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NoTears316
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Originally posted by Sarg01
Then what are they?

Here's the problem. People get upset when they face a team they can't beat because that team SSB'd a 55 player roster. So the promo system was created to kick them up the caps. Except trophy winners started griping because 3 caps up meant they were a borderline playoff team and they were "being punished for winning" ... so suddenly the system was adjusted to make the third promotion optional. Not long after other promotions started becoming optional. People tank games to stay down to pick on other teams, etc, etc. That will never, ever be 100% competitive ... some teams will have always found a way to sneak in under the rules, and some teams will always have just missed the cut off and be too high.

255-0 is mostly because of teams with partial rosters, except when facing a Pro League quality team. Any Pro League quality team in A, AA and 90% of the time in AAA will be promoted the next season. That problem fixes itself, as long as the other league members accept they'll just have to accept losing to the Pro team for a season. As long as the system doesn't allow a Pro League quality team to enter A or AA, everything should be fine.

Of course, nothing stops a previously non-Pro-quality team that enters A legitimately from just signing an entire Pro roster. That's the mechanic that worries me.



The absolute easiest way to do it is by using a system they already have in place... the effective level. Why bother having lolbars or an effective level for each team if they're not going to use it? In my level 46 elite league, there are teams with effective levels ranging from 39 - 52 (I did not include any CPU teams or teams with CPU dots).. Surprise surprise, all the teams with effective levels of 46 and above are doing rather well, while the rest are all getting smashed. Most of those teams have no business being in a level 46 tier, let alone an elite league.

So just using that simple system, that they already have in place... How hard would it really be to put together tiers with leagues filled with competitive teams? It doesn't seem that difficult to me.

Too many people try and use game planning as an excuse for teams being good or bad, but the truth of the matter is, each team has the ability to game plan the same as any other team out there. The fact that a team has a horrible OC or DC shouldn't be an excuse to hold them in a lower lvl tier. It should be based on the team's potential.
 
DONKEIDIC
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We all know where I stand on it, Caps suck and only take away from the competitive spirit.

I'm just glad a Non boosting, now boosting player I have, can continue to dominate other same level players due to the caps rising again. I though I'd have to kill him off once he out grew the 46 cap.
 
Mightyhalo
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There really needs to be some kind of carrot to get people to play the game instead of just trying to game the caps. This is where an owner rating, or team rating should be added. So if a team takes their promotions in stride, they get something for it. If there was a team or owner rating, maybe it would limit the gamers that try to throw games to slip into a lower cap the following season.

In my own teams league we have a team that started out 6-0, but played a higher level team, and even though they won the game by 3 points, they determined that they couldn't win the league after everyone boosted, so they started throwing games so they could slip into a 22 cap next season where they will probably dominate.

Something has to be done about these type of teams. The current system encourages this kind of behavior after Bort added the Hagalaz promotion system.
 
NoTears316
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Originally posted by Mightyhalo
There really needs to be some kind of carrot to get people to play the game instead of just trying to game the caps. This is where an owner rating, or team rating should be added. So if a team takes their promotions in stride, they get something for it. If there was a team or owner rating, maybe it would limit the gamers that try to throw games to slip into a lower cap the following season.

In my own teams league we have a team that started out 6-0, but played a higher level team, and even though they won the game by 3 points, they determined that they couldn't win the league after everyone boosted, so they started throwing games so they could slip into a 22 cap next season where they will probably dominate.

Something has to be done about these type of teams. The current system encourages this kind of behavior after Bort added the Hagalaz promotion system.


+1 and to quote myself in an earlier post...

Too many people try and use game planning as an excuse for teams being good or bad, but the truth of the matter is, each team has the ability to game plan the same as any other team out there. The fact that a team has a horrible OC or DC shouldn't be an excuse to hold them in a lower lvl tier. It should be based on the team's potential.
 
Hagalaz
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Originally posted by Mightyhalo
There really needs to be some kind of carrot to get people to play the game instead of just trying to game the caps. This is where an owner rating, or team rating should be added. So if a team takes their promotions in stride, they get something for it. If there was a team or owner rating, maybe it would limit the gamers that try to throw games to slip into a lower cap the following season.

In my own teams league we have a team that started out 6-0, but played a higher level team, and even though they won the game by 3 points, they determined that they couldn't win the league after everyone boosted, so they started throwing games so they could slip into a 22 cap next season where they will probably dominate.

Something has to be done about these type of teams. The current system encourages this kind of behavior after Bort added the Hagalaz promotion system.


The "hagalaz promotion system" would be getting back to season 9 and shuffling teams according to average age or something. And even though you still associate me to this system, I'm one of the guys who never did game the system and you friggin know it -_- Never threw a game, always played to win, and got "rewarded" by playing against teams 20 levels higher.

We're much worse now that people are forced to play teams only 5-ish levels higher, eh ? -_-
 
Hagalaz
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Originally posted by NoTears316
+1 and to quote myself in an earlier post...

Too many people try and use game planning as an excuse for teams being good or bad, but the truth of the matter is, each team has the ability to game plan the same as any other team out there. The fact that a team has a horrible OC or DC shouldn't be an excuse to hold them in a lower lvl tier. It should be based on the team's potential.


100% in favor! Thing is, the guy you quoted thinks otherwise
 
Mightyhalo
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Originally posted by Hagalaz
The "hagalaz promotion system" would be getting back to season 9 and shuffling teams according to average age or something. And even though you still associate me to this system, I'm one of the guys who never did game the system and you friggin know it -_- Never threw a game, always played to win, and got "rewarded" by playing against teams 20 levels higher.

We're much worse now that people are forced to play teams only 5-ish levels higher, eh ? -_-


Yeah I didn't mean to imply your teams ever gamed the system, but I attach the rule to you because you were the most vocal about the old promotion rules.

Heck my team is an 18 cap playing level 26 teams. The good news is we beat them even though they had +9 on us in the match-up bars.

 
Sarg01
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Originally posted by NoTears316

The absolute easiest way to do it is by using a system they already have in place... the effective level.


The problem with that is you really are punishing success, as the best built players (biggest disparity between actual and effective level) will be at the biggest equipment and VA point disadvantage.
 
NoTears316
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Originally posted by Sarg01
The problem with that is you really are punishing success, as the best built players (biggest disparity between actual and effective level) will be at the biggest equipment and VA point disadvantage.


Equipment disparity happens right now, how would that be any different? and VA's are nice, but they aren't single handedly going to win a game. Having a team with an effective level 10+ higher then their opponent is ridiculous and that's what the current tiering process does.
 
Bevo53
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Are the AAA, AA, and A league still going to be in regions or are they going to be a cloud similar to the way the minors are now?
 
DrMaoMao
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Originally posted by middawg
DD, Is anything going to be done to raise competition in the casual leagues?


http://goallineblitz.com/game/game.pl?game_id=1217431


instigator penalty. 10 min major in penalty box
 
Mowie Rad
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Once again, as it has been said, the powers of be don't get it...and here's why (I tend to rant, but I'll try hard not to, but I've been complaining for many a season over this).

All we hear about is the best teams, the top dogs, the elite, and yes those are players that boost every season, and make them money on the site, but when it comes to teams, all of us owners pay for those, but season after season we get dumped in leagues that we don't belong in, so the elite can win trophies and move up to the divisions they care about. Quite frankly this sucks, and gives personally, and many others I'm sure, no reason to buy teams.

The fix....well it's not rocket science, but it does seem impossible for those in charge to grasp. Everyone says they want rivalries, and that's crap, what people want is competition. We have player ratings on a team, and although difficult to do with all the player changes, there could be a way to lock rosters, take the combined player ratings of the team, and form leagues based on those ratings, and fill voids with comparable cpu teams over just sticking someone in to fill the slot. Overall this would balance the leagues completely at the start...now boosters against non-boosters would separate them again, but that's the non-boosters fault and should be expected. This idea could have flaws, such as a team having a lvl 72 guy with a bunch of lvl 1's to give a flawed team value, but that could be resolved by team ratings having a lvl restriction guide.

As it stands right now I see no point in purchasing the team for next season, and have seen nothing to lead me to wanting to be a team owner again. I enjoyed this game long ago, and spent a small fortune on it, but you've done everything possible to make the game less fun and go the wrong direction (I know it's not intentional, but you guys always listen to the people who worry about themselves instead of the game). For once, just stop and listen to someone who used to put this game in front of everything except his baby needing a diaper change
 
AngryDragon
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I think back in season 10 the WL almost did not happen. A lot of agents voiced their opinions and Bort listened. The next season we finally had a WL. I think the biggest argument at the time against the tournament idea which would have replaced the WL was that the top teams did not want to game plan every day.

Well, time has passed and WL teams are still playing tournaments. lol I think that the WL served its purpose and should either be improved by expanding its size or removed. There have been a lot of good ideas on how to approach this so I will not try to reinvent the wheel.

Back to the league structure. We need a big shuffle this offseason imo. Many teams are currently in an inappropriate league. The proposed changes will not be enough to fix the mess we have now in one offseason. That means more teams will be pissed off because that will be at least 3 seasons in a row of the same crap.

This creates the snowball effect that we have been seeing already. As we lose teams and agents in large quantities the leagues suffer. So this offseason, I suggest that the admins apply their script and let it run. Then physically go through each league and look for teams that don't belong. This can be done while other scripts are running as I am sure there are many. Once these teams are identified make adjustments, take notes, and wait for support tickets. The notes will help support in the event that a team feels they are in the wrong league.

Good luck.
 
notthegint
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Originally posted by Sarg01
You have to accept your lumps for a season. It's just going to happen. Don't expect to win trophies all the way up the ladder - that's unrealistic.


This is the status quo... and there's absolutely no reason it should be. You should be able to compete and win the entire way up. That means no "rewarding" teams with promotions to a higher level cap than their roster is.
 
amace
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This still does not address dispairity in the league. I have a simple solution, just hear me out.

What needs to be done, is teams go to the minimum cap they qualify for.

What this does, it makes the game about the best gameplans and builds. Isn't that what footbal lshoudl be about? Not exploiting the system. Its about quality players and quality gameplans.

How do you qualify?
The highest level player on your team determines what cap you fit in.

If you whole team except one player is level 14, and the one player is 15, you do not qualify for cap 14.


At the end of each season, teams only move if they don't qualify for that cap anymore.(with the exception of any uncapped league)

What does that mean?
It means if you win cap 14 with all level 13 players somehow, you have the option to stay in 14, or request a promotion.

If you lose cap 14, but have level 23 players, you move to cap 28, or you cut any players over level 22 and go to cap 22.



There will be complaints, as yes, sometimes league champions MIGHT stay in the same league, if they do, that means they are just in a terrible league. As you should normally not be able to win a lower minor league championship with all players under the level cap.

Players over move up.


The benefits? It really matches up who is Better at the game. Isn't that what the game is about? Its not about blowing two seasons so you have level 30's in cap 18. Its about recruiting good dots and coming up with good gameplans.

Re-aligning the leagues will work in theory, but after a few seasons we'll ahve the same mess we've always had.

PLEASE, just take the time and do it right. Changing a few caps and forced promotion methods won't fix anything in the long run, just cause more problems later on.

I can't see how my suggestion will fail. There will be no more super-powerful teams in low caps. There will be no low level teams in high caps. The only disparity will be the difference in quality between coordinators and players, which is what Football should be about.

You don't see high school teams mixed in with the NFL, yet a similar thing constantly happens in almost all GLB leagues. A middle of the road team can blow out a bad team 255-0, while at the same time, get blown out by a top team in the league 255-0


*edit.

Some people might say that the caps should be effective level. I'm not sure that will help, but its for another discussion. The same format I suggested can be implemented either way.
Edited by amace on Jun 30, 2010 10:59:03
Edited by amace on Jun 30, 2010 10:55:38
 
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