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Forum > Game Changes Discussion > Proposed Changes > Removal/Revision of Defensive Play Creator (DPC) discussion
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Thundercat_12
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Originally posted by VolBrian
Originally posted by Thundercat_12

ok "limiting player movements then"

can a DE still drop back into a zone coverage then, etc


Pretty sure this means pre-snap alignments only.


so if I want to put 9 players in the box and show blitz, but its actually a decoy for a cover scheme are you saying that wont be allowed then
 
Dpride59
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If GLB perma banned everyone then they could finally get everyone down to 0 stats and catch would be happy
 
Catch22
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Originally posted by Thundercat_12
so if I want to put 9 players in the box and show blitz, but its actually a decoy for a cover scheme are you saying that wont be allowed then


That will not be allowed in a limited DPC - no.
 
Rulabula
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Originally posted by Catch22
Originally posted by Catch22

We are possibly discussing just limiting movement of players and seeing if that helps resolve the issue that we have been facing.



Reminder for those who haven't bothered to read the OP.


Think we all agree the problem is dline. Keep the dline from moving and limit movement for LBs on the line. Everything else doesn't really need a fix.
 
Catch22
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Originally posted by Dpride59
If GLB perma banned everyone then they could finally get everyone down to 0 stats and catch would be happy


Can I start with you?
 
foofighter24
jumpin da snark
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Horrifying decision. Remove the best strategy element and most enjoyable part of the game for those of us who actually like a challenge, rather than building cookie cutter dots and relying on RNG rolls. In the best case scenario, scores are way too high as it is, and you want to limit the defense more? Are we really trying to reduce the game to coinflips to accommodate those that are less skillful?

Also, this notion that coordinating is too time consuming is ridiculous. If you are just coordinating one or two teams, it is not overwhelming. I mean, if you are not going to spend some time playing the game, what value are you getting out of it?

Instead of ruining the game for those that want a challenge, how about just giving all the pansies a chance to switch their team to casual, and leave the real leagues intact?
 
jdros13
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Originally posted by Thundercat_12
ok "limiting player movements then"

can a DE still drop back into a zone coverage then, etc


The more important question would be if it was possible to confuse the OLine by dropping the DE into coverage (Zone Blitz) Not every time, but some of the time. That would be a great twist and encourage build changes.

Also someone mentioned to me elsewhere that if player movement were limited (which I continue to think is a good idea to help the game as a whole) that Speed, agility and blocking need to play a far bigger role on edge rushing (LB's and S's) while strength remains most important in run blocking and head on pass blocking. Would need to be figured out, but if LBs could actually break pass blocks on slow footed Linemen it would be a huge improvement.
 
Thundercat_12
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Originally posted by Catch22
Originally posted by Thundercat_12

so if I want to put 9 players in the box and show blitz, but its actually a decoy for a cover scheme are you saying that wont be allowed then


That will not be allowed in a limited DPC - no.


why i dont get it! please explain your logic on this
 
VolBrian
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Originally posted by jerryv
There are already limits on defensive player's movement. If you limit it much further, it makes the DPC much less effective, unless the goal is to have games with ridiculous offensive stats, even with equally solid teams. The "exploits" that exist now are far less hazardous to the enjoyment of the game than what you are projecting as your "fix"!


Would you prefer much less effective to no DPC at all or not? And I would enjoy the game even more if my QB didn't get sacked from his blind side half way into his drop 10 times a game......
 
Pawprinter
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Sad decision.....guess I will find something better to do with my time.
 
Dpride59
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Originally posted by Catch22
Can I start with you?


would lower passing yards per game average, without my teams around you might have to buff int's and scoring
 
KCChiefsMan
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you may as well just get rid of the DC, not even worry about the defense. Only focus on how to score 100 points, it would seem illogical to waste any time on defense now. Put all of that effort into what plays to call on offense and how to out-score your opponent.
 
Mstr_October
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The part I fail to understand is why this is necessary at all. There is not a blitz out there that can't be contained by holding back your TE to block. This totally takes away the chess match of whether or not to send your TE or hold him, or as a DC to figure out whether to drop to coverage or blitz if your opposing OC holds back his TE or not.

Such a fail imo.
 
Thundercat_12
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Originally posted by VolBrian
Originally posted by jerryv

There are already limits on defensive player's movement. If you limit it much further, it makes the DPC much less effective, unless the goal is to have games with ridiculous offensive stats, even with equally solid teams. The "exploits" that exist now are far less hazardous to the enjoyment of the game than what you are projecting as your "fix"!


Would you prefer much less effective to no DPC at all or not? And I would enjoy the game even more if my QB didn't get sacked from his blind side half way into his drop 10 times a game......


then fix the blocking schemes. We have like 1000 bug mods excuse my fench but what the hell are yall doing to fix the blocking schemes then
 
SikoraP13 DTD
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Originally posted by jdros13
The more important question would be if it was possible to confuse the OLine by dropping the DE into coverage (Zone Blitz) Not every time, but some of the time. That would be a great twist and encourage build changes.

Also someone mentioned to me elsewhere that if player movement were limited (which I continue to think is a good idea to help the game as a whole) that Speed, agility and blocking need to play a far bigger role on edge rushing (LB's and S's) while strength remains most important in run blocking and head on pass blocking. Would need to be figured out, but if LBs could actually break pass blocks on slow footed Linemen it would be a huge improvement.


I think in general there need to be more vision checks. Pre-snap by QBs/wrs for hot route/audible blocking. OLine for picking up blockers/detecting a blitzer on the other side. LBs/S to see a run/pass and/or bite on a fake.

Going along with that, I'd love to see play action and/or counter plays as well as bootlegs coming soon. Might also help the Dline pressure problem if the QBs rollout logic was improved (yet another vision/confidence check)
 
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