User Pass
Home Sign Up Contact Log In
Forum > Game Changes Discussion > Archived Changes > Proposed League Structure Changes
Page:
 
Catch22
offline
Link
 
Originally posted by DigitalDaggers
This is the re-structuring idea we are going with right now. Please feel free to poke holes in it before we make it official.

It isn't a complete overhaul, but it will help parity/competition in the leagues.


Originally posted by Bort
So proposed system is:

World League
|
Current 8 Pro Leagues
|
AAA (Elite Uncapped) - AA (Competitive Uncapped) - A (Normal Uncapped)
|
Elite Level 54 - Competitive Level 54 - Normal Level 54
|
Current Minor Leagues system

Pro teams:
- Bottom 2 Pro teams from each conference demote to AA.
- Top teams from AAA fill in across the Pro Leagues for demoted/gutted/CPU teams.

New AAA/AA/A:
- Bottom 4 AAA teams from each conference go to AA, top 4 teams from each AA conference go to AAA
- Non playoff teams from AA go to A, playoff teams from A go to AA
- Non playoff teams in A stay in A
- Leagues are sized to next closest 32, with any spillover in A filled by CPUs that could be bought. Spillover for AAA or AA would be filled by the next best available teams from A or AA.
- Leagues are all sorted by rivalry points to keep teams together as much as possible throughout their lives.

Lv 54 teams:
- Lv 54 playoff teams from any tier go to AA.
- Lv 54 non-playoff teams from elite go to AA.
- Lv 54 non-playoff teams from competitive or normal go to A.
- Bottom 2 teams stay in 54 as usual, unless over 54, in which case they go to A.

Lv 46 teams:
- Lv 46 teams with players over lv 54 will always go to A
- Lv 46 elite playoff teams go to A.
- Lv 46 competitive playoff teams go to 54 elite
- Lv 46 normal playoff teams go to 54 competitive
- Non playoff teams move as normal to lv 54 or 46.
- Bottom 2 teams stay in 46 as usual, unless over lv 46 players on roster

Lv 42 teams:
- Now go to 54 when going up 2 tiers
- Three tier jump can be requested to go to A if a conference champ.
 
Plankton
OPL4Lyfe
offline
Link
 
Reposting my comment/question from the other thread:

First off, thank you very much for posting the plan and promotion details this quickly. It definitely will help my team and I am sure many other teams know how to proceed with recruiting.

I will be blunt and ask a question specific to my own team. Will a team in the top 4 or 5 of their conference in a current AAA league remain in AAA when this is implemented? In other words, what is the criteria for filling out the AAA/AA/A leagues the first season it is implemented?


edited: fixed typo
Edited by Plankton on Jun 29, 2010 20:00:53
 
Dpride59
offline
Link
 
I like this idea, but I see the underlying problem of not enough dots next season. Pretty much every dot in existence that doesn't have the ability to hit level 72 is going to be retired next season. This is going to rip the heart out of glb if not addressed immediately.
 
Sixx
offline
Link
 
How you going to fix the gut jobs and teams getting sold back?
Seems to me like movements need to be made at the beginning of the season instead of at the end, when everyone sells.

But that would be logical and it's obvious that you guys don't take the logical step, when deciding something.
 
DigitalDaggers
Admin
offline
Link
 
Originally posted by Sixx
How you going to fix the gut jobs and teams getting sold back?


better cpu+ability to buy teams somewhat instantly (old system instead of wait list)
 
DigitalDaggers
Admin
offline
Link
 
Originally posted by Dpride59
Pretty much every dot in existence that doesn't have the ability to hit level 72 is going to be retired next season.


what?
 
bhall43
offline
Link
 
Originally posted by DigitalDaggers
better cpu+ability to buy teams somewhat instantly (old system instead of wait list)


nice.
 
cubshater2008
offline
Link
 
So how does this system fix the current problem of teams being over-promoted in the minors?
 
j10er
offline
Link
 
I see issues for A and AAA.

AAA will be a huge bottleneck for teams. It will be the best of the best of the younger teams (level 60+) and the rest of the teams will be decent or better level 72 teams. It will literally take 9 seasons, at least, to even get to AAA, which is about 500 days. Another season or two to get through it? Make that 600+ days to get to the Pros.

Say that out loud. It will take 500 days to reach AAA. If a baby was born the same day as a GLB team was made, that baby would be walking/running/talking before the GLB team even sniffed the Pros. That's crazy.

The A league will be weak level 60+ teams and the place where decent or worse level 72+ teams reside. The weaker level 60+ teams will get massacred by the level 72+ teams, because they won't have the builds/AIs to handle that level gap. It'll be like the worst of the current AA leagues.

I just don't see how you can add 3 seasons to the plateau, tweak the league structure like this and NOT accelerate player development. It doesn't add up.
 
Dpride59
offline
Link
 
Originally posted by DigitalDaggers
what?


what I am seeing with my entire network is essentially dots who aren't going to be able to hit level 72 at any point in their career are going to be retired at seasons end....

This might be a HUGGGGGE problem if not addressed for the state of the game. quick thought about it, if a player in his final season can only boost to 69 or 70, if there was some way to boost 5-6x in that final season for a player under 72(couldn't ever get higher than level 72) then they could remain competitive with the 73-74 guys but would still be at a 5-7 va deficit which would make boosting their entire career still the smart move...

I am telling you this is going to be a HUGGGGGE issue going forward, I just set my preliminary next yrs roster and we don't have a single player who isn't 72 or won't hit 72 the following year, and since its an extended plateau as time goes on, if a dot can't hit 72 they will be retired immediately, and currently we have over 1000 dots in our small network who are going to be retired at seasons end because of the inability to hit 72. Might want to take a look at this thread. Major issue potentially, and you could see a huge % of your game hitting retire at seasons end.

http://goallineblitz.com/game/forum_thread.pl?thread_id=4118653&page=24#36916575
 
cubshater2008
offline
Link
 
Originally posted by Dpride59
Originally posted by DigitalDaggers

what?


what I am seeing with my entire network is essentially dots who aren't going to be able to hit level 72 at any point in their career are going to be retired at seasons end....



Different network, but same here.
 
DigitalDaggers
Admin
offline
Link
 
Originally posted by Dpride59
Originally posted by DigitalDaggers

what?


what I am seeing with my entire network is essentially dots who aren't going to be able to hit level 72 at any point in their career are going to be retired at seasons end....

This might be a HUGGGGGE problem if not addressed for the state of the game. quick thought about it, if a player in his final season can only boost to 69 or 70, if there was some way to boost 5-6x in that final season for a player under 72(couldn't ever get higher than level 72) then they could remain competitive with the 73-74 guys but would still be at a 5-7 va deficit which would make boosting their entire career still the smart move...

I am telling you this is going to be a HUGGGGGE issue going forward, I just set my preliminary next yrs roster and we don't have a single player who isn't 72 or won't hit 72 the following year, and since its an extended plateau as time goes on, if a dot can't hit 72 they will be retired immediately, and currently we have over 1000 dots in our small network who are going to be retired at seasons end because of the inability to hit 72. Might want to take a look at this thread. Major issue potentially, and you could see a huge % of your game hitting retire at seasons end.

http://goallineblitz.com/game/forum_thread.pl?thread_id=4118653&page=24#36916575


you are stretching the "boost to 72" into this thread. please leave it in there and discuss the restructuring here.
 
Dr. E
offline
Link
 
This rule needs a fix:
Lv 46 teams:
- Lv 46 teams with players over lv 54 will always go to A

Too wide a range. Needs to be cut down from 54 to 51. My rationale is, if a Dot starts the league at level 46, he adds 3 levels boosting and will put on the two levels through exp for a total of 51. Make it a hard rule too, not an average team level, otherwise you end up with a team who gets Dots that play critical positions many levels higher than any other he will face.

This rule needs a fix:
Lv 46 teams:
- Lv 46 elite playoff teams go to A.

The promotion system has one flaw, too wide a range of levels end up in a league and no flexibility. I'll use my team as an example. I'm sitting in cap 46 Elite, already down 3 or 4 average levels and a "boat load" of effective levels to most of the competition. I stand a good chance of making the playoffs so will end up in A league next season competing against competition the bulk of who's average level will be 10 above me and some much higher. Nobody beats a team 10 levels higher than them. The auto promotion no matter what the levels of your team needs a tweak. It's broken.
 
Dpride59
offline
Link
 
Originally posted by DigitalDaggers
you are stretching the "boost to 72" into this thread. please leave it in there and discuss the restructuring here.


its locked, and I am telling you straight up, if this isn't addressed your league structure is going to crumble. Really hope you do the math on this asap, this requires immediate attention. I would argue that it is the #1 problem facing your game going forward from a $$$ aspect, you reallllllllllly need to look into this asap
 
Catch22
offline
Link
 
please keep discussion related to the proposed league structure - boosting players to 72 is NOT about league structure. If you have a suggestion to make, make it in the suggestions forum.

k thx.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.