot.

This game has gone too long about worrying about being fair to some, while kicking others in the teeth inadvertently. People use the analagy where glb teams are like different levels of football. Well, once you pass level 14, you lose eligibility to remain in that league. You don't see 27 year olds playing high school ball. Even if you fail grade 7 5 times, there's an age limit to playing HS ball.

How is keeping our current system ideal? There is NOTHING stopping teams from blowing two seasons, dominating cap 18 with level 30's, then dominating cap 28 with level 35's.

This method keeps the higher level players where they belong, the lower level players competitive and keeps teams fairly equal.


Lets look at a league at random
Minors level 38 #5 Alpha


The #1 place team has average of level 42 players, effective 44.

#8 has average level 42, effective l44
last place has average L34, Effective L34

Those 34 teams would have started around level 30, and should be in at most 34 cap, not 38.

In Canada AA, I have a player in that league. We blow teams out, and get blown out, middle of the road because we got promoted and weren't ready(we didn't win th eleague either)
Top team: Average: 58 Effective 66
My team (7th place) Average: 52, Effective: 58
last place human team: (4 CPU teams behind them). Average: 44, Effective: 50

Last place should be in capped leagues, not AA.

It gives everyone a chance to compete for a trophy.

I get that you shouldn't ahve a right to win every season, but you should at least have a chance. This system allows for it. The current one does not.


Average level has huge flaws. Lets say your average level is 14 and you fit in. You could have a level 40 RB and the rest of the team at level 10 and dominate.
Edited by amace on Jun 30, 2010 12:20:44
 
Sarg01
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Originally posted by amace
What does it do about teams who have good players, but throw two entire seasons so they have level 30's in cap 18 and can win easily?


Promotes them out after one season. Really the admins/support should be handling that kind of obvious cheating. If they don't want to ban, they can always manually move.
 
DONKEIDIC
pinto
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Uh age appropriate leagues would fix most of this crap. They would promote boosting, and the competitive spirit that made this game so much fun to play way back when.
 
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