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Forum > Game Changes Discussion > Proposed Changes > GLB Coaches Discussion Thread
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yello1
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Originally posted by ljyankeefan


you would also expect him not to do reps with McNabb because he plays for the redskins...


Hence the slash Kolb. But no one or few outside of Philly is likely to know WTF that is yet.
 
bwoods90
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Its gonna take a brotha forever and a day to make a coach lol
 
yello1
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Originally posted by Catch22
No, won't have any impact.


it should.
 
yello1
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Originally posted by mlcaiazzo
I retired players because they were old ... can tey be "unretired" now?


Yeah, this.

IIRC it was even said that they would be available to coach at some point.
 
Pietasters
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Ok before there was a mention with Coaches that there was possibility of a Roster size reduction. I read over it twice and I do not see it in the announcement. I take it that the Roster size reduction is not going to happen?
 
yello1
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Originally posted by Mauler
Can we have a vote for these implementations(3 separate votes)?


Could you Vote on the release of the I-Pad?
 
Catch22
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you'll be able to convert a player that is already retired to coach.

No roster size reduction is happening.
 
the hurricane
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Originally posted by Catch22
No, won't have any impact.


I hope this is reconsidered. If the inherent characteristics and history of the player have no impact then why bother having a coaching conversion at all? We should just be able to create coaches like we would a position player if they all start off identically. Surely playing experience and attributes should have some effect on coaching abilities. Shouldn't my defenders be inherently better as D coordinators than O coordinators? Shouldn't a player who has played in WL, PL or at least AAA be a more experienced coach than some goon who beat up on AA teams til level 70?
 
yello1
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Originally posted by Catch22
How would this lead to exploits? It's impossible to exploit this - we designed it intentionally that way.


Everything in a game is exploitable. If thats not a Motivational Poster somewhere, it ought to be.

After all if it didn't provide a benefit, why implement it? And isn't every benefit at some level an Exploit?

The question is, is the Exploit a desirable Game Feature or not.

IE Is the benefit of pairing X with Y with Z game features with the new Q Feature going to be significant enough to be fun but not a game breaker?

Sometimes you just have to wait and see.
 
yello1
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Originally posted by the hurricane
I hope this is reconsidered. If the inherent characteristics and history of the player have no impact then why bother having a coaching conversion at all? We should just be able to create coaches like we would a position player if they all start off identically. Surely playing experience and attributes should have some effect on coaching abilities. Shouldn't my defenders be inherently better as D coordinators than O coordinators? Shouldn't a player who has played in WL, PL or at least AAA be a more experienced coach than some goon who beat up on AA teams til level 70?


This

The flavor of the player, beyond O or D, should be reflected in the coach that he becomes (O linemen are big and fat coaches, Madmen players are scowlers and yellers, etc).

Though you should ALSO allow coaches to be built from scratch - say they start at Pee Wee level with less stats - that can be crafted into yet another variety of player who 1) gets to coach longer (ie 30 seasons) and who needn't have points stuck in things like Beer Belly and Permanent Facial Scowl.
Edited by yello1 on Apr 15, 2010 18:15:01
 
yello1
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Originally posted by SunshineMan89
It seems as though it will lead to an increasingly min/maxed sim (unless I'm misunderstanding this). Teams will stack all their offensive coaching bonuses on one formation then simply be unstoppable (what if you have a pass play bonus, a Singleback bonus, and a 3-WR set bonus?).

How could you possibly counter that?


Scouting against it, stacked on Ds that stop that type of formation. Game plans that stop that kind of formation, since they will be predictable.

Buddy Ryan was predictable with his D, and the Iggles never won a playoff game with him.

Once Reid's predictable Offense became perceived, the Iggles struggled as well.

 
yello1
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Originally posted by Catch22
If a Head Coach has points in the Run Offense attribute whenever a run play is run on offense, a small bonus will be applied for that play.


Sorry if I didnt make myself clear, but the question was what the bonus would consist of?

Plusses to all players attributes? To the Runner? To the Run Blockers? Penalties to the bad guys stats? All of the above?

I always envisioned the coaching bonus as a stat enhancer - vision, morale, energy and maybe speed - since everyone is well drilled in the play, everyone knows what to expect and what is expected of them, where the play for them will be, who to block or avoid, etc and thus are more economical and decisive in their movements.
 
yello1
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Originally posted by CowboysAmerica
these changes will not make the game more fun .... they are and will be a big downer


These changes will not matter for players who do not build coaches, and will add more fun and complexity for those that do.

Its like crafting in an RPG MMO, if you craft you like it, if you don't you don't do it don't care about it and it does not impact your game.
 
yello1
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Originally posted by BobbyCox4Pres.
This is like a new site now.. The game will be totally changed with all these new changes.. I'll take my show on the road now..


Seriously, how do you figure that?

 
daunteblack
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I apologize if this was already covered, but I didn't see it. When the idea of Coaches were first introduced in the past, there was a mention that we'd all get the opportunity to create 1 Coach without needing a retired player. This was to help the new players of the game. If/when this is rolled out, will that be revisited? Not everyone has a 55 retired player and a major change like this would likely be better received if everyone can make a Coach, to at least see how they work and introduce more coaches into the system. It'd also allow new teams that are not demoted teams to start with a Coach without being at the whim of the marketplace, at least initially.
 
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