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Forum > Goal Line Blitz > Q&A Archives > GLB Question and Answer Thread #2
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Catch22
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Originally posted by jdbolick
Was anything done to address 20-30 catching defenders snagging 5+ interceptions in a season? It seems like interceptions are something that should take a reasonable amount of investment in catching and/or intercept AEQ.


At this time nothing was done in regards to that. If it continues to be an issue with the recent pass game changes we implemented, we will evaluate it and make a determination on corrective action.
 
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Originally posted by ZXC
Will we get the option to sort our teams we GM//Own in a list category like we have for our players or will they always stay the way they are?


No idea. Your best bet is to make a suggestion and hope that it receives support. I know that the designers are working on some custom home page options but I'm not sure if that is one of the options or not.
 
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Originally posted by ron2288
Would it be possible to show if a player hit the good/ bad day roll if he has the streaky V.A?
You could have it show up on the player's profile page what roll he got.


No.
 
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Originally posted by Phil Jackson
Do decimals factor into the sim?

like would 100.9 str perform differently than 100

and for stuff like Technique man do the decimals get factored into the 10% difference?


Yes, they factor into the sim and calculations.
 
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Originally posted by delain3
A couple seasons ago Catch said that he was doing in depth testing of SA's and VA's.

Are you still testing VA's and SA's for performance?

If so, how is that testing going?

Anything in particular stand out?


It's been on hold while we worked on the pass game changes testing. We'll probably resume it sometime soon.
 
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Originally posted by GMathiasf
Are we ever going to fix the bug that counts pancakes on FG blocking team in the stats? Seems pretty silly to have the pancake trophy decided by cheap cakes on ST. That said, make an ST pancakes statistic for shits and giggles too.


If there is a bug filed then it'll be resolved eventually. Probably not a high priority issue for Bort. If there is not a bug filed, create a thread and have it go through the process and it will be taken care of. Seems like more of a suggestion to me than a bug though.
 
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Originally posted by mandyross
1) Does the confidence attribute play a direct part in any roll, or does it simply modify the morale a player has before and during a play?

2) If confidence doesn't play a direct part in rolls, don't you feel that introducing this would be a decent way to make the confidence attribute meaningful without introducing aggressive death spirals / morale swings?


yes it impacts more than just morale. For example, confidence can impact how a QB reacts when under pressure or when a kicker is lining up to make a end of game kick.

 
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Originally posted by The Avenger
Is there a max amount a Team donated flex point goes up to or can all 30 agents send 500 FP?


Max of 500 total afaik.
 
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Originally posted by The Avenger
Is there a "counter-tactic" for the defence in the Basic Ai to NOT be in pass defence when defending a lead while the other team is 100% committed to the run regardless of score???

Allows play calling to be modified by score. When trailing, the team will pass more often. When leading, the team will run more often. You may disable this behavior here, and order the team to run and pass based on your settings and down/distance situations only. Default is ON.


No there is not. Make a detailed suggestion that would work if you want, but no plans on it being added right now.
 
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Originally posted by tonnyrat
Is accelerating the build curve for all players (not insta lvl40 toons) NGTH (please say no)?
Example: http://goallineblitz.com/game/forum_thread.pl?thread_id=4371175&page=8#39405982

If the above answer is NGTH, are L40 dots the only option being considered to shorten the time it takes to get to lvl 72?


I would not say it's not going to happen but it is very unlikely to happen.

At this time, level 40 dots (or some variation of that) are the only option we are considering.
 
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Originally posted by XoOxICE
What are your thoughts on "boost or GTFO"?


GLB has never felt that way and we still don't. You can play this game without boosting. You can play it competitively without boosting. Can you compete at the higher tiers and leagues without boosting? No. We will never tell non-boosters to GTFO but on the same token people who do boost are obviously going to be the people we focus on as they are the people who support and pay for this game to run on a daily basis.
 
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Originally posted by Fumanchuchu
On Disguise Blitz and Head of Steam, am I understanding them right?

DB-penalty to Oline vision check that results in an untouched blitzer.

HoS-penalty to engage block roll that would also result in an untouched blitzer.

Which is more powerful and are either of them active on running plays?


The two SA's do precisely what the description says they do:

The Disguise Blitz ability increases the chance that opposing QBs and blockers will not account for this player's blitz...especially against an offensive line with poor vision.

Head of Steam... making him less likely to be pancaked or engaged in a block.

The two SA's are active whenever the defender is blitzing.

Each has their benefits and it's not GLB's policy to tell users which one is stronger or weaker. It is up to the user to figure out on their own.
 
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Originally posted by Dub J
Next season are the leagues going to be renamed? Such as "Min Age 221 days - Max Age - 280 days #4".


Yes, they will be renamed. We've been tossing around some ideas for league names. Might do a user contest as well.
 
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Originally posted by Fumanchuchu
What is the logic behind shutting off Clever Instincts VA in plateau?


Basic reasoning is outlined in this suggestion thread: http://goallineblitz.com/game/forum_thread.pl?thread_id=4162302
 
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Originally posted by KnightsQB
How effective is the moral boost from higher contracts.?


Hard to answer per se, but I can safely say it has an impact as it slows down morale going down which can impact a player's performance directly. It can allow for a couple bad plays to take place early on in the game with no detrimental effect.
 
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