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Forum > Game Changes Discussion > Proposed Changes > GLB Revised Training System Changes
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Ele25
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Originally posted by Phantom_Opera
Why do you call it ridiculous?


Have you heard of the saying "If it ain't broke, don't fix it" hmmm..but what is broken here lets think really hard. It might hurt you, but you can do it. Still can't think of it. It's the SIM.
 
Fumanchuchu
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Originally posted by mikeandbrooke07
it will just take a little while to get used, but once everyone figures out the best way to train it will be the same as now. it will just take a little bit longer every day to do so


Let's see, now we click TRAIN, unless we want to change the options.

In the future, we will have to click TRAIN, unless we want to change the options, cept we have more options.


How long does it take you to click TRAIN?
 
csull36
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Originally posted by Khirgoth
Ok I have done my best to decipher the changes and offer some constructive feedback:

The graduated discount on buying shopping tokens with bonus tokens doesn't seem appropriate. Shopping is an exercise in gambling so in essence you take a risk buying one at a time and hoping you get lucky vs buying a bunch at a discount and attempting to stack the odds. This just seems like a way to add to a players frustration. Either way, you end up wasting BT's with the possibility of being truly frustrated if you went big and bought 20 shopping tokens and still didn't find what you were looking for. The possibility for frustration simply goes up with the AEQ and the enhanced shopping option. This is one of those elements where someone with a spreadsheet is going to nail down the 'sweet spot' of earning/spending BT's on these various options to come up with the best profile to max out stats.

The training of multiple attributes will be another area where min/max gamers will invest their time coming up with a recipe for specific archetypes. This is further exacerbated by the various levels of training intensity and the enhanced training options.

The reality is that the more of these kinds inter-related unlocks that impact player performance increase the differential in results between a new/casual dot and the experience/well planned dot. When you consider the element of well-coordinated teams being stacked with dots with an increased differential in performance, it establishes an environment where the average player is never going to get an MVP award, or even get to see themselves on a highlight reel, (even though it's an imaginary highlight reel).

I can't imagine how anyone can see these changes as something that would be a draw for new-comers or more casual players to want to stay playing the game. At the end of the day, any system that impacts performance will be sliced and diced to end up with a sweet spot by min/max gamers. The more effort and complexity that goes into that system increases that differential performance I highlighted above and becomes a hostile environment for the entertainment value of the average player who simply doesn't want to be bothered with investing that much effort to build at least a competitive dot.

Just for the sake of disclosure, I am a min/max gamer myself. I would probably spend the time building models in Excel identifying the best choices based on the criteria we had information for and identify the approach for building the best archetypes over the course of a 10+ season career. But I know most people won't do that and won't even scour the internet for finding that information.

At the end of the day, Bort and co have to decide who their customers are and how the business model supports that customer base. I personally see GLB being able to appeal to the average football fan rather than the propeller-head who also likes football. I cannot see how the proposed changes would appeal to the average football fan.





Excellent post. This is the most accurate characterization of these changes that I have seen.
 
Fumanchuchu
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Originally posted by Ele25
Have you heard of the saying "If it ain't broke, don't fix it" hmmm..but what is broken here lets think really hard. It might hurt you, but you can do it. Still can't think of it. It's the SIM.


You don't actually have a reason, do you?

Just a saying.
 
Ele25
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Originally posted by Fumanchuchu
You don't actually have a reason, do you?

Just a saying.


The reason is why fix something that is working fine??? Why not fix something that is actually broke?? Wait no. Lets make a change because for the sake of change, and ignore what is broke. That is possible the greatest logic out there.
 
Phantom_Opera
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Originally posted by Ele25
Originally posted by Phantom_Opera

Why do you call it ridiculous?


Have you heard of the saying "If it ain't broke, don't fix it" hmmm..but what is broken here lets think really hard. It might hurt you, but you can do it. Still can't think of it. It's the SIM.


I am not able to code anything. I couldn't even code a dot to run in any direction. All I can do is play in the sim we have. I like to have the most state of the art training possibities to maximize my players ability to play in the sim. So my question is still why do you call this ridiculous? please aser this question with an answer that pertains to your statement. You didn't answer my question.
 
Ele25
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Originally posted by Phantom_Opera
I am not able to code anything. I couldn't even code a dot to run in any direction. All I can do is play in the sim we have. I like to have the most state of the art training possibities to maximize my players ability to play in the sim. So my question is still why do you call this ridiculous? please aser this question with an answer that pertains to your statement. You didn't answer my question.


The training system now uses the salary. Now with the new training system you use bonus tokens. So you almost get rid of salary, you now use it towards a bonus for morale. Making greedy agents because they want that bonus toward there morale. Thanks for letting my job as an owner even harder.
 
Fumanchuchu
fonky
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Originally posted by Ele25
The reason is why fix something that is working fine??? Why not fix something that is actually broke?? Wait no. Lets make a change because for the sake of change, and ignore what is broke. That is possible the greatest logic out there.


But it WAS broke, you just got used to it. You stopped seeing the "night on the town" option, and you got a script to be able to pick your intense pairs, and you remembered not to upgrade in the off season so you would have cash to train with. But all that stuff is crap and to get out of BETA the need to clean up the lame crap.
 
PsychoWard
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Originally posted by Fumanchuchu
Let's see, now we click TRAIN, unless we want to change the options.

In the future, we will have to click TRAIN, unless we want to change the options, cept we have more options.


How long does it take you to click TRAIN?


there you go. was it really needed then? fix the goddamn sim and make it stable
 
PsychoWard
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Originally posted by Phantom_Opera
I am not able to code anything. I couldn't even code a dot to run in any direction. All I can do is play in the sim we have. I like to have the most state of the art training possibities to maximize my players ability to play in the sim. So my question is still why do you call this ridiculous? please aser this question with an answer that pertains to your statement. You didn't answer my question.


LOL 'state of the art'

all i see is something to distract from the underlying problems
Edited by mikeandbrooke07 on Apr 18, 2010 22:38:29
 
PsychoWard
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here sheep sheep sheep! here sheep sheep sheep
 
Phantom_Opera
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Originally posted by Ele25
Originally posted by Phantom_Opera

I am not able to code anything. I couldn't even code a dot to run in any direction. All I can do is play in the sim we have. I like to have the most state of the art training possibities to maximize my players ability to play in the sim. So my question is still why do you call this ridiculous? please aser this question with an answer that pertains to your statement. You didn't answer my question.


The training system now uses the salary. Now with the new training system you use bonus tokens. So you almost get rid of salary, you now use it towards a bonus for morale. Making greedy agents because they want that bonus toward there morale. Thanks for letting my job as an owner even harder.


I see where you are coming from, it is not so much a traing change issue as it is a finacial issue that you have. The reason it is that way with the finaces is Bort wants the salary to mean something, That is his choice, and it has been toned down a lot from where the finacial changes started. Meh, much easier to deal with. I think the new traing system will be fun. Give it a season before you call it ridiculous.
 
Fumanchuchu
fonky
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Originally posted by mikeandbrooke07
there you go. was it really needed then? fix the goddamn sim and make it stable


So you've never seen a post complaining about limited training pairs? Cuz I've seen hundreds.

How about that night on the town?

What's wrong with more options?



 
Fumanchuchu
fonky
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Originally posted by mikeandbrooke07
there you go. was it really needed then? fix the goddamn sim and make it stable


Why can't they do both?
 
QB Eater
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Originally posted by Ele25
The training system now uses the salary. Now with the new training system you use bonus tokens. So you almost get rid of salary, you now use it towards a bonus for morale. Making greedy agents because they want that bonus toward there morale. Thanks for letting my job as an owner even harder.


I am very sympathetic to the frustration of recruiting, but I think this in conjunction with salary cap will make it easier to recruit for teams that aren't currently a championship team. Why? Because currently there are really only two reasons to go to a team (assuming you aren't friends with owner): starting spot or desire to play for a proven winner to get a team trophy. Now, those top teams will have a tougher time keeping their good agents who are second string because they won't perform as well (assuming that there will not be enough salary under cap to pay everyone max salary). Therefore, if you are a good owner/coordinator and can offer a starting spot that starting spot it more attractive because you will also be able to pay a starter's salary that will give him a better morale boost and better production and better chance at personal trophy.

So, this could help equalize the quality of players and improve competitiveness--something many of us have complained about.
 
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