Hey guys, here's what a lot of people have been looking for. Unfortunately r8 has been busy and he has handed the torch to me to make these threads. I'll try to make one of these every once in a while when we get a few major updates in the test server and other things. Well, here you go.
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#1 - If you have been keeping up with the test server updates, you would know by now that Bort has implemented the new pass block code on the test server! Awesome addition that hopefully stops a lot of the exploits caused by the DPC (hopefully being the key word). It's very well possible that it will be ready for use next season. For more details, go to my other thread in this same forum. I explain it a little more with details and examples: http://goallineblitz.com/game/forum_thread.pl?thread_id=3246622
And just a little side note to go along with this, Bort is also updating an exact order of who should block who. If I went into details, this would be tl;dr. Basically, those 5 WR exploits should be getting fixed.
#2 - The newest option updated so far in the test server is also a long awaited one for the DC's in this game, the Select Personnel Modifications option. Here's a visual example here: http://img9.imageshack.us/img9/8374/selectpersonnelmodifica.jpg
Basic understanding of it is that you can choose who you want to play for the LB and NT positions in certain plays if you want. Also, the new Coverage Cushion option for your defenders.
#3 - Screens have been modified along with the new pass block code as well.
Originally posted by Bort
the T and G cannot go downfield until the ball is thrown (ineligible receivers), so they must wait.
So now, instead of have the T's and G's going completely down the field killing the CBs and safeties, they have to wait. Will balance out the screen play.
#4 - As via the Announcement by Bort, the coaches will be put to hold until possibly the next season. He's still working on the whole concept, and we have no examples as of yet. Ideas are still being thrown around.
#5 - Bort has also updated that pesky little bug where when a QB scrambles, and a DE is set to a flat zone, he would not go after the QB even if he had a clean shot.
Originally posted by Bort
New upload: DE's in the flats should now attack QB's who roll out towards them much better. I've made the required distance before they go for them increase over time, so the longer the play runs on, the more likely they are to attack the QB.
Just recently tested it out myself, so go ahead and check it out: http://test.goallineblitz.com/game/game.pl?game_id=1425
#6 - New options for the soon-to-be retired players. Once your player reaches decline and hit that plateau, you have options to choose from to convert those points such as extra bonus tokens, training points, skill points, or plain money. Drk's post in the Test Blog provides a good example: http://goallineblitz.com/game/forum_thread.pl?thread_id=2220675&page=4
#7 - Hurries are actually doing something to the pass quality of the QB. QB's now make more wild throws when feeling pressured (hurried).
░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░Small Bugs Being Looked At░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
└ Play Diagram Accuracy being closely looked at by your very own cwisler
└ FB block/path issues are being looked at as well by cwisler
└ The "freezing" of players, which Bort thinks might be because of the Shock Block SA with high amount of stun time
░░░░░░░░░░░░░░░░░░░░Quick Hits - Topics and Suggestions that have been briefly mentioned░░░░░░░░░░░░░░░░░░░░
└ Tweaking the Repeat Play Tendency
└ Talking about assigning skill points from initial creation date to prevent the reroll script that slows down the site, via this thread: http://goallineblitz.com/game/forum_thread.pl?thread_id=3255831
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#1 - If you have been keeping up with the test server updates, you would know by now that Bort has implemented the new pass block code on the test server! Awesome addition that hopefully stops a lot of the exploits caused by the DPC (hopefully being the key word). It's very well possible that it will be ready for use next season. For more details, go to my other thread in this same forum. I explain it a little more with details and examples: http://goallineblitz.com/game/forum_thread.pl?thread_id=3246622
And just a little side note to go along with this, Bort is also updating an exact order of who should block who. If I went into details, this would be tl;dr. Basically, those 5 WR exploits should be getting fixed.
#2 - The newest option updated so far in the test server is also a long awaited one for the DC's in this game, the Select Personnel Modifications option. Here's a visual example here: http://img9.imageshack.us/img9/8374/selectpersonnelmodifica.jpg
Basic understanding of it is that you can choose who you want to play for the LB and NT positions in certain plays if you want. Also, the new Coverage Cushion option for your defenders.
#3 - Screens have been modified along with the new pass block code as well.
Originally posted by Bort
the T and G cannot go downfield until the ball is thrown (ineligible receivers), so they must wait.
So now, instead of have the T's and G's going completely down the field killing the CBs and safeties, they have to wait. Will balance out the screen play.
#4 - As via the Announcement by Bort, the coaches will be put to hold until possibly the next season. He's still working on the whole concept, and we have no examples as of yet. Ideas are still being thrown around.
#5 - Bort has also updated that pesky little bug where when a QB scrambles, and a DE is set to a flat zone, he would not go after the QB even if he had a clean shot.
Originally posted by Bort
New upload: DE's in the flats should now attack QB's who roll out towards them much better. I've made the required distance before they go for them increase over time, so the longer the play runs on, the more likely they are to attack the QB.
Just recently tested it out myself, so go ahead and check it out: http://test.goallineblitz.com/game/game.pl?game_id=1425
#6 - New options for the soon-to-be retired players. Once your player reaches decline and hit that plateau, you have options to choose from to convert those points such as extra bonus tokens, training points, skill points, or plain money. Drk's post in the Test Blog provides a good example: http://goallineblitz.com/game/forum_thread.pl?thread_id=2220675&page=4
#7 - Hurries are actually doing something to the pass quality of the QB. QB's now make more wild throws when feeling pressured (hurried).
░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░Small Bugs Being Looked At░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
└ Play Diagram Accuracy being closely looked at by your very own cwisler
└ FB block/path issues are being looked at as well by cwisler
└ The "freezing" of players, which Bort thinks might be because of the Shock Block SA with high amount of stun time
░░░░░░░░░░░░░░░░░░░░Quick Hits - Topics and Suggestions that have been briefly mentioned░░░░░░░░░░░░░░░░░░░░
└ Tweaking the Repeat Play Tendency
└ Talking about assigning skill points from initial creation date to prevent the reroll script that slows down the site, via this thread: http://goallineblitz.com/game/forum_thread.pl?thread_id=3255831