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Forum > Goal Line Blitz > Q&A Archives > GLB Question and Answer Thread #2
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Catch22
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Bort answers to remaining questions:

Originally posted by beenlurken
So basically Bort is saying that the KL roll is a FF roll... the only difference between KL and FF is length of time elapsed post catching the ball?

In other words, between ball caught and fixed x amount of ticks a successful FF roll produces a KL... once said fixed x amount of ticks expires the FF roll resumes producing fumbles. Is this correct?

Basically, the KL roll has nothing to do with a receiver securing the football (I presume this is why catching has nothing to do with avoiding KL's) and gaining possession... its just a time specific forced fumble?



Pretty much, with special VA opportunities and such. However, catching is specially calculated into the roll for KL cases.


Originally posted by GMathiasf
The 3rd/4th down bonus to pass recognition. Does that apply to all 3rd/4th down situations, even 3rd/4th and short? If so, why? I like the idea on 3rd/4th and long, but feel it's silly on short yardage. I also think there needs to be a rushing recognition penalty in any situation that passing gets a bonus. That said, I like the concept, just curious if you guys considered putting qualifiers on it to make it more logical.

Also, thanks for all the hard work changing the passing game. Looks great on paper, and solid from what I saw on the test server. Looking forward to seeing it in action. <3


Yes, it's all 3rd/4th. Made the most sense to me. We'll see how it goes, if we need to update it, etc.


Originally posted by tragula
Question regarding the Changelog

> Enable/increase defense coverage reaction delay in more cases.

Can we get more details on the situations that got changed ?


All of them


Originally posted by rivergato
With the end of route "get open" logic now in place is this automatically done by the receiver heading to open spots or does it go through a Vision and/or Agility check process (or something similar) to determine the quality of the receiver adjusting on the fly?


It's the same for everyone.


Originally posted by B-T-A
When GLB was created, why was the Name Goal Line Blitz chosen?


We made a list of a bunch of ideas and open domain names, and it seemed the least dumb or silly.

Originally posted by ijg
Regarding "Upped the chance for overthrow on bad passes"

Does this mean PD AE is a bad thing as it increases your chance of an overthrow? Same thing for too high str?

Or is the calc based on PQ and a bad PQ roll means you could have an overthrow?

Hoping it's the latter. Don't know why we would penalize PD equip.


LOL, yes, it's the QB's bad pass chance percent. Defenders have nothing to do with it.


Originally posted by tragula
Is Cover Up SA also help against knocked loose passes ?

Is prevent fumble +% help against knocked loose passes ?

Which is better toward that purpose ?


Most avoid fumble skills help with knocked loose avoidance.

Originally posted by Fumanchuchu
Is there a difference between the coverage depth slider in player tactics and the depth settings in the DAI?

I know Bort (or you) said in a Q&A that the slider effects how well the dot reacts to cuts and fakes and not just depth. Is that effect changed by the DAI setting or does DAI only effect depth?


The effect is based on the actual coverage distance of the two items combined.
 
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