Hard Hitting/Combo LB: Trip em up
People just can't get away from this LB. Each level of this SA gives a slight bonus to further slowing down any offensive player this LB is being dragged by after missing the initial tackle.
This is a little different to the Death Grip VA in that it's not a +% boost to getting dragged, it's an increase in the effectiveness of drag for the short period it is active. Dragging tacklers already happens without it on occasion, but I'd imagine someone who noticably and continually either makes tackles (ie best case scenario) or slows people down (through this) by being in the position to lay a tackle could be handy - especially against those fast elusive backs who can break a few tackles thanks to spin (or perhaps combo backs) and then have enough speed to go for a big gain before another defender gets there.
Boomer Kicker: Last man standing
This kicker is determined to produce only the best results possible in the snaps he is part of - which also means making sure he can stop anyone that gets through his kickoff team. When performing a kickoff, this kicker recieves a % bonus to speed, agility, strength, vision and tackling. This bonus is only active after the kick has actually been performed but during the rest of the play.
The idea behind this is to further develop the idea of kickoff specialised kickers. Perhaps the intent of Booming kickers was perhaps more of a long range specialist, but I figured such a kicker would probably be handy in creating touchback machines. However, even the best kickoff specialists can't repeatedly perform touchbacks and when they don't, they effectively are the last line of defence (seeing as they're so far behind the rest of the kickoff team already). I was thinking that perhaps the bonus would have to be relatively large so the kickers with this SA actually get some use out of it (ie they can actually run down to a respectable portion of the field after they perform the kick, rather than slowly running past their own 30 yard line by the time the play has already finished).
However, in this current state where kickers don't really have a lot of speed, the bonus would really have to be significant to speed to get them in a place where they have the opportunity to lay a tackle in the event the KR breaks one or two (or manages to weave past them). But I think in the future, when people DO have specialised kickoff specialists, you could be seeing some different builds with much more speed and tackling at the cost of perhaps vision or maybe confidence (though I don't know how important confidence is for kickoffs). The lack of speed and tackling being a major or minor for this archetype is an issue, but I still think it wouldn't be unreasonable to see kick off specialists with speed at 60 and tackling capped which would hopefully get a much bigger bang out of the bonus from this SA.
Although, I think the main issue is, how much kicking is actually needed in kickoffs? So if it's discovered that less kicking is needed for kickoff specialists than kickers who aim to obtain FGs, then I suppose that's where some of the SPs can come from to help out in the speed or tackling department. However, if it is CONSIDERABLY less than the required amount most kickers have at the moment... you could see some stacked builds where kickers are all speed/strength/tackling and take advantage of what has to be a pretty big bonus from the SA for it to be worth anything to more balanced kickers. If this is an issue, perhaps increase the value of kicking in kickoffs (shanked kicks?) - but this is all being said with me having absolutely NO idea how much of an effect the kicking attribute has on kickoffs.
EDIT:
I forgot about the 200 word rule on the second one, my apologies.