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Forum > Game Changes Discussion > Proposed Changes > GLB Revised Training System Changes
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Ele25
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Originally posted by Ravenwood
There are 3 reasons people are upset:

1. Training changes are overly complicated, and not really necessary
2. Finance changes are kind of half-baked. (popcorn??)
3. Coaching changes are a blatant cash grab.


Completely correct.

1. I have read this thing eight times, still confused on it. I actually have a guy on my team now just set on getting the "Team" ready for the new training system. Better make a GM spot for that, because I want him recognized for his work, let it be called trainer.
2.Finance changes are just umm..well they suck.
3. Hes is right just a cash grab. Makes recruiting harder for teams that do not have connections with those organization such as the GLB Addicts.
 
Ele25
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Originally posted by bhall43
Originally posted by Ele25

But are hated by the small part that doesn't understand it and/or doesn't like change period.




Never said that.
 
Team Nucleus
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Originally posted by Ele25
Originally posted by Ravenwood

There are 3 reasons people are upset:

1. Training changes are overly complicated, and not really necessary
2. Finance changes are kind of half-baked. (popcorn??)
3. Coaching changes are a blatant cash grab.


Completely correct.

1. I have read this thing eight times, still confused on it. I actually have a guy on my team now just set on getting the "Team" ready for the new training system. Better make a GM spot for that, because I want him recognized for his work, let it be called trainer.
2.Finance changes are just umm..well they suck.
3. Hes is right just a cash grab. Makes recruiting harder for teams that do not have connections with those organization such as the GLB Addicts.


Even in organizations its hard.
 
Phantom_Opera
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Originally posted by QB Eater
Originally posted by Mitch54

Plus the new archetypes limit the "fun and creativity" in building your player that these new training options are suppossed to encourage.


I will say this: if the archetypes were supposed to help newbies avoid making really stupid, horrible players (which they largely do although they can still waste SP too early in SAs), then this new training system does the exact opposite. I think there are going to be a lot of ways to go wrong with your training early that could have really bad, long term effects. If you don't understand this you could really lose out on bonus tokens later on and that could cripple your player because bonus tokens are the new blood that makes players go.


True, but I feel people should put more thought into their dots, perhaps, it may get peopel to ask more questions, before they dive in. Now I now a lot of kids play this game and they don't have 50 dollars to play around with to expirament with, and maybe too shy to ask questions. These are the same guys that put all their sp's into SA's though. A bad builder will become worse, but most people will try harder because they want to compete and build thier dots to a thought out plan. How well that plan is, really is relative to how the sim performs. So, do you train logically, or for the sim?
 
Ele25
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Originally posted by Team Nucleus
Even in organizations its hard.


you still have better connections though. The best way get most of top talent is threw the UGLB Draft, half my team is from that. Loyal agents. They guys the leave, I try to fill threw the draft. Sometimes my holes are just to big, and need to actually recruit, were basically people only want to join those top tire teams.
 
PsychoWard
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Originally posted by Ravenwood
I've criticized Catch over the past few days, but credit where it's due - he's been the only GLB authority answering questions in what must have been a really, really rough couple of days.


well thats what bort is fucking paying him to do. i would sure hope he would be out an about in the forums
 
Grim Truth
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Originally posted by bhall43
You don't have to make a cookie cutter build to succeed. That is the silly attitude of the blind. People who can't see the possibilities of this new training method are pretty small minded when it comes to GLB.


...Are you new or are you making a joke? Very few build types show good results consistently. Changing how we train pr what we can train doesn't make the cookie cutter builds go away, it only helps us build them better and give people more ways to build a player wrong. It doesn't fix the sim and it doesn't make build types that failed this season better next season. Anyone who doesn't see that new training options doesn't fix the fact that the sim only supports a select few build types to be successful is an idiot.
 
PsychoWard
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Originally posted by UsCtRoJaNs1820
So you really think building will be much more innovative? I find that hard to believe.


it will just take a little while to get used, but once everyone figures out the best way to train it will be the same as now. it will just take a little bit longer every day to do so
 
bhall43
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Originally posted by Grim Truth
...Are you new or are you making a joke? Very few build types show good results consistently. Changing how we train pr what we can train doesn't make the cookie cutter builds go away, it only helps us build them better and give people more ways to build a player wrong. It doesn't fix the sim and it doesn't make build types that failed this season better next season. Anyone who doesn't see that new training options doesn't fix the fact that the sim only supports a select few build types to be successful is an idiot.


Not really...I have seen many different builds be fairly successful. You just need to know how to make use of them.
 
Team Nucleus
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Originally posted by Ele25
Originally posted by Team Nucleus

Even in organizations its hard.


you still have better connections though. The best way get most of top talent is threw the UGLB Draft, half my team is from that. Loyal agents. They guys the leave, I try to fill threw the draft. Sometimes my holes are just to big, and need to actually recruit, were basically people only want to join those top tire teams.


Our ILOF Draft does the same thing.We had a few teams filling their rosters again last season.
I agree using the draft seems to be the way to go these days.
 
PsychoWard
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Originally posted by Mitch54
Of course you would have...you thought them up. I would embrace m own ideas as well.


LOL
 
Ele25
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Originally posted by mikeandbrooke07
LOL


That was the most epic moment of today
 
bhall43
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Originally posted by Ele25
That was the most epic moment of today


So epic because he had no idea what he was talking about.
 
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Originally posted by Ele25
That was the most epic moment of today


Even though it was proven wrong? because as Catch said he didn't make these changes, he's just the one paid to translate it to the GLB community. Sadly stubborn folks like yourself won't welcome the change and will fight it every step of the way, as opposed to actually trying to be part of the solution, ask Catch questions, clarify your uncertainties, and enjoy the damn game.
 
ArchieBunker
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Originally posted by Catch22
Originally posted by Saris

In other words if we did 7 seasons worth of multi-trains during the player's career. We would lose 78 BT's vs the old system just in training, then when you factor in the 4 attributes we'd conservatively have to unlock that's an additional 50 BT's. Sooo just to get back to where we are right now in the current system we'd have to do 43 light trains. That's an entire season and part of a preseason just to catch up with our BT's.

And for what it's worth people would still do the light trains at the end of their careers regardless.


It is what it is man - sorry. Bort thinks this is the best way to ensure balance between the various options and it's not like every one won't be using the same training system. You also need to factor in that ALG's are more efficient (for most builds now) so build efficiency will be balanced out somewhat (if we'd had time, probably would have made more sense to roll this out with the archetypes).


Why should a level 65+ player be treated the same as a level 1 player...makes no sense!
 
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