Changelog UpdatesJun 9, 2012- Reduced conservativeness of tackle intercept point math a bit
- Fixed/adjusted intercept point math for zone and man coverage to address some issues with not closing cushion gap and sticking with deepest receivers
- Added a sliding vision bonus to recognizing run plays for lower level players (decreases with age)
- Increased pass quality penalty for longer passes
- Increased resistance to pump fake for man coverage and catch fake for zone coverage defenders
- Fixed/adjusted intercept point calculations for pass defenders when ball is in the air to make sure they don't try to intercept the ball behind the receiver, etc
- Added a time based and agility/strength differential based bonus to pass rushers' spin/rip or power moves
The most recent Changelog additions reflect concerns voiced everyday during testing.
It was felt to be better to "release" the more offensively focussed version of the sim for wider testing and feedback from the userbase, and to err on the side of "Excitement" over balance/realism.
Open Testing and user feedback confirmed the original concerns, so some balance has been returned to Key parts of the sim for now, to gather more data and user feedback.
I have been assured that if the sim has now "Swung back too far" towards balance (or to put it bluntly its too boring) then it can and will be adjusted towards excitement and fun again.
So if you have a problem with how the new sim looks after the most recent changes, your feedback and input are most welcome ;
http://goallineblitz.com/game/forum_thread.pl?thread_id=4933487 : Game Changes Discussion and Feedback Thread
http://tinyurl.com/Send-Catch22-a-PM(Or Send me a PM)