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Motiak
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Originally posted by im317
Originally posted by r8

Originally posted by im317


we going to help out the DTs once the DEs are set? or do they get left out?


The update affects the entire D-line for what I know.


how exactly does stun work? what makes it happen?


It makes it so that the OLineman can't automatically re-engage their block after the block has been shed. That way DLinemen have an easier time getting by them.
 
im317
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Originally posted by Motiak
Originally posted by im317

Originally posted by r8


Originally posted by im317



we going to help out the DTs once the DEs are set? or do they get left out?


The update affects the entire D-line for what I know.


how exactly does stun work? what makes it happen?


It makes it so that the OLineman can't automatically re-engage their block after the block has been shed. That way DLinemen have an easier time getting by them.


i understand that, but is it just a % chance after a broken block or is there so SA or VA that has an effect on it?
 
Tigerbait0307
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Originally posted by r8
Originally posted by Tigerbait0307

R8 any word on when DE "Stun " Update will be out?



Originally posted by Bort

I would like to get it rolled out in the next couple of days, as it seems about reasonable right now. There are couple other little fixes rolled into the update as well.


Originally posted by Bort

I don't want to give a firm day, because you never know if we might find something, but I REALLY do want to get it out soon. I've been making little adjustments to it for a while, and have had several people chime in on the numbers.


There ya go


Thanks
 
Staz
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Originally posted by r8
Originally posted by im317

we going to help out the DTs once the DEs are set? or do they get left out?


The update affects the entire D-line for what I know.


Perhaps make it effect every position? WRs blocking down field, FBs blocking on the edges, etc.?
 
wlarson
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Originally posted by Staz
Originally posted by r8

Originally posted by im317


we going to help out the DTs once the DEs are set? or do they get left out?


The update affects the entire D-line for what I know.


Perhaps make it effect every position? WRs blocking down field, FBs blocking on the edges, etc.?


That seems like a reasonable expectation. I'll be surprised if that isn't the case.
 
Bort
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Originally posted by Staz
Originally posted by r8

Originally posted by im317


we going to help out the DTs once the DEs are set? or do they get left out?


The update affects the entire D-line for what I know.


Perhaps make it effect every position? WRs blocking down field, FBs blocking on the edges, etc.?


It is an update to the general pass blocking logic, so any player who is pass blocking will use it. Not run blocking, though.
 
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Hooty-hoo.

Sounds good.
 
Kevin Smith
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Originally posted by Gyuri1
Originally posted by Bukowski

long post


I agree with all of this. The quest for realism with DEs (and specific quotas for sack numbers) and nowhere else boggles the mind a bit. That being said, I'm happy to wait and see how the update works, as it may do exactly what is needed, I just have a hard time understanding the mindset that's driving the quota system idea.


 
Bukowski
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Originally posted by Kevin Smith
Originally posted by Gyuri1

Originally posted by Bukowski


long post


I agree with all of this. The quest for realism with DEs (and specific quotas for sack numbers) and nowhere else boggles the mind a bit. That being said, I'm happy to wait and see how the update works, as it may do exactly what is needed, I just have a hard time understanding the mindset that's driving the quota system idea.




Too bad neither a tester, nor Bort, commented on any of what I wrote.
 
Tigerbait0307
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Originally posted by Bukowski
Originally posted by Kevin Smith

Originally posted by Gyuri1


Originally posted by Bukowski



long post


I agree with all of this. The quest for realism with DEs (and specific quotas for sack numbers) and nowhere else boggles the mind a bit. That being said, I'm happy to wait and see how the update works, as it may do exactly what is needed, I just have a hard time understanding the mindset that's driving the quota system idea.




Too bad neither a tester, nor Bort, commented on any of what I wrote.


Hopefully they will see this and answer. Keep the faith.
Last edited May 14, 2009 16:25:32
 
r8
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I didn't realize you were expecting a response to that, tbh. Just seemed like a statement to me.

And really, we just want to keep things in check. Now I know you guys are going to come back with OMG BUT QBS AND HBS ARE PUTTING UP TONS OF YARDS, but usually they only do that against far overmatched teams. In games where both sides are relatively equal, I think the numbers are reasonable. Are they still higher then in real life? Yes, absolutely. But they aren't unreasonable.

Asking for a DE to average 3 sacks a game against evenly matched teams? That's unreasonable. I'm fine if they have a few games each season with 3, 4, or even 5 sacks, but in evenly matched games I really don't want to see a QB on his ass 10 times in a single game because each DE gets 3 sacks and each DT gets 2.

I think that shooting for 8-10% of all passing plays to end up as sacks isn't unreasonable at all. Obviously the percentage should be higher on long pass plays, probably in the range of 15%, and lower on short pass plays, probably closer to 5%, but overall 8-10% sounds fair to me.
 
PinTBC
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Originally posted by r8
I didn't realize you were expecting a response to that, tbh. Just seemed like a statement to me.

And really, we just want to keep things in check. Now I know you guys are going to come back with OMG BUT QBS AND HBS ARE PUTTING UP TONS OF YARDS, but usually they only do that against far overmatched teams. In games where both sides are relatively equal, I think the numbers are reasonable. Are they still higher then in real life? Yes, absolutely. But they aren't unreasonable.

Asking for a DE to average 3 sacks a game against evenly matched teams? That's unreasonable. I'm fine if they have a few games each season with 3, 4, or even 5 sacks, but in evenly matched games I really don't want to see a QB on his ass 10 times in a single game because each DE gets 3 sacks and each DT gets 2.

I think that shooting for 8-10% of all passing plays to end up as sacks isn't unreasonable at all. Obviously the percentage should be higher on long pass plays, probably in the range of 15%, and lower on short pass plays, probably closer to 5%, but overall 8-10% sounds fair to me.


Why is the DE getting 3 sacks a game unreasonable?

The top ten HBs in AAA2 right now that have more than 100 carries for the season are averaging 7.5 yards a carry. By the way, AAA2 doesn't have any gutted teams to wrack up stats against, and is actually a pretty damned deep league all the way through... 7.5 yards a carry!

After 9 games the top 11 quarterbacks all have over 2000 yards passing, with the leader having more than 4,000 yards.... The leader has been sacked on 1.8% of his attempts, and the average of the top 11 is ... 2.8% of the times they attempt to pass, they get sacked..

And yet I see multiple posts from the "golden children" that we have to be careful and not make defenses too good. How about making the offense and defense play straight up and remove all the debuffs Bort has in on the defenses and get a feel for where the game is right now.

It frankly pisses me off that the defenses are an ugly stepchild in this damned game.

PinTBC
 
Bukowski
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Originally posted by PinTBC
Originally posted by r8

I didn't realize you were expecting a response to that, tbh. Just seemed like a statement to me.

And really, we just want to keep things in check. Now I know you guys are going to come back with OMG BUT QBS AND HBS ARE PUTTING UP TONS OF YARDS, but usually they only do that against far overmatched teams. In games where both sides are relatively equal, I think the numbers are reasonable. Are they still higher then in real life? Yes, absolutely. But they aren't unreasonable.

Asking for a DE to average 3 sacks a game against evenly matched teams? That's unreasonable. I'm fine if they have a few games each season with 3, 4, or even 5 sacks, but in evenly matched games I really don't want to see a QB on his ass 10 times in a single game because each DE gets 3 sacks and each DT gets 2.

I think that shooting for 8-10% of all passing plays to end up as sacks isn't unreasonable at all. Obviously the percentage should be higher on long pass plays, probably in the range of 15%, and lower on short pass plays, probably closer to 5%, but overall 8-10% sounds fair to me.


Why is the DE getting 3 sacks a game unreasonable?

The top ten HBs in AAA2 right now that have more than 100 carries for the season are averaging 7.5 yards a carry. By the way, AAA2 doesn't have any gutted teams to wrack up stats against, and is actually a pretty damned deep league all the way through... 7.5 yards a carry!

After 9 games the top 11 quarterbacks all have over 2000 yards passing, with the leader having more than 4,000 yards.... The leader has been sacked on 1.8% of his attempts, and the average of the top 11 is ... 2.8% of the times they attempt to pass, they get sacked..

And yet I see multiple posts from the "golden children" that we have to be careful and not make defenses too good. How about making the offense and defense play straight up and remove all the debuffs Bort has in on the defenses and get a feel for where the game is right now.

It frankly pisses me off that the defenses are an ugly stepchild in this damned game.

PinTBC


Yeah, exactly.

It's like I've said all along, Realism only applies to DEs.

My lvl 33 RB is up to 5,000 yards, and hasn't played a gutted team yet. But that's all good, DEs just can't share the wealth.

This is a damn video game, you guys need to really squash this realism nonsense, it's not going to work. You cannot manufacture statistics and box-scores, you guys really don't seem to get that. What do you think is going to happen when you try to get QBs to average a specific number of yards per pass and DEs to average a specific number of Sacks per season? Nothing good, that's for sure.

You guys need to let the builds decide, not someone who thinks they know what's best for the game.

DEs get the shaft again and again. When they get nerfed, they get destroyed. But when they're supposed to get buffed, they get these little tiny bonuses that only help certain kinds of builds. Everyone can see it, whether they want to admit it or not.
Edited by Bukowski on May 16, 2009 05:21:01
 
Mightyhalo
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Originally posted by PinTBC
Originally posted by r8

I didn't realize you were expecting a response to that, tbh. Just seemed like a statement to me.

And really, we just want to keep things in check. Now I know you guys are going to come back with OMG BUT QBS AND HBS ARE PUTTING UP TONS OF YARDS, but usually they only do that against far overmatched teams. In games where both sides are relatively equal, I think the numbers are reasonable. Are they still higher then in real life? Yes, absolutely. But they aren't unreasonable.

Asking for a DE to average 3 sacks a game against evenly matched teams? That's unreasonable. I'm fine if they have a few games each season with 3, 4, or even 5 sacks, but in evenly matched games I really don't want to see a QB on his ass 10 times in a single game because each DE gets 3 sacks and each DT gets 2.

I think that shooting for 8-10% of all passing plays to end up as sacks isn't unreasonable at all. Obviously the percentage should be higher on long pass plays, probably in the range of 15%, and lower on short pass plays, probably closer to 5%, but overall 8-10% sounds fair to me.


Why is the DE getting 3 sacks a game unreasonable?

The top ten HBs in AAA2 right now that have more than 100 carries for the season are averaging 7.5 yards a carry. By the way, AAA2 doesn't have any gutted teams to wrack up stats against, and is actually a pretty damned deep league all the way through... 7.5 yards a carry!

After 9 games the top 11 quarterbacks all have over 2000 yards passing, with the leader having more than 4,000 yards.... The leader has been sacked on 1.8% of his attempts, and the average of the top 11 is ... 2.8% of the times they attempt to pass, they get sacked..

And yet I see multiple posts from the "golden children" that we have to be careful and not make defenses too good. How about making the offense and defense play straight up and remove all the debuffs Bort has in on the defenses and get a feel for where the game is right now.

It frankly pisses me off that the defenses are an ugly stepchild in this damned game.

PinTBC


I looked at some of your competitive games in USA AAA2 and the RB's weren't amassing monster stats. That is a pretty competitive league where the stats actually look fairly realistic overall.

 
Mightyhalo
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Originally posted by Bukowski
Originally posted by PinTBC

Originally posted by r8


I didn't realize you were expecting a response to that, tbh. Just seemed like a statement to me.

And really, we just want to keep things in check. Now I know you guys are going to come back with OMG BUT QBS AND HBS ARE PUTTING UP TONS OF YARDS, but usually they only do that against far overmatched teams. In games where both sides are relatively equal, I think the numbers are reasonable. Are they still higher then in real life? Yes, absolutely. But they aren't unreasonable.

Asking for a DE to average 3 sacks a game against evenly matched teams? That's unreasonable. I'm fine if they have a few games each season with 3, 4, or even 5 sacks, but in evenly matched games I really don't want to see a QB on his ass 10 times in a single game because each DE gets 3 sacks and each DT gets 2.

I think that shooting for 8-10% of all passing plays to end up as sacks isn't unreasonable at all. Obviously the percentage should be higher on long pass plays, probably in the range of 15%, and lower on short pass plays, probably closer to 5%, but overall 8-10% sounds fair to me.


Why is the DE getting 3 sacks a game unreasonable?

The top ten HBs in AAA2 right now that have more than 100 carries for the season are averaging 7.5 yards a carry. By the way, AAA2 doesn't have any gutted teams to wrack up stats against, and is actually a pretty damned deep league all the way through... 7.5 yards a carry!

After 9 games the top 11 quarterbacks all have over 2000 yards passing, with the leader having more than 4,000 yards.... The leader has been sacked on 1.8% of his attempts, and the average of the top 11 is ... 2.8% of the times they attempt to pass, they get sacked..

And yet I see multiple posts from the "golden children" that we have to be careful and not make defenses too good. How about making the offense and defense play straight up and remove all the debuffs Bort has in on the defenses and get a feel for where the game is right now.

It frankly pisses me off that the defenses are an ugly stepchild in this damned game.

PinTBC


Yeah, exactly.

It's like I've said all along, Realism only applies to DEs.

My lvl 33 RB is up to 5,000 yards, and hasn't played a gutted team yet. But that's all good, DEs just can't share the wealth.

This is a damn video game, you guys need to really squash this realism nonsense, it's not going to work. You cannot manufacture statistics and box-scores, you guys really don't seem to get that. What do you think is going to happen when you try to get QBs to average a specific number of yards per pass and DEs to average a specific number of Sacks per season? Nothing good, that's for sure.

You guys need to let the builds decide, not someone who thinks they know what's best for the game.

DEs get the shaft again and again. When they get nerfed, they get destroyed. But when they're supposed to get buffed, they get these little tiny bonuses that only help certain kinds of builds. Everyone can see it, whether they want to admit it or not.


That's a stat pad league in USA BBB#4. Restructuring didn't help there at all.
 
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