Originally posted by Mike Rogers
Jun 11, 2012
- Fixed/increased distance checks for range of lead passes a bit, reduced vision based randomness on finding lead point
- Reduced bad throw chance a little more in general
- Increased strength of raw confidence in avoiding hurried bad throws
- Increased base QB throw time on shorter throws by 1 tick
- Reworked balance of pass rush bonus over time to give more of a bonus to breaking blocks and revcaking than insane pushback
- Reduced pancake/hard block chance on pass blocked d linemen, and pass blocking pancake chance in general
- Improved evasive pass rush spin/rip move to get past or around the blocker more effectively
Maybe its just me, but that's a pretty extensive laundry list for the night before we roll into the new season. While I question the decision to move forward rather than extend the off season two more days, I hope that if this list doesn't get shorter over the coming days, that we extend the preseason. It only makes sense to do this rather than hurry up to get things going, only to find that we need more tweaks that directly effect the way dots are built and coordinators set gameplans.
Jun 11, 2012
- Fixed/increased distance checks for range of lead passes a bit, reduced vision based randomness on finding lead point
- Reduced bad throw chance a little more in general
- Increased strength of raw confidence in avoiding hurried bad throws
- Increased base QB throw time on shorter throws by 1 tick
- Reworked balance of pass rush bonus over time to give more of a bonus to breaking blocks and revcaking than insane pushback
- Reduced pancake/hard block chance on pass blocked d linemen, and pass blocking pancake chance in general
- Improved evasive pass rush spin/rip move to get past or around the blocker more effectively
Maybe its just me, but that's a pretty extensive laundry list for the night before we roll into the new season. While I question the decision to move forward rather than extend the off season two more days, I hope that if this list doesn't get shorter over the coming days, that we extend the preseason. It only makes sense to do this rather than hurry up to get things going, only to find that we need more tweaks that directly effect the way dots are built and coordinators set gameplans.