Hey, maybe they can un-nerf zone a little now that it'll actually take some permanent investment to get Zone Spec.
Bukowski
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This is a pretty big disappointment.
And I have to agree with the others, the elusive SA where you can fake the last defender is completely ridiculous. I don't see why that would be something of value, when it is a situation that rarely happens.
And so now every RB that chooses a new archetype, will automatically have Scat Back removed from their SA list?
Honestly, with some of the great suggestions that we had about these SAs, I think all of these could have been a bit more exciting. We're supposed to be adding excitement to the game, not trying to take it away.
You guys really could have done so much more with this, such a waste.
And I have to agree with the others, the elusive SA where you can fake the last defender is completely ridiculous. I don't see why that would be something of value, when it is a situation that rarely happens.
And so now every RB that chooses a new archetype, will automatically have Scat Back removed from their SA list?
Honestly, with some of the great suggestions that we had about these SAs, I think all of these could have been a bit more exciting. We're supposed to be adding excitement to the game, not trying to take it away.
You guys really could have done so much more with this, such a waste.
Edited by Bukowski on Mar 3, 2010 00:36:58
Edited by Bukowski on Mar 3, 2010 00:35:35
monsterkill
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why are there 2 new SAs for blitzing LB/secondary?
one is for doing better when they try to block you, one makes them not even try to block you...gee i wonder which one everyone is going to get
pretty much the only reason i could think of is if the disguise blitz becomes useless against end build o lines with 68+ vision. but do we really need another SA that's decent against bad builds and bad against good builds? i'm looking at you, head fake
if disguise blitz is balanced to be effective against 68+ vision blockers then it will be absurd in the low levels and i don't see any reason to get the other SA
whatever, anticipation clearly isn't part of the glb design process
one is for doing better when they try to block you, one makes them not even try to block you...gee i wonder which one everyone is going to get
pretty much the only reason i could think of is if the disguise blitz becomes useless against end build o lines with 68+ vision. but do we really need another SA that's decent against bad builds and bad against good builds? i'm looking at you, head fake
if disguise blitz is balanced to be effective against 68+ vision blockers then it will be absurd in the low levels and i don't see any reason to get the other SA
whatever, anticipation clearly isn't part of the glb design process
Ronnie Brown 23
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Originally posted by monsterkill
why are there 2 new SAs for blitzing LB/secondary?
one is for doing better when they try to block you, one makes them not even try to block you...gee i wonder which one everyone is going to get
pretty much the only reason i could think of is if the disguise blitz becomes useless against end build o lines with 68+ vision. but do we really need another SA that's decent against bad builds and bad against good builds? i'm looking at you, head fake
if disguise blitz is balanced to be effective against 68+ vision blockers then it will be absurd in the low levels and i don't see any reason to get the other SA
whatever, anticipation clearly isn't part of the glb design process
This is a good post. I was thinking the exact same thing. It'll be very tough to balance some of these.
Btw, if you decline to choose an archetype, can you still get a bonus SA?
why are there 2 new SAs for blitzing LB/secondary?
one is for doing better when they try to block you, one makes them not even try to block you...gee i wonder which one everyone is going to get
pretty much the only reason i could think of is if the disguise blitz becomes useless against end build o lines with 68+ vision. but do we really need another SA that's decent against bad builds and bad against good builds? i'm looking at you, head fake
if disguise blitz is balanced to be effective against 68+ vision blockers then it will be absurd in the low levels and i don't see any reason to get the other SA
whatever, anticipation clearly isn't part of the glb design process
This is a good post. I was thinking the exact same thing. It'll be very tough to balance some of these.
Btw, if you decline to choose an archetype, can you still get a bonus SA?
pottsman
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Originally posted by Dr. E
A lot of changes, any chance of a SA reset?
No. Catch has said so a few times. Only one change is happening to your player's SAs and that's adding a new one that you do not need to invest in.
A lot of changes, any chance of a SA reset?
No. Catch has said so a few times. Only one change is happening to your player's SAs and that's adding a new one that you do not need to invest in.
Bukowski
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This is also screwing RBs that were built already as Scat Backs.
What do they do? Not choose an archetype at all? Or if they do, they now have to put a ton of points in Scat Back SA, instead of it being a VA? Because if so, that hurts the rest of their build.
Same thing with Scat Back FBs. They now have to choose Scat Back as their new SA, which takes away a bunch of points from the rest of their build.
Let's face it, a Scat Back RB/FB is completely useless without the Scat Back ability, mainly because of the bonus to catching passes.
I don't really understand why this is happening.
And on another, yet similar, note - it is now almost completely pointless for teams to run a zone defense. They're going to have to put points aside to put in the new Zone Specialist SA, because they're taking it away as a VA. And it is obviously a complete necessity, because how would zone be worth anything without Zone Specialist?
Why isn't there something like that for man defenses? There isn't some VA or SA that you absolutely must have, just for it to be halfway decent. There is Shutdown Coverage, but that SA is completely watered down, there are lots of people that run man CBs without it, and successfully. But the same obviously can't be said for zone defenses, they absolutely need ZS, because zone really doesn't function without it, because it was never really setup correctly to start with.
What do they do? Not choose an archetype at all? Or if they do, they now have to put a ton of points in Scat Back SA, instead of it being a VA? Because if so, that hurts the rest of their build.
Same thing with Scat Back FBs. They now have to choose Scat Back as their new SA, which takes away a bunch of points from the rest of their build.
Let's face it, a Scat Back RB/FB is completely useless without the Scat Back ability, mainly because of the bonus to catching passes.
I don't really understand why this is happening.
And on another, yet similar, note - it is now almost completely pointless for teams to run a zone defense. They're going to have to put points aside to put in the new Zone Specialist SA, because they're taking it away as a VA. And it is obviously a complete necessity, because how would zone be worth anything without Zone Specialist?
Why isn't there something like that for man defenses? There isn't some VA or SA that you absolutely must have, just for it to be halfway decent. There is Shutdown Coverage, but that SA is completely watered down, there are lots of people that run man CBs without it, and successfully. But the same obviously can't be said for zone defenses, they absolutely need ZS, because zone really doesn't function without it, because it was never really setup correctly to start with.
Bukowski
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Originally posted by Maddoc
Hey, maybe they can un-nerf zone a little now that it'll actually take some permanent investment to get Zone Spec.
Yeah, otherwise I don't see why anyone would choose to run a zone defense.
These changes are supposed to be increasing build differential, but all it seems to be doing is pointing everyone in one obvious situation, for most positions.
Hey, maybe they can un-nerf zone a little now that it'll actually take some permanent investment to get Zone Spec.
Yeah, otherwise I don't see why anyone would choose to run a zone defense.
These changes are supposed to be increasing build differential, but all it seems to be doing is pointing everyone in one obvious situation, for most positions.
The LB SAs are nice except for the fact the First Step and Change direction are glaringly absent form the LB SA tree so those two will go ahead of any of the new ones for most builds.
Maddoc
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Originally posted by Fumanchuchu
The LB SAs are nice except for the fact the First Step and Change direction are glaringly absent form the LB SA tree so those two will go ahead of any of the new ones for most builds.
Pretty much, there were only a few positions that really needed new SAs because they didn't really have many other choices.
Unfortunately it seems like those positions were barely even addressed.
K/P can still only really take First Step and O-Line will take Balance (And maybe, but not likely, some will pick up Absorb Pain)
The LB SAs are nice except for the fact the First Step and Change direction are glaringly absent form the LB SA tree so those two will go ahead of any of the new ones for most builds.
Pretty much, there were only a few positions that really needed new SAs because they didn't really have many other choices.
Unfortunately it seems like those positions were barely even addressed.
K/P can still only really take First Step and O-Line will take Balance (And maybe, but not likely, some will pick up Absorb Pain)
andrewtabs
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Originally posted by pottsman
No. You have your 10 "old" SAs, and you add an 11th. No 12.
So the 11th "bonus SA" is different from the "bonus SA" listed under the archetype?
(ie: man CB says "Bonus SA's (CB) - Shutdown Coverage")
Maybe you should word one of those two things differently, because that's incredibly confusing to me.
No. You have your 10 "old" SAs, and you add an 11th. No 12.
So the 11th "bonus SA" is different from the "bonus SA" listed under the archetype?
(ie: man CB says "Bonus SA's (CB) - Shutdown Coverage")
Maybe you should word one of those two things differently, because that's incredibly confusing to me.
Maddoc
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Originally posted by andrewtabs
Originally posted by pottsman
No. You have your 10 "old" SAs, and you add an 11th. No 12.
So the 11th "bonus SA" is different from the "bonus SA" listed under the archetype?
(ie: man CB says "Bonus SA's (CB) - Shutdown Coverage")
Maybe you should word one of those two things differently, because that's incredibly confusing to me.
CBs already have Shutdown Coverage ldo
Originally posted by pottsman
No. You have your 10 "old" SAs, and you add an 11th. No 12.
So the 11th "bonus SA" is different from the "bonus SA" listed under the archetype?
(ie: man CB says "Bonus SA's (CB) - Shutdown Coverage")
Maybe you should word one of those two things differently, because that's incredibly confusing to me.
CBs already have Shutdown Coverage ldo
andrewtabs
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Originally posted by Maddoc
CBs already have Shutdown Coverage ldo
I know that, that's why this is confusing. The term "bonus SA" is being used for two completely different things.
CBs already have Shutdown Coverage ldo
I know that, that's why this is confusing. The term "bonus SA" is being used for two completely different things.
Originally posted by pottsman
Originally posted by foshizzel17
Originally posted by Catch22
Yes the bonus SA will be an SA that is not on the exclusion list OR one of the new ones. This was just a way to give a few more options to players, it wasn't meant to be a huge list and we don't want it to be a huge list. It's one extra SA a player can choose, not a whole new tree, so it was never intended for their to be 20 options to choose from.
These new SA's will not be available on AEQ.
So we get to choose a bonus SA, AND and a new SA??
No. You have your 10 "old" SAs, and you add an 11th. No 12.
Originally posted by foshizzel17
Originally posted by Catch22
Yes the bonus SA will be an SA that is not on the exclusion list OR one of the new ones. This was just a way to give a few more options to players, it wasn't meant to be a huge list and we don't want it to be a huge list. It's one extra SA a player can choose, not a whole new tree, so it was never intended for their to be 20 options to choose from.
These new SA's will not be available on AEQ.
So we get to choose a bonus SA, AND and a new SA??
No. You have your 10 "old" SAs, and you add an 11th. No 12.
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