Originally posted by kalkmanc
Some other new stuff(i can't create new threads)
http://img84.imageshack.us/img84/5708/equipmentplusees.png shows how much equipment is in each attribute
http://img33.imageshack.us/img33/3721/tagplayers.png ability to tag players
http://img33.imageshack.us/img33/4276/taggedplayersai.png new ai showing how to select the tagged players
Can we clarify on tagging how it gets determined which HB is a power vs combo vs elusive? And more important, will the offense be able to tell which of its players are categorized as which so they can try to counter plan?
For example, two "balanced" backs can look pretty similar. Let's say one has 10 more strength and the other 10 more speed but otherwise are identical. To me, those are not very different and if I were an OC, I would consider them both balanced and use them essentially the same way.
However, if the sim considers the first power and the second elusive, it means I probably need to call different plays for them to counter the D having a custom D queued up. But will I know how the sim is labeling each of my backs or do I have to guess? If only the D knows how my backs are labeled, but I can't tell on O, that is a significant problem as I could be calling plays thinking my balanced back is balanced but he's really "power".