Originally posted by Bukowski
Originally posted by ClemUSA
Would it be possible to run some sql queries to get all kind of statistics and compare them to the NFL (and/or NCAA) ?
Then choose a common ratio that would be a goal in all next fix/improvements.
It's probably not good for the game if we get the same stats than NLF. But it's worse for the game if we get stats like NFL for sacks (or whatever stat) and 3 times as much pass yardage than the NFL.
And this ratio shouldn't be 1, as even if people want realism, they want it with inflated stats, because it's a game. But with a common ratio, it's still realistic.
NO. You cannot manipulate the statistics to fit a certain criteria, the builds/tactics have to decide that.
When will people understand this?
Them trying to manipulate the statistics to please the "realism" people, is what got us into this mess in the first place - don't think it hasn't.
Bukowski is right. Stats in the NFL are created by the physical and mental abilities of the athletes working under the constraints of the laws of physics and the rules of the game. So in order to simulate that in GLB you model the laws of physics and the rules of the game in the simulation and then let the builds determine the stats. If a DE can get a sack on every passing sack, then that's a good build against a bad build. If every DE gets a sack on every passing down, then that's bad modeling and you change the sim. Deciding before hand that DEs should get X sacks per season means that the build and the sim become secondary, and if that's the case, then there is no point to play the game.
T
Originally posted by ClemUSA
Would it be possible to run some sql queries to get all kind of statistics and compare them to the NFL (and/or NCAA) ?
Then choose a common ratio that would be a goal in all next fix/improvements.
It's probably not good for the game if we get the same stats than NLF. But it's worse for the game if we get stats like NFL for sacks (or whatever stat) and 3 times as much pass yardage than the NFL.
And this ratio shouldn't be 1, as even if people want realism, they want it with inflated stats, because it's a game. But with a common ratio, it's still realistic.
NO. You cannot manipulate the statistics to fit a certain criteria, the builds/tactics have to decide that.
When will people understand this?
Them trying to manipulate the statistics to please the "realism" people, is what got us into this mess in the first place - don't think it hasn't.
Bukowski is right. Stats in the NFL are created by the physical and mental abilities of the athletes working under the constraints of the laws of physics and the rules of the game. So in order to simulate that in GLB you model the laws of physics and the rules of the game in the simulation and then let the builds determine the stats. If a DE can get a sack on every passing sack, then that's a good build against a bad build. If every DE gets a sack on every passing down, then that's bad modeling and you change the sim. Deciding before hand that DEs should get X sacks per season means that the build and the sim become secondary, and if that's the case, then there is no point to play the game.
T