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Forum > Test Server Discussion > Looking Ahead: Topics Under Discussion 9/22
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PP
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Originally posted by tautology

Wow.

-Screens are getting a double nerf.....may as well just remove them?


Triple nerfed, actually:
Defenders will be able to cover them behind the LOS
Outside Blocker no longer applies
Blockers can't go down field
OK, 4 hits really...The blockers watch the defender run right by them untouched to the HB to defend the pass
http://test.goallineblitz.com/game/replay.pl?game_id=1428&pbp_id=310407

Originally posted by tautology

- Nerfing Ball Hawk will certainly reward all of those 130 speed WRs. Awesome.


My guess, and I could be completely off on this, is that the BH nerf is to help curtail the zone D craze. Though we disagree that zones aren't over powered, I see this hurting man Ds as much if not more, since dots in man D aren't already getting a 15% boost to speed, agility & vision. I could sure see not being able to use both BH & ZS together, but to nerf BH isn't the answer, IMO.

 
Rage Kinard
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Originally posted by wrw47


Nerfing zone spec on linebackers simply means that instead of a 4-3, I'm encouraged to run a 3-1-7 with CBs built like linebackers (and David vs. Goliath out the wazoo)


4-1-6 with safeties built like outside linebackers and David vs. goliath and using 2 of the CBs to cover deep zones

Actually with auto level gains and SAs the way they are, and trying to get everyone max xp, this type of defense would probably have worked better under the old SIM as well. More flexibility and you don't have to worry about your CBs or LBs getting max xp every game based on what type of formations the offense comes out in from game to game.
 
Rage Kinard
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Originally posted by tautology
Originally posted by lots of people



CB's keep up with WR's far to easily. if I have 120 speed, and the CB has 80. I expect to burn that CB every time. Give Defenses a reason to play Safties over the top.




Okay, folks make this statement like they are quoting gospel, and it is simply not true.

Even CBs with 100 speed and 90 agility cannot cover the fast WRs without over-the-top help, and the 85/85 guys get destroyed.

The only thing that makes people think this is occurring is the fact that oftentimes the QB does not lead the WR adequately on deep routes.

Let's be real folks...those CBs get toasted on a regular basis.



IMO - no nerf to zone specialist is needed if you tone down ball hawk
toning down ball hawk will hurt zone and man defenses about evenly, although probably zone a little bit more because it typically has more men in coverage, and often more people closer to the targeted receiver
Ball Hawk should only be 1% boost to the attributes. 15% boost was needed, CBs got a 30% boost instead. It was too much.
 
Rage Kinard
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Originally posted by PP
Originally posted by tautology


Wow.

-Screens are getting a double nerf.....may as well just remove them?


Triple nerfed, actually:
Defenders will be able to cover them behind the LOS
Outside Blocker no longer applies
Blockers can't go down field
OK, 4 hits really...The blockers watch the defender run right by them untouched to the HB to defend the pass
http://test.goallineblitz.com/game/replay.pl?game_id=1428&pbp_id=310407



another examle of going from one extreme to the other. You need to implement one or two of those to begin with, then add more if necessary. Don't add everything at once.
 
wrw47
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Originally posted by Rage Kinard
4-1-6 with safeties built like outside linebackers and David vs. goliath and using 2 of the CBs to cover deep zones

Actually with auto level gains and SAs the way they are, and trying to get everyone max xp, this type of defense would probably have worked better under the old SIM as well. More flexibility and you don't have to worry about your CBs or LBs getting max xp every game based on what type of formations the offense comes out in from game to game.


Rage raises an excellent point here as well.


In summary: if zone spec is too strong across the board, nerf it across the board. If it's too strong when stacked with ball hawk, nerf the combination across the board. If it's letting DEs/DTs do broken things, *maybe* there's an argument for removing it from the DL. If it should be doing less/different things in underneath vs. deep coverage (for instance, speed/vision in deep zones, agility/vision in underneath/flat zones), fix that--again, for all positions. But whatever problem you're trying to solve, I doubt that "LB agents are getting too much PT, and are insufficiently miserable" was it.
 
Kayoh
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I see it's officially time for Bort to start doing stuff to the sim.

Translation to people who think they know the game better than the creator:
http://www.nataliedee.com/121406/wait-why-are-we-panicking.jpg
 
PP
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Originally posted by wrw47
Rage raises an excellent point here as well.


In summary: if zone spec is too strong across the board, nerf it across the board. If it's too strong when stacked with ball hawk, nerf the combination across the board. If it's letting DEs/DTs do broken things, *maybe* there's an argument for removing it from the DL. If it should be doing less/different things in underneath vs. deep coverage (for instance, speed/vision in deep zones, agility/vision in underneath/flat zones), fix that--again, for all positions. But whatever problem you're trying to solve, I doubt that "LB agents are getting too much PT, and are insufficiently miserable" was it.


+1

Honestly, no offense intended (though I know this is offensive and I'm not meaning it to be), but you testers have to start stepping up and telling Bort when he's way the hell out in left field on something. He doesn't play this game. You guys do and are supposed to be some of the best of the best. That's why you're there...To test things, provide ideas and point out flaws in his reasoning.

Not to beat a dead horse, but anyone that seriously plays this game will realize this is over the top:
Gotta stop screens from being the go to play (completely agree). So, let's do the following:
Allow DEs to slide outside and explode the play
Allow defenders to cover the HB behind the LOS
Don't allow blockers to go down field
Allow the defenders to run past blockers untouched
Remove screens from outside blocker vet

Without a doubt, something should be done, but I simply refuse to believe that you all aren't smart enough to realize that this will completely ruin screens all together, where they should be able to be explosive plays 1-5 times a game, just not more than that.

IMO (and the opinion of many, many other players), we do have a problem with zone Ds. A very well built zone with dots made specifically for it can be damn near impossible to pass against. Much of that is the QB's inability to read the holes in a zone and target the correct WR. Another factor is that the combo of BH & ZS, when teamed with JH and some key SAs create super human defenders. Toning down BH (though I could easily see dropping it to 15) won't come close to solving the problem. Tweaking ZS for LBs and DLmen won't scratch the D at all. The real issue are vets & SAs stacking to create super human DBs more than anything else, particularly when paired with a ridiculously over powered JH.

You guys have to know this. I truly believe you do. So, step up and point it out to Bort...And, if you don't know these things, it's high time to get testers that do understand these basic things. Sorry for being an ass, but come on guys.
Edited by PP on Sep 22, 2009 17:51:20
Edited by PP on Sep 22, 2009 17:50:30
 
Absolut Zero
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Originally posted by tpaterniti
Toning down the new pass rushing code with the new QB mode, not toning down pass rushing as it exists on GLB now.


So you are saying that the new QB mode gives them worse pocket awareness and they hold onto the ball longer? Meaning that the current pass rushing code would amount to tons of sacks, so you need to nerf pass rushing to have no difference in sack totals between season 11 and season 12?

Would what constitutes a great build currently be changed to something else? In other words, will a current proficient sack artist suck in the future compared to someone who sucks now but will become good by accident, in the future?

DT's already have a helluva hard time getting sacks as it is, especially with the weight fix, so will this new system make it downright impossible for them to get sacks?
 
Pack89
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Originally posted by Rage Kinard
IMO - no nerf to zone specialist is needed if you tone down ball hawk
toning down ball hawk will hurt zone and man defenses about evenly, although probably zone a little bit more because it typically has more men in coverage, and often more people closer to the targeted receiver
Ball Hawk should only be 1% boost to the attributes. 15% boost was needed, CBs got a 30% boost instead. It was too much.


I didn't think Zone Specialist was overpowered at ALL. In fact there are too little VA's, SA's that are even halfway decent for the LB position.

Outside Blocker no longer applies to screen passes? I didn't realize there was an issue with screen passes becoming unstoppable because Fb's and Wr's are using outside blocker (NO). Outside Blocker is the only thing applicable for a FB during the screen pass.
 
Deathblade
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Lots of overreacting itt
 
Kegergator
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Originally posted by tautology


- In competitive games, KR/PR is balanced just about perfectly. Why are we making this change? Are we just trying to remove any fun from games? Currently special teams has at least the *possibility* to play a dramatic moment in a tight game....nerfing the returners means you may as well just click right through it. Terrible idea.


 
tautology
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Originally posted by Deathblade
Lots of overreacting to screen passes


FYP
 
Staz
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-I wonder why people keep using real NFL stats to make their case for GLB. Are you saying that all players are NFL caliber models, in terms of this game? The "Elite" players should be the bench mark. Sacks for a top notch defensive player should be around 10-15 for a competitive season. That's at the highest level of performance, in my opinion.


-There should be a public announcement about the blocking update or whatever being applied to the NEW code, and not the existing, live code. People seem to be confused.

-Can't the OL go down field, just not more than 5 yards past the LOS?

- In my opinion, screen passes should be a rare thing used to penalize an EXTREMELY aggressive defense. If they're not bringing the heat all the time, why do you use the screen? I've yet to see an offense that consistently uses a simple, basic screen and gets more than a couple yards a pop. That's in real life, of course.
 
saintedix
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Originally posted by Kegergator
Originally posted by tautology



- In competitive games, KR/PR is balanced just about perfectly. Why are we making this change? Are we just trying to remove any fun from games? Currently special teams has at least the *possibility* to play a dramatic moment in a tight game....nerfing the returners means you may as well just click right through it. Terrible idea.




This is actually the best point on GLB. The punt returns actually work very well, where you might see long returns every so often in competitive games.

Kick returns are certainly broken, but that has a LOT more to do with the hangtime on kicks and how the wedge blocks at the 40 yardline instead of the 15-20 (like real football). Don't understand this nerf at all.

And why not just make Ball Hawk only fire on man coverage assignments? That way it CAN'T stack with Zone Sp. That seems like the obvious solution...
Edited by saintedix on Sep 23, 2009 02:54:43
 
tsherr
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I agree on hurries and sacks being more of a blow to the offense's morale. If you are going to reduce the number, then at least make them mean something. Take a look at the Jets/Patriots game last week - Brady didn't even get sacked but was clearly rattled by the second half and basically couldn't get into rhythm. At the same time, get rid of the ability to use the 2QB system avoiding the morale hit from sacks. Right now a QB gets hit a few times, his replacement comes in, doesn't need to get in rhythm and starts playing like a monster - by the time he's been sacked a few times, the starter's morale is back up, and he's ready to play as if the sacks never happened.

T
 
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