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Fumanchuchu
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Originally posted by Maddoc
Pretty much, there were only a few positions that really needed new SAs because they didn't really have many other choices.

Unfortunately it seems like those positions were barely even addressed.

K/P can still only really take First Step and O-Line will take Balance (And maybe, but not likely, some will pick up Absorb Pain)


I just wish Bort would scrap morale altogether and put FS, CD, and Blitz in the LB tree where they belong. It sucks that one of the biggest oversights of the game is in the "untouchable" SA trees. The fact that they aren't changing now means they never will.

Taking Jackhammer to a bonus SA only (not even AEQ) basically means that cover linebackers won't have it anymore because Super Vision or SDC are so much better choices.


This is just a big swing and a miss every way I look at it, it just doesn't add anything that matters to the builds.
Edited by Fumanchuchu on Mar 3, 2010 21:30:53
 
Longhornfan1024
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Making JH and ZS both SAs without allowing them to be picked up on AEQ is also going to hurt zone even more.
 
Maddoc
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Originally posted by Longhornfan1024
Making JH and ZS both SAs without allowing them to be picked up on AEQ is also going to hurt zone even more.


While this is potentially true, I do sort of like that players will have to actually make a permanent investment into being a zone player. (Even if, in the grand scheme of things, making a permanent investment into anything in the ever-changing world of dotball is foolhardy)
 
RMiller517
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Originally posted by RMiller517
There are 2 solutions that I see here:

1) Make sure every archetype has a few decent SAs that people actually want to choose and would use, to encourage diversity in the same archetype. If this is the idea, then there needs to be a few good options available, or people will choose some crappy SA, and never put points into it, thus rendering this idea useless.

2) Give each archetype a specific bonus SA (i.e. don't let them choose) based on what is the best for that position. This differentiates even more between archetypes at one position, although is redundant to bonus and penalty SAs.



 
Fumanchuchu
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Originally posted by RMiller517
Originally posted by RMiller517

There are 2 solutions that I see here:

1) Make sure every archetype has a few decent SAs that people actually want to choose and would use, to encourage diversity in the same archetype. If this is the idea, then there needs to be a few good options available, or people will choose some crappy SA, and never put points into it, thus rendering this idea useless.

2) Give each archetype a specific bonus SA (i.e. don't let them choose) based on what is the best for that position. This differentiates even more between archetypes at one position, although is redundant to bonus and penalty SAs.





I agree with number two, the problem with number one is that positions like LB have such crap SAs in their tree so there was already at least 5 obvious choices for the bonus SA and no one would pick the new ones, while HBs have such a gold mine of SAs that work that they don't even need another one so they have to make a up some token crap SA so there is something to pick.

This is a just a lame way of not fixing the actual problem which is an unwillingness to redo the flawed original trees.
 
Longhornfan1024
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Originally posted by Maddoc
While this is potentially true, I do sort of like that players will have to actually make a permanent investment into being a zone player. (Even if, in the grand scheme of things, making a permanent investment into anything in the ever-changing world of dotball is foolhardy)


It's not so much of a problem that it is a permanent investment in being a zone player, but that you have to choose between using JH and using ZS. Most zone DBs use JH as a primary means of defending the pass--with this change, that means is gone.
 
Maddoc
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Originally posted by Longhornfan1024
Originally posted by Maddoc

While this is potentially true, I do sort of like that players will have to actually make a permanent investment into being a zone player. (Even if, in the grand scheme of things, making a permanent investment into anything in the ever-changing world of dotball is foolhardy)


It's not so much of a problem that it is a permanent investment in being a zone player, but that you have to choose between using JH and using ZS. Most zone DBs use JH as a primary means of defending the pass--with this change, that means is gone.


Oh, yeah, that part of it definitely sucks out loud
 
MustangLife
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If we could just pick our SA's on player creation everyone would be happy and everything would be fair.
 
MustangLife
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The problem with the current SA's for some positions.

FS - Don't have "Sticky Hands" why wouldn't anyone with a Free Safety not want Sticky Hands as an option, FS don't do much in GLB anyway

FS - "Closing Speed" is a Hard Hitter SA in the Free Safety tree
SS - "Closing Speed" is a Coverage SA in the Strong Safety tree
Can someone explain that to me

And well we all know LB's SA's are horrible, DT's not so good either compared to DE's SA's

DT's in pass rusher should be able to have First Step and Tunnel Vision at least as an SA.

I would estimate 9 out 10 players in this game rely on Speed and Agility for there player to perform except for Kickers,Punters and msot QB's. So why not have First Step as an SA on every position that doesn't have it.

LB's need a complete SA revamp

Coverage/Pass Rusher Tree - First Step, Change Direction, Super Vision, Blitz, Closing Speed
Hard Hitter Tree - the usual, lol
 
MustangLife
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I don't know if its been clarified on the bonus SA. Will we be able to choose any SA as the bonus SA or just 1 of the new ones as the bonus SA?

 
Time Trial
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Originally posted by MustangLife
If we could just pick our SA's on player creation everyone would be happy and everything would be fair.


Everyone having the same SAs is already fair tbh.
 
Longhornfan1024
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Originally posted by MustangLife
I don't know if its been clarified on the bonus SA. Will we be able to choose any SA as the bonus SA or just 1 of the new ones as the bonus SA?



Any SA not in the position's SA tree already or in the exclusion list. So CBs can't choose SDC in order to not have to invest extra sps and QBs can't choose Jumping Catch since it probably wont' do anything.
 
Time Trial
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Super Vision is not on the QB exclusion list. Does this skill work for QBs to increase vision, or is this only for defense (like if he throws a pick?)
Edited by Time Trial on Mar 4, 2010 12:19:45
 
lardaddy
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Originally posted by andrewtabs
Originally posted by Maddoc

CBs already have Shutdown Coverage ldo


I know that, that's why this is confusing. The term "bonus SA" is being used for two completely different things.


I agree w/ andrew.

From: http://goallineblitz.com/game/forum_thread.pl?thread_id=3768138

Originally posted by Catch22

This thread will contain the Archetypes as they are currently planned. If there is a revision/change made to any of them, the OP will be updated and I will post what change or revision was made.

An agent can add one bonus SA to each player. This SA cannot already be in the player's normal SA Tree. The bonus SA is in a tree by itself and has the 1-2-3-4-5 skill point cost progression. This must be selected at player creation. There is an exclusion list of SA's not available to positions. This list can be found here: http://goallineblitz.com/game/forum_thread.pl?thread_id=3772931 . We're adding some new SA's that will be available by position. These will only be available to be chosen as a bonus SA.


From: http://goallineblitz.com/game/forum_thread.pl?thread_id=3813224

Originally posted by Catch22

I still have to go through and test these SA's for balance but this is the proposed list that we will be adding. Jackhammer, Scat Back, and Zone Focus are replacing the respective VA's at those positions - those will NOT stack with the VA's and we're working on figuring out how to phase those three VA's (not all VA's) out entirely over time (but it won't be immediately so that older players won't lose a key part of the build). I will revise this post if anything changes regarding the new SA's.

These SA's will ONLY be available as a bonus SA (the one per player that you are allowed).


I’d like some confirmation on this please. In the thread ‘Proposed Archetypes List’ there are bonus SAs listed for each of the new archetypes. Those bonus SAs are already found in the SA trees. Are the bonus SAs listed therein not the bonus SAs that will be available for selection at the time of player creation?

Likewise will there be another list of Bonus SA Inclusion List for SAs made available? Would be very helpful to those of us who don’t have all the SAs memorized.
Edited by lardaddy on Mar 4, 2010 12:24:19
 
Time Trial
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Originally posted by lardaddy
I’d like some confirmation on this please. In the thread ‘Proposed Archetypes List’ there are bonus SAs listed for each of the new archetypes. Those bonus SAs are already found in the SA trees. Are the bonus SAs listed therein not the bonus SAs that will be available for selection at the time of player creation?

Likewise will there be another list of Bonus SA Inclusion List for SAs made available? Would be very helpful to those of us who don’t have all the SAs memorized.


Someone has started this thread a couple of topics down from this one, but it would be nice if Catch went through that list to confirm/answer some of the big questions.
 
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