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Forum > Suggestions > Epic Suggestions > Archetype Custom SA's
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SCACE
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QB Pocket Passer
- The Unbreakable Pocket: Each level of this SA gives a % boost in STR, BLK, VIS, AGI to all players held in to block (OL, FB, TE) and increases the effective length of the boost.

QB Deep Passer


QB Scrambler
- The Roll Out: Each level of the SA gives a % boost to SPD, AGI, VIS, STR, CRY on pass plays designed for the QB to roll out of the pocket, increasing the chance they are able to get out of the pocket and set up for the throw or scramble if noone is open. Could be active for X ticks of the play -- active time could also increase with each level of the skill.

HB Power
HB Elusive
HB Scat Back
HB Combo
FB Running
FB Blocking
FB Combo
FB Scat Back
WR Speedster
WR Possession
WR Power
TE Blocker
TE Power
TE Receiver
TE Combo
OL Pass Blocking
OL Run Blocking
Strength DL
Speed DL
Combo DL
Coverage LB
Blitzing LB
Hard Hitting LB
Combo LB
Man Specialist Secondary
Zone Specialist Secondary
Hard Hitter Secondary
Combo Secondary

Boomer Kicker
- Hang time: Each level gives an X% chance to increase the loft of the kick by x% while decreasing the distance of the kick by only 1/2 the realistic amount based on trajectory. This kicker is adept at giving his unit more time to get down the field and make a play and making it hard on the returner.

Finesse Kicker
- Angles? We don't need no stinking angles? - Each level gives the kicker x% improved kick accuracy on off-centre kicks.

Boomer Punter
Finesse Punter
Special Teams Only Player
Returner
Edited by SCACE on Feb 13, 2010 15:19:52
 
Jack Del Rio
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Special Teams Only Player
Gang Up: Each level in this SA increases the bonus to vision, tackling, blocking, and confidence, when this player is within 5 yards of a teammate who is also using the Gang Up SA.

Returner
Showboat Returner: Each level in this SA increases the chance to boost morale and lower opponents' morale when this player comes up with a big return.
Edited by Jack Del Rio on Feb 13, 2010 15:24:37
 
LionsLover
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TBH STOP players should have 2 SAs, but make the player choose one. One for returns and one for KOS/punts.

KOS/Punts

Homing Missle:

This STOP player is hard to stop on KOS/punts. He receives a bonus to speed/acceleration and breaking blocks on KOS/PRs only.

Returns:

Wedge Man

This STOP player has a knack for catching and taking them out of the play on returns. He receives a bonus to agility/vision and to holding blocks.
 
LionsLover
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Originally posted by SCACE
QB Pocket Passer
- The Unbreakable Pocket: Each level of this SA gives a % boost in STR, BLK, VIS, AGI to all players held in to block (OL, FB, TE) and increases the effective length of the boost.


How about holy imbalanced...
 
Star Star
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WR, Possession
Impossible catch.

This SA is activates when two WR's have it. what happens is, the ball sails over one's head, the other somehow dives and knocks it into play, and the one who originally missed catches it. 60:40 chance the first player makes the catch, 40:60 chance it's intercepted as a result
each level increases chance of this happening
Edited by Star Star on Feb 13, 2010 16:57:07
Edited by Star Star on Feb 13, 2010 16:05:55
 
Warlock
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Originally posted by Kingdan23
HB Combo - Unpredictable
Defenders don't know whether this HB will truck them or fake them. Each level of Unpredictable gives this HB a bonus to breaking tackles or to fake chance depending on how often they fire. Starting at 0/0, each successful fake will slightly increase his tackle breaking chance, and each successful broken tackle will slightly increase his fake chance.
(This may sound overpowered, but the bonus would have to be small. It would promote true combo building to take advantage of the bonuses offered. If a HB has this at a high level, and throws a ton of fakes because that's the way he is built, he will have a sizeable increase in his break tackle chance, but that won't help out much unless his original break tackle chance is decent. Similarly if a HB has a ton of broken tackles, he is unlikely to be built in a way to really take advantage of the fake chance boost.)


Very good suggestion. Well balanced and it would do wonders for real combo HBs... not the power backs that sacrifice a little strength for speed.
 
SCACE
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Originally posted by LionsLover
How about holy imbalanced...


First off, you can suck my left nut

Secondly, the boost would start small (1 tick) and grow with further investment.

Third, I haven't completed my list and there would obviously be something to counter things from the defense side

Fourth, there has been plenty of talk of unrealistic collapsing pockets and this would give one archetype the chance to actually improve the chance he can sit in the pocket and go through his reads

Thanks for playing
 
LionsLover
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Originally posted by SCACE
Originally posted by LionsLover

How about holy imbalanced...


First off, you can suck my left nut

Secondly, the boost would start small (1 tick) and grow with further investment.

Third, I haven't completed my list and there would obviously be something to counter things from the defense side

Fourth, there has been plenty of talk of unrealistic collapsing pockets and this would give one archetype the chance to actually improve the chance he can sit in the pocket and go through his reads

Thanks for playing


Someone got off their horomone pills this morning. Chill out dude. Even with a small minor boost, it's still overpowered. The only thing that should effect multiple people are the General SAs and MS.
 
Catch22
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haven't read through these yet - just wanted to remind everyone deadline to get them in is tomorrow night.
 
P@nda
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(TE Power)
Truck Stick: Each level of this SA increases the break tackle chance and reduces the tacklers morale.

(OL Pass Blocking)
Sumo: Each level of this SA increases the % chance to STUN (momentarily freeze) the defender with his quick hands and freeze him in his tracks.

(OL Run Blocking)
People Mover: This player moves the load. Each level of this SA increases the OL ability to push his man back when he wins the blocking roll.
(Not necessarily creates more pancakes, but helps to open the running lanes when activated)

(Strength DL)
Clogger: RB cant find the hole when this player is out there. Each level of this SA increases the vision penalty to the ball carrier, even when the player is pancaked.
(Upright or on his back this DOT is clogging the holes)

(Speed DL)
Tool Man: Each level of Tool Man SA increase the break blocks by using his tools. The Dot can use Rip, Swim, Spin moves to get past the blocker.

(Combo DL)
Crafty: This player makes the tackles other players can't. Each level of this SA increase both, the chance to force fumble while on Wrap Up Tackling & the chance to make tackle while on Power Tackling.
(Offsets the penalty to setting to Power Tackle and/or Wrap Up Tacking)
Edited by P@nda on Feb 13, 2010 19:31:54
 
alfie224
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HB Elusive-Crasylegs
this back can make defenders miss tackles like crasy
increase rbs agilaty and decrease defenders tackling
 
SCACE
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Originally posted by LionsLover
Someone got off their horomone pills this morning. Chill out dude. Even with a small minor boost, it's still overpowered. The only thing that should effect multiple people are the General SAs and MS.


Because you say so?
 
SCACE
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Originally posted by Catch22
haven't read through these yet - just wanted to remind everyone deadline to get them in is tomorrow night.


I'll have my list completed by then, or as far as I can get
 
KingDan23
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Combo DL - Hard To Handle
This DL has all the moves in his locker, and is hard to block. Each level of Hard To Handle gives the DL a bonus to breaking blocks when using the 'combo' pass rush setting. Only active on pass plays.
(This should reward people for building balanced DLiners with good strength and mobility, and give people more of an incentive to actually use the combo setting)

Combo LB - Quick Thinking
This LB is adept in all areas of the game, and handles all situations well. Each level of Quick Thinking gives this LB a bonus to reading whether the play is a pass or a run.

FB Blocking - Bodyguard
This FB loves to lead his HB and clear the way. Each level of Bodyguard gives this FB a boost to strength depending on how close the HB is behind him, the closer he is the bigger the bonus.

HB Power - Fired Up
This HB loves nothing more than to run over a defense. Each level of Fired Up gives this HB an increase to stamina and morale for each tackle he breaks. (May be a bit under-powered depending on the strength of the other SAs, but would still be pretty good for a tackle breaking HB).

FB Running - Reliable Gain
A running FB is very valuable in a short yardage situation, this FB is skilled at completing short gains. Each level of Reliable Gain gives this FB a bonus to carrying when rushing on any 3rd and less than 3.

QB Scrambler - Scan The Field
This QB is at home outside of the pocket, and is great at seeing the field whilst scrambling. Each level of Scan The Field gives this QB a bonus to vision when outside of the pocket.

QB Deep Passer - Perfect Arc
This QB likes to go deep, and often has to pass over defender's heads to complete the pass. Each level of Perfect Arc makes it harder for defenders to intercept this QB's pass if the intended receiver is further down-field than them when the pass is thrown.

QB Pocket Passer - Step Through
This QB is a great passer when protected, his passes are pinpoint when he is able to pass off his front foot. Each level of Step Through increases the likelihood that the QB will step into his pass (pocket permitting) and gives a bonus to pass quality. If the pocket is collapsing or he is under pressure, the SA cannot fire.
Edited by Kingdan23 on Feb 13, 2010 20:00:44
 
RMiller517
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Originally posted by HULK

HBs:

Power HB: Bowling Ball.
Each level of Bowling Ball decreases the impact of a missed tackle on the rushers balance, speed, and momentum, making breaking consecutive tackles more likely.


+1.

I was going to name it something like homerun threat, that gives a bonus to breaking tackles if you've already broken one tackle. but this accomplishes the same thing.
 
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