Clearly I have lost my mind, because I decided to figure out what it might look like if the build process was just sped up to 3 seasons before plateau instead of 7.
All the details are in this Google Sheet, it should be open for anyone to view:
https://docs.google.com/spreadsheets/d/1ycNnPfC3J3cdZeCrNGsMrBCf3UC3W580owGiaFIimhs/edit?usp=sharing
The TL/DR:
For training, you'd have to triple daily TP to 6 per day all the way through the end of season 2, and then double it to 4 per day through season 3 and into plateau (plus add 4 TP to the initial level given, make it 12 instead of 8 TP upon creation). This would get you to 420 trains, which is exactly how many dots get today.
For XP/leveling, I thought it wouldn't be good to bump up game XP to a level that would potentially made a dot jump 2 levels with one game's worth of XP, to avoid that potential headache for dot-builders, so game XP would be 700 per game in season 1, 600 per game in season 2, and 450 per game in season 3. Daily XP would just be 200 per day, days 1-40, of each of the first 3 seasons.
Boosting would be: up to 5 boosts by day 0 of your first season (like Bort is doing for this season), then 7 boosts each for seasons 1-3 usable by day 48, and 4 boosts when the dot enters the 4th preseason (which will now be just before plateau starts), with up to 5 boosts becoming available on day 0 or whatever happens now with those up to 3 additional boosts that become available if folks missed any.
Dots could simply stop getting XP when they reach 48,000 XP accrued from anything other than boosting (to keep them from going above level 79 with the 30 boosts), which would happen at level 68, roughly, right around the same time as now. This would slightly limit the top level for non-boosters, I think, but not by much, and it would be a lot simpler to understand than the rolling boost caps in place now.
To keep the end Veteran points level at 72 (which is the max that you can get on a current dot), it would work the same way, you get 2 VP on day 1 of your dot's second season, and then 800 VP per day, stepping up to eventually get to 1,000 VP per day during its third season.
I guess this is just a proof of concept, so feel free to look at it and try to find where I did something completely wrong, but I think I reworked everything correctly, and it really would cut down on the worst doldrums, the later seasons where dots aren't leveling up very quickly any longer...
EDIT: I forgot to say that I also incorporated Bort wanting to cut down the offseason a bit, so the seasons would now run from day -4 to day 44, so slightly shorter but not impossible for recruiting/dot-building, especially with the first boosts being available all the way through day 0 of a dot's first season. Also, plateau could be extended to 6 or 7 seasons or whatever was desired without affecting anything, obviously.
All the details are in this Google Sheet, it should be open for anyone to view:
https://docs.google.com/spreadsheets/d/1ycNnPfC3J3cdZeCrNGsMrBCf3UC3W580owGiaFIimhs/edit?usp=sharing
The TL/DR:
For training, you'd have to triple daily TP to 6 per day all the way through the end of season 2, and then double it to 4 per day through season 3 and into plateau (plus add 4 TP to the initial level given, make it 12 instead of 8 TP upon creation). This would get you to 420 trains, which is exactly how many dots get today.
For XP/leveling, I thought it wouldn't be good to bump up game XP to a level that would potentially made a dot jump 2 levels with one game's worth of XP, to avoid that potential headache for dot-builders, so game XP would be 700 per game in season 1, 600 per game in season 2, and 450 per game in season 3. Daily XP would just be 200 per day, days 1-40, of each of the first 3 seasons.
Boosting would be: up to 5 boosts by day 0 of your first season (like Bort is doing for this season), then 7 boosts each for seasons 1-3 usable by day 48, and 4 boosts when the dot enters the 4th preseason (which will now be just before plateau starts), with up to 5 boosts becoming available on day 0 or whatever happens now with those up to 3 additional boosts that become available if folks missed any.
Dots could simply stop getting XP when they reach 48,000 XP accrued from anything other than boosting (to keep them from going above level 79 with the 30 boosts), which would happen at level 68, roughly, right around the same time as now. This would slightly limit the top level for non-boosters, I think, but not by much, and it would be a lot simpler to understand than the rolling boost caps in place now.
To keep the end Veteran points level at 72 (which is the max that you can get on a current dot), it would work the same way, you get 2 VP on day 1 of your dot's second season, and then 800 VP per day, stepping up to eventually get to 1,000 VP per day during its third season.
I guess this is just a proof of concept, so feel free to look at it and try to find where I did something completely wrong, but I think I reworked everything correctly, and it really would cut down on the worst doldrums, the later seasons where dots aren't leveling up very quickly any longer...
EDIT: I forgot to say that I also incorporated Bort wanting to cut down the offseason a bit, so the seasons would now run from day -4 to day 44, so slightly shorter but not impossible for recruiting/dot-building, especially with the first boosts being available all the way through day 0 of a dot's first season. Also, plateau could be extended to 6 or 7 seasons or whatever was desired without affecting anything, obviously.
Edited by slughead42 on May 1, 2023 12:17:32
Edited by slughead42 on May 1, 2023 11:16:28