Originally posted by RyanCane26
I think some are still making the argument against instadots while the general consensus seems to be accelerated growth leaves the build process we love largely in tact, you just get to do it alot quicker
Options. Limited and thought out well, but options. I also like the current process of building dots. But I have wished for a slightly faster version. And I have seen times when the ability to build a dot for a very specific need for a team (say you need a day 80 dot because someone left the team/game for an extended period of time?) would've been a very good thing to have.
I always thought the 2nd thing (needing a team hole filled) could be done (again, limited!) using a malleable CPU dot system. Would come with a very low flex cost to user (25-50)... could take CPU dot and input the needed skill set, then create and add to team. Limited in number but you could actually SEE the skills and such things. And dot would automatically recycle at end of season.
I think some are still making the argument against instadots while the general consensus seems to be accelerated growth leaves the build process we love largely in tact, you just get to do it alot quicker
Options. Limited and thought out well, but options. I also like the current process of building dots. But I have wished for a slightly faster version. And I have seen times when the ability to build a dot for a very specific need for a team (say you need a day 80 dot because someone left the team/game for an extended period of time?) would've been a very good thing to have.
I always thought the 2nd thing (needing a team hole filled) could be done (again, limited!) using a malleable CPU dot system. Would come with a very low flex cost to user (25-50)... could take CPU dot and input the needed skill set, then create and add to team. Limited in number but you could actually SEE the skills and such things. And dot would automatically recycle at end of season.