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Forum > Game Changes Discussion > Proposed Changes > GLB Coaches Discussion Thread
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Catch22
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Information can be found here:

http://goallineblitz.com/game/forum_thread.pl?thread_id=3946722

Keep things civil. All forum rules apply in this discussion thread.
 
SunshineMan89
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I hate to be a downer, but this seems like it will lead to exploits galore. One more layer of unneeded complexity.
 
Captain Kaos
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One thing I didn't see. Upon converting a player to a coach, do you receive the rest of the Flex you invested in the player (minus the 300 from the conversion) -- or is that gone forever/until you retire the coach?
 
Catch22
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Originally posted by cwisler
One thing I didn't see. Upon converting a player to a coach, do you receive the rest of the Flex you invested in the player (minus the 300 from the conversion) -- or is that gone forever/until you retire the coach?


You would get that back, yes.
 
Catch22
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Originally posted by SunshineMan89
I hate to be a downer, but this seems like it will lead to exploits galore. One more layer of unneeded complexity.


How would this lead to exploits? It's impossible to exploit this - we designed it intentionally that way.
 
Special K
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So retired players just below the level of 55 are stuck in limbo? Even those retired prior to this "change"? (Honest question.)
 
Catch22
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Originally posted by Special K
So retired players just below the level of 55 are stuck in limbo? Even those retired prior to this "change"? (Honest question.)


Yes, you have to be >= level 55.
 
Tim26
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Good change if catch can help me out..(PM Sent)
 
SunshineMan89
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Originally posted by Catch22
How would this lead to exploits? It's impossible to exploit this - we designed it intentionally that way.


It seems as though it will lead to an increasingly min/maxed sim (unless I'm misunderstanding this). Teams will stack all their offensive coaching bonuses on one formation then simply be unstoppable (what if you have a pass play bonus, a Singleback bonus, and a 3-WR set bonus?).

How could you possibly counter that?
 
Tim26
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Originally posted by SunshineMan89
It seems as though it will lead to an increasingly min/maxed sim (unless I'm misunderstanding this). Teams will stack all their offensive coaching bonuses on one formation then simply be unstoppable (what if you have a pass play bonus, a Singleback bonus, and a 3-WR set bonus?).

How could you possibly counter that?


didnt think of that
 
Catch22
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Originally posted by SunshineMan89
It seems as though it will lead to an increasingly min/maxed sim (unless I'm misunderstanding this). Teams will stack all their offensive coaching bonuses on one formation then simply be unstoppable (what if you have a pass play bonus, a Singleback bonus, and a 3-WR set bonus?).

How could you possibly counter that?


The bonus is small. You can have 100 in a formation attribute and it won't drastically alter the outcome of plays in that formation. Will it help? Yes. Will it be OP? Absolutely not.

Edit to add - also the 3 WR set bonus isn't a bonus, it's a penalty applied to the opposing team.
Edited by Catch22 on Apr 15, 2010 16:37:19
 
yello1
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My thoughts as I read the thread follow

55 Level Minimum

Seems high. Alot of players do not get there. What about the Pee Wee or High school (level 4) coach?

I would prefer this to be ten seasons, or season based, not level based.

Do coaches have equipment?

No, they do not.


Not liking this.

Clipboards of Playmaking, Hats of Intimidation, Sweat Suits of Camaraderie, etc. How can you give that up?

More to the point, its more stuff to play with. Why implement a big system change and not include a variety of play thats already coded and can be added on for additional chrome. SAs, VAs Equipment, AEQ, Coaches should have Coach equivalents of all these things.

AND - the player stuff should transfer over somehow to make it all worthwhile even at high levels.
Edited by yello1 on Apr 15, 2010 16:36:19
 
yello1
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Do Coaches train? How does that work?

Yes, coaches train their attributes just like players using the same training system. They gain training points just like players do and must be on a team in order to train.


What about the Coaching Rotisserie that has coaches leave coaching and return New and Improved a season or five later? I see no reason to put coaches into the same Roster to Train grind that players have. Slow Building doesn't seem likely to apply?
 
peteyskugog
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Originally posted by yello1

I would prefer this to be ten seasons, or season based, not level based.


Incentive to boost i would guess.

 
yello1
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Head Coach
Offensive Coordinator
Defensive Coordinator
Scout
Special Teams Coordinator


Why just five?

Equipment Manager, Physical Conditioning Coach, Quarterbacks, O Line, D Line, Secondary position coaches, etc. Why not?

The more the merrier IMO.
 
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