Originally posted by Sarg01
Then what are they?
Here's the problem. People get upset when they face a team they can't beat because that team SSB'd a 55 player roster. So the promo system was created to kick them up the caps. Except trophy winners started griping because 3 caps up meant they were a borderline playoff team and they were "being punished for winning" ... so suddenly the system was adjusted to make the third promotion optional. Not long after other promotions started becoming optional. People tank games to stay down to pick on other teams, etc, etc. That will never, ever be 100% competitive ... some teams will have always found a way to sneak in under the rules, and some teams will always have just missed the cut off and be too high.
255-0 is mostly because of teams with partial rosters, except when facing a Pro League quality team. Any Pro League quality team in A, AA and 90% of the time in AAA will be promoted the next season. That problem fixes itself, as long as the other league members accept they'll just have to accept losing to the Pro team for a season. As long as the system doesn't allow a Pro League quality team to enter A or AA, everything should be fine.
Of course, nothing stops a previously non-Pro-quality team that enters A legitimately from just signing an entire Pro roster. That's the mechanic that worries me.
The absolute easiest way to do it is by using a system they already have in place... the effective level. Why bother having lolbars or an effective level for each team if they're not going to use it? In my level 46 elite league, there are teams with effective levels ranging from 39 - 52 (I did not include any CPU teams or teams with CPU dots).. Surprise surprise, all the teams with effective levels of 46 and above are doing rather well, while the rest are all getting smashed. Most of those teams have no business being in a level 46 tier, let alone an elite league.
So just using that simple system, that they already have in place... How hard would it really be to put together tiers with leagues filled with competitive teams? It doesn't seem that difficult to me.
Too many people try and use game planning as an excuse for teams being good or bad, but the truth of the matter is, each team has the ability to game plan the same as any other team out there. The fact that a team has a horrible OC or DC shouldn't be an excuse to hold them in a lower lvl tier. It should be based on the team's potential.
Then what are they?
Here's the problem. People get upset when they face a team they can't beat because that team SSB'd a 55 player roster. So the promo system was created to kick them up the caps. Except trophy winners started griping because 3 caps up meant they were a borderline playoff team and they were "being punished for winning" ... so suddenly the system was adjusted to make the third promotion optional. Not long after other promotions started becoming optional. People tank games to stay down to pick on other teams, etc, etc. That will never, ever be 100% competitive ... some teams will have always found a way to sneak in under the rules, and some teams will always have just missed the cut off and be too high.
255-0 is mostly because of teams with partial rosters, except when facing a Pro League quality team. Any Pro League quality team in A, AA and 90% of the time in AAA will be promoted the next season. That problem fixes itself, as long as the other league members accept they'll just have to accept losing to the Pro team for a season. As long as the system doesn't allow a Pro League quality team to enter A or AA, everything should be fine.
Of course, nothing stops a previously non-Pro-quality team that enters A legitimately from just signing an entire Pro roster. That's the mechanic that worries me.
The absolute easiest way to do it is by using a system they already have in place... the effective level. Why bother having lolbars or an effective level for each team if they're not going to use it? In my level 46 elite league, there are teams with effective levels ranging from 39 - 52 (I did not include any CPU teams or teams with CPU dots).. Surprise surprise, all the teams with effective levels of 46 and above are doing rather well, while the rest are all getting smashed. Most of those teams have no business being in a level 46 tier, let alone an elite league.
So just using that simple system, that they already have in place... How hard would it really be to put together tiers with leagues filled with competitive teams? It doesn't seem that difficult to me.
Too many people try and use game planning as an excuse for teams being good or bad, but the truth of the matter is, each team has the ability to game plan the same as any other team out there. The fact that a team has a horrible OC or DC shouldn't be an excuse to hold them in a lower lvl tier. It should be based on the team's potential.