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Forum > Goal Line Blitz > If VPB is off the table, how to get to 3 seasons to plateau dots (with spreadsheet!)
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WiSeIVIaN
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Originally posted by King of Bling
Slow build/280 also allows the ability to be able to check builds of agents on the team, and make adjustments as needed from an ownership standpoint.


Do people actually do this?

Having 5 more levels of league age groups for a minority that enjoys a 2 year dot build life cycle, feels like a bit much imo.
 
slughead42
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Originally posted by WiSeIVIaN
Just a thought, it'd be nice if VP (veteran point) experience was even by level, so all plateau dots resulted in the same VP's.


This is how I did it in my PoC spreadsheet, VXP is by age, so all dots end up with 72 VP. I guess non-boosters would also end up with 72 VP instead of whatever way lower number they would now, but wouldn't be a deal-breaker, I wouldn't think.

Not to get too Ian Malcolm about it, but I guess Bort/DD need to first determine somehow whether they SHOULD re-do the process, before figuring out how they COULD.
 
SharpyDave
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Originally posted by King of Bling
I like the old 7 season process and have never used VPB. I may not even be in the minority. The nice thing is every build varies, albeit ever so slightly with the individual slow process, at least in my experience.

As far as speeding up the building process, it would be nice to have the option to go quick build or slow build. I actually enjoy the 280 day journey of building; there always seems to be little twists that individualize each dot. Slow build/280 also allows the ability to be able to check builds of agents on the team, and make adjustments as needed from an ownership standpoint. That slow process which allows fixes, and/or tweaking would be absolutely lost or handcuffed in the quick build process.



I think the 280 day process is what has made GLB the Gold Standard. I love it because I get to know my players and develop an interest and affinity for them. I am always sad to retire a player and without that relationship, GLB is just another meh online game. Please keep it family!
 
Bort
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Originally posted by WiSeIVIaN
Do people actually do this?

Having 5 more levels of league age groups for a minority that enjoys a 2 year dot build life cycle, feels like a bit much imo.


Yeah this is kind of the problem with trying to allow for both. You'll end up with a large percentage of people wanting to play "at the top" more quickly and then you just have random mid tier leagues with like 5 guys in them, which, as we've seen, is no fun and doesn't encourage interaction with the game. It's pretty much gotta be all or none.
 
RyanCane26
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Originally posted by Bort
Yeah this is kind of the problem with trying to allow for both. You'll end up with a large percentage of people wanting to play "at the top" more quickly and then you just have random mid tier leagues with like 5 guys in them, which, as we've seen, is no fun and doesn't encourage interaction with the game. It's pretty much gotta be all or none.


That's why plateau would/should be extended so the life cycle of a dot is still the same, allowing you to enjoy the dot more at the peak of his career without taking away from the total time invested.

I proposed 9 plateau seasons made the most sense but 7 still give you over a year real life time with a dot.
 
reddogrw
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Originally posted by Bort
Yeah this is kind of the problem with trying to allow for both. You'll end up with a large percentage of people wanting to play "at the top" more quickly and then you just have random mid tier leagues with like 5 guys in them, which, as we've seen, is no fun and doesn't encourage interaction with the game. It's pretty much gotta be all or none.


well, if the people that start at level 40 are getting an average of what a level 40 dot would get, those that build from level 1 on up are going to have far superior dots

at the same time, dot quality will be much lower since the level 40 dots we are getting are going to be worse than what we are used to

it is like we are mixing GLB 2 and GLB 1 on the dot building front, and GLB 2 dot building is like elementary school level and sooooooo boring

this is why if you are starting at level 40, at least let us get there via the VPB
Edited by reddogrw on May 2, 2023 20:35:42
 
King of Bling
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For a game to last 15 years IRL would seem to say that people, in large part, do enjoy the longer building cycle rather than the instant gratification. The numbers don't lie and 15 years is quite a testament.

Planning training numbers and applications along with styles, assignment of SP timing, timing of multi-training, enhanced training applications, timing and rolling for AE...there are so many things that would be lost or watered down with an accelerated build. The more mechanized the building process, the more robotic, homogenized and cookie cutter builds would be.

Ultimately it is Bort's game. However, slight tweaks to the traditional 15 yr game, rather than an overhaul would seem to make more sense, as this game was pretty epic in the form that made up S1-98.

 
WiSeIVIaN
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I do agree people enjoy the skill-based building process, but people clearly do not enjoy the building timeline. Hence this thread: https://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5328745

Clearly over time, many have left GLB rather than commit to a 14 month process of building a new dot to plateau. Also many teams have been destroyed by agents leaving on their way up the ladder since it takes so long to reach plateau.

I think Bort clearly has the vast majority of community on his side advocating for a much shorter build phase. Further I think if we kept a 7 season build phase and restarted from L1, many who still play would use that as a reason to finally let go of their beloved GLB since there is minimal fun for many before plateau actually coordinating or watching dots.
 
RyanCane26
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I think some are still making the argument against instadots while the general consensus seems to be accelerated growth leaves the build process we love largely in tact, you just get to do it alot quicker
 
reddogrw
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Originally posted by RyanCane26
I think some are still making the argument against instadots while the general consensus seems to be accelerated growth leaves the build process we love largely in tact, you just get to do it alot quicker


 
Bluesman
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Originally posted by WiSeIVIaN
I do agree people enjoy the skill-based building process, but people clearly do not enjoy the building timeline. Hence this thread: https://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5328745

Clearly over time, many have left GLB rather than commit to a 14 month process of building a new dot to plateau. Also many teams have been destroyed by agents leaving on their way up the ladder since it takes so long to reach plateau.

I think Bort clearly has the vast majority of community on his side advocating for a much shorter build phase. Further I think if we kept a 7 season build phase and restarted from L1, many who still play would use that as a reason to finally let go of their beloved GLB since there is minimal fun for many before plateau actually coordinating or watching dots.


+1
 
slughead42
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I just added a second tab that has the scenario for a 4-season to plateau dot, if 3 seasons would compress the build process too much.

Basically, dots get 4 training points days 1-40 for all 4 seasons, 150 daily XP for all 4 seasons, game XP is 600 per in season 1 and declines to 300 per in season 4. Boosts would be: 3 for season zero, 6 each for seasons 1-4, and then 3 for your plateau season, with 3 makeup boosts available at the very end. VXP was also refigured to get dots to 72 VP, just like now.

https://docs.google.com/spreadsheets/d/1ycNnPfC3J3cdZeCrNGsMrBCf3UC3W580owGiaFIimhs/edit?usp=sharing


...
Edited by slughead42 on May 3, 2023 06:59:06
 
WiSeIVIaN
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Not sure how others feel, but I'd strongly vote for 3 seasons rather than 4 seasons. Since levels come faster I think level-loading XP (maybe flat maybe not) over the 3 seasons makes sense. I'm still a strong voter towards not having multiple VXP cliffs (ie veteran xp should be flat) since having to boost at specific levels mid build to maximize VP is annoying and adds no fun.
Edited by WiSeIVIaN on May 3, 2023 08:28:36
 
slughead42
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Originally posted by slughead42
This is how I did it in my PoC spreadsheet, VXP is by age, so all dots end up with 72 VP.


 
POOPERDOG7
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Originally posted by RyanCane26
That's why plateau would/should be extended so the life cycle of a dot is still the same, allowing you to enjoy the dot more at the peak of his career without taking away from the total time invested.

I proposed 9 plateau seasons made the most sense but 7 still give you over a year real life time with a dot.


 
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