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Forum > Game Changes Discussion > Proposed Changes > GLB Coaches Discussion Thread
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yello1
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Originally posted by Ravenwood
It really does seem like every season, the game changes dramatically. It's really getting to be a pain in the ass trying to keep up.

On another subject, it's crazy that all the questions and answers concerning all the numerous changes (and there seem to be a lot) are forcibly being restricted to 3 soon-to-be-monstrous threads. Good luck finding information in them.


Yes, I hear that.

Its a tad like playing the old Star Fleet Battles Board game, or more recently Magic The Gathering. Every new release of a Supplement added game changes that made keeping up a bit of a chore to manage. But they also kept the game fresh and interesting long past the time most games would have wound up on the "Used To Play That" shelf.

Though at least as to this coaching change, I do not see it being that big a deal. Its not a replacement of anything, its an add on. You only have to care if you want to do it.

Also remember this is a game that is being Dev'd before your eyes. Most games would be devving like this in a back room spending big budget Dev money before seeing the light of day - if they ever did since they would have to find funding. A two or three year dev period is hardly long.

The fee structure is a bit Global Supremacy, but otherwise its a cool thing to see it come together and to help it come together at the same time.

 
The Tempest
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Good luck getting anymore of my money Bort.
 
the hurricane
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Originally posted by yello1
These changes will not matter for players who do not build coaches, and will add more fun and complexity for those that do.

Its like crafting in an RPG MMO, if you craft you like it, if you don't you don't do it don't care about it and it does not impact your game.


I interpreted his comment as referring to coaching change + financial system change + training change as opposed to just coaching change. Your point, while a good one, is only really true for the coaching change.
 
jsid
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A lot of us have put a money in to this game and were expecting something like the game we were playing when we payed for it. These are very significant changes being made and we really have no idea what to expect. We're not happy because we're not getting what we payed for.
 
yello1
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Originally posted by Kblitz
so i'm guessing that unless you pay for flex in this game you probably won't get a player to lvl 55. I boosted one of my players about 5 times and he wasn't even at 50 and he got alot of xp. It's sort of dissapointing because i was hoping he would be able to do something like this.

Is there a chance that those who have played 10 whole seasons and are at least lvl 40 or something a little lower can be coaches for those of us who can't boost our guys every season?


I seriously would like this. I spend alot of money on this game but I appreciate the guys who may not spend anything but add to the game by adding warm bodies to the field of play. If they do so for 10 seasons I see nothing wrong with rewarding them with a coach.

Still make em pay the flex to convert, of course. They can save up their reward flex if they like. But let em do it.
 
robojoe
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And all these changes are necessary? It almost seems like I need to retire all my players just to keep up with all these changes...and apparently make a coach?
 
aerophil
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This is a completely unrewarding change to the game which basically allows the "rich to get richer" in reference to the individuals and teams that have hundreds of players at their disposal. What kind of stat does a coach generate? Hooray, your coach offsets their coach so you get the same result as if they weren't even their, let the dead dots rest, I don't need or want zombie's resurrected for no tangible benefit.
If you really want an additional revenue stream do a hall of fame division where the egomaniacs with their "perfect" dots can pay 1000 flex a season to play without any decline, but also without any additional training/boosting/skill points. At least that would allow the all time greats to have matches vs the subsequent generations to claim the title of greatest dot.

Please don't implement coaches.
 
yello1
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Originally posted by El_Windex
I'm a little confused because I don't really understand coaching attributes. What exactly are they going to be?


All those things they listed will be an attribute.

So a Head Coach would have the following attributes
Run Offense, Pass Offense, Run Defense, Pass Defense, Kick and Punt Teams, Return Teams, Film Analysis, Innovation, Halftime Adjustments, Team Training, Personal Coaching, Motivation

Plus either the O or D coordinator ones depending on which he was before he became head coach.

I suspect the names get shortened to a button sized name before implementation though.
Edited by yello1 on Apr 15, 2010 18:33:33
 
jsid
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Originally posted by aerophil
This is a completely unrewarding change to the game which basically allows the "rich to get richer" in reference to the individuals and teams that have hundreds of players at their disposal. What kind of stat does a coach generate? Hooray, your coach offsets their coach so you get the same result as if they weren't even their, let the dead dots rest, I don't need or want zombie's resurrected for no tangible benefit.
If you really want an additional revenue stream do a hall of fame division where the egomaniacs with their "perfect" dots can pay 1000 flex a season to play without any decline, but also without any additional training/boosting/skill points. At least that would allow the all time greats to have matches vs the subsequent generations to claim the title of greatest dot.

Please don't implement coaches.


 
yello1
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Originally posted by Catch22
We could possibly do a 12 seasons or level 55 requirement. The level 55 requirement isn't changing but we could live with a 12 season option.


That would work.
 
THE 4 - 3
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Way to many rules keep it simple.
 
yello1
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Originally posted by robojoe
And all these changes are necessary? It almost seems like I need to retire all my players just to keep up with all these changes...and apparently make a coach?


You only need five coaches per 45-55 player team, so its hardly a must have position for every player.

And I think its necessary. Coaches are a part of football. Who do you know from the 1960s game more? The Coaches, or the Players?
 
yello1
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Originally posted by aerophil
This is a completely unrewarding change to the game which basically allows the "rich to get richer" in reference to the individuals and teams that have hundreds of players at their disposal. What kind of stat does a coach generate? Hooray, your coach offsets their coach so you get the same result as if they weren't even their, let the dead dots rest, I don't need or want zombie's resurrected for no tangible benefit.
If you really want an additional revenue stream do a hall of fame division where the egomaniacs with their "perfect" dots can pay 1000 flex a season to play without any decline, but also without any additional training/boosting/skill points. At least that would allow the all time greats to have matches vs the subsequent generations to claim the title of greatest dot.

Please don't implement coaches.


I do not see the need for the anger here, just do not see whats wrong with adding coaches to football.

However your idea, a sort of Vallhalla Hall of Fame Game or league, dude that sounds pretty cool.
 
chefs
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Honesty, coaches need to be created when the team is created as well. Its already hard as hell to recruit a decent team but adding the need to acquire coaches just adds a ton more work to the owners of the teams. Maybe have the option to create coaches on a newly rolled team and the option to retire to create for the older teams. That way the balance is there and teams without a huge network can survive.
Edited by chefsjg71 on Apr 15, 2010 19:34:29
 
aerophil
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I can't claim originality for the Valhalla idea, I'm sure I saw something along those lines in the epic suggestion threads. As far as coaches go, it's just adding another fudge factor to a game that already has to many modifiers. Plus it's one more thing I'll have to worry about recruiting. The guys who have coaches will get bored of them when they realize they don't catch passes, run for TD's, sack QB's, or pancake DE's. They just sit there and something may or may not happen based on a random # seed and you will never be able to judge their effectiveness.
 
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