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r8
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Ok, I just realized that the Test Blog is WAY overdue on some updates on a few things that are being discussed. I do apologize for that and I'll try to stay more on top of it in the future.

Now, before I go ANY farther I want to make one thing very clear here. A lot of these things are being DISCUSSED. That does not mean that they are currently being TESTED. Most of them either don't have any code behind them or have very little, not enough to really have anything of substance yet. I also want to stress that the only person who can officially say whether or not these things will be implemented is Bort himself, so do not take this stuff as gospel and start planning your entire careers/seasons around what I say.

This is just my attempt at trying to get a little communication and dialogue going. Nothing more then that.

So, without further ado, here's a quick list with a brief summary on each topic, somewhat listed by priority.

#1 DE/OT Interaction - "Stun" Update - The "stun" that you guys have seen us talking about in various topics. After looking at the effect of the QB vision check update that Bort made on April 24th, we agreed that the Stun probably needed to be toned back some. The vision check alone has helped DEs quite a bit, so we think that the Stun as it was would've been too powerful. As such it's required more testing, but I think we're very close to where it should be.

#2 CB Coverage - The last two updates have both had some things addressing coverage issues, and there's more being discussed. There's all kinds of ideas floating around, but the two biggest are 1) adjusting the point that the CB goes for the ball to lessen the risk some, and 2) adding additional sliders or tactics so that CBs can better customize how aggressive they want to be. Nothing has been coded yet beyond the updates that Bort has already made, still a lot of discussion. There is testing going on as far as trying to collect better data, however.

#3 FG Range option in Basic tactics. Pretty self explanatory I think. In testing.

#4 "Man without move" option when making custom plays, if you want to set a player on man coverage but don't want him to automatically move from where you place him at the beginning of the play. In testing.

#5 Auto Adjust Control - Bort added a drop down box in the Advanced AI that says "Enable Auto Adjust?" and gives you a choice of "No," "Adjust Quickly," "Adjust Medium," and "Adjust Slowly." I'll get you more information on this soon. The basic idea is to let teams use the Auto Adjust with a little more confidence rather then everyone avoiding it like the plague. The theory is that if teams are allowed to adjust a bit then it will calm down some of these high scoring games where teams just keep making the same mistakes on defenses over and over and over again. In testing.... sort of. It's an early version that I believe Bort wants to work on more.

#6 Media Revenue - Trying to hash out some numbers to give teams some cash from media revenue to help cover some of the skyrocketing equipment costs. The general consensus is that it should pay for only some of the equipment, so it isn't a "bailout" for team owners who make poor finance decisions. Discussion only at this point.

#7 Contract Options - Just recently started the discussion on this. Bort mentioned wanting to put in a "Team Needs" type deal with auto-retract when those needs are filled. Only briefly mentioned so far though, no actual coding has been done on this. As far as other ideas I basically made a summary topic with a lot of the ideas from the Suggestions forum and have opened the discussion on it. Discussion only at this point.

#8 Roster Caps - LOTS of discussion on this one. Low priority only because it won't go in place until next season, but there's quite a debate going on what the cap should be set at. Discussion only at this point.

#9 Carrying style slider - The update to Sure Tackler has seemed to calm down the fumbles quite a bit, so nobody is really in a hurry to get this one out there. It may not end up happening at all. The code is there, but as I said, I'm not sure if it's going in or not. Consider it discussion only at this point.

Other things that have been mildly touched on (i.e. 1 or 2 posts total).
Fan Support adjustments, Bump and Run coverage, Reducing WR reaction time for QB passes before he can get set, Changing the way VAs are chosen
 
Modok
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Thanks for the update r8.
 
tautology
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Thanks R8, try to keep these coming from time to time for us plebs
 
tsimp93
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Originally posted by Modok
Thanks for the update r8.


 
Staz
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Hm. Any news on weight factor?
 
odg62
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As cool as bump and run would be, i only see that causing a whole new long list of major problems, i could live without it.

The "reducing WR reation time thing", im not sure what that means, is that saying that its gonna be even easier for WRs to catch passes?
 
im4ut999
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Isn't #4 already released?

Roster cap...none, just have bonuses be more for players that play offense/defense AND ST rather than ST only...choosing ST VAs 100% / having ST-only players should reduce the effectiveness of those VAs...similar to the slow-starter VA where the % gain in the 4th qtr is related to number of plays in 1st qtr (but of course that specific VA is bad for teams using 2 players swapping out each play and the team only gets maybe 6-10 snaps in 1st qtr...needs adjusted).
Last edited May 9, 2009 16:31:18
 
killertoad
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Where is the ST subbing fix?
 
Bukowski
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I don't see how you guys are saying that the QB Vision Check has helped DEs, it really hasn't been anything significant.

There is a problem with OT Blocking, and until that is addressed, the problem will still exist. It's really frustrating to hear testers say that 10 Sacks per season is a number that they are shooting for. To me, shooting for a specific number is just asking for trouble. You really need to let the builds dictate the stat-lines and box-scores, I don't see any other plausible way.

If the most Elite DEs in the game, are only getting 10 Sacks or so, in competitive leagues, then where does that leave the average DEs? 3 Sacks per season? Who is going to continue boosting their DEs, for only 3 Sacks per season?

Every other position on this game has inflated stats, but whenever DEs are brought up, the word realism pops up like never before. My lvl 32 RB has 3,300+ yards already, averaging 420+ per game, but that's ok, because he's a RB? And no, it's really not because he's in a lower league, this is happening throughout all leagues. But to be perfectly honest, I'm ok with that. I'm ok with QBs throwing for 7,000 yards per year, if they're that good. That is OK to me, because it is exciting for the game. But to limit realism to only DEs, is a bit hypocritical, and everyone is noticing it.

No one is asking for 100+ Sacks again, but the fact of the matter is, elite DEs were able to be shut down in Season 6, but they were nerfed beyond recognition anyway. It was completely overdone, and now the "fix" is being completely underdone. The amount of Sacks that were put up that season, were because of horribly slow OTs and gutted teams - end of story. DEs weren't putting up 10 Sack games against elite OTs; in fact, most elite OTs were able to shut them down in Season 6, pre-nerf, without any problem. So if that was the case, why were they nerfed to start with? Just to appease the people that refused to build proper players? Obviously, it was.

And, to top it all off, something that no one seems to have noticed - DEs were penalized with the decrease of attribute VAs, more than anyone else. Think about if for a second. Most elite DEs had their vet points in Track Star and Quick, capping out both of them, which would usually give them about 10 points in each attribute, sometimes more. Any decent OT has long ago 3rd capped Agility, and gotten Speed over 50 or so, so they didn't need any VA points in Speed or Agility, because DEs were easy enough to stop without it. So OTs put all of their points into Blocking and Strength, and called it a day. So obviously now, OTs didn't lose any Speed or Agility at all, because they didn't need those VAs last year, while most DEs have lost about 10 points in both Speed and Agility, which is obviously very significant. So as if it wasn't bad enough in Season 7 and Season 8, it's become that much worse.

So what about the other VAs that DEs can now use? Well, Jump the Snap is basically completely useless, if the DE has a decent level of Vision, which any good one's already have. Pass Rusher is a complete joke, because whenever it has a chance of kicking in for a DE, the OT is already going to have it, while to make it even worse, the OT has it on 2nd and Long, while the DE doesn't, which doesn't make sense. So yeah, that's it - nothing else significant for DEs to have in VAs, which basically forced my guys to just go ahead and use the Track Star/Quick, even though 10 points in Quick, with a 74 base attribute, is only worth 2 points, not nearly enough to cause any problems for the OT.

So just imagine for a second, how few Sacks there would be this season, if it wasn't for the DPC. Now people can line up DEs on the outside of OTs, trying to get around them. But did that improve numbers? No, Sacks are at an all-time low, because of the reasons that I wrote out. The DPC just makes it that more ridiculous, that DEs still can't get to the QB.

It's broken. We need it to be fixed.
Last edited May 10, 2009 22:28:24
 
Gyuri1
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Originally posted by Bukowski
long post


I agree with all of this. The quest for realism with DEs (and specific quotas for sack numbers) and nowhere else boggles the mind a bit. That being said, I'm happy to wait and see how the update works, as it may do exactly what is needed, I just have a hard time understanding the mindset that's driving the quota system idea.
Last edited May 10, 2009 06:40:38
 
Bukowski
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Originally posted by Gyuri1
Originally posted by Bukowski

long post


I agree with all of this. The quest for realism with DEs (and specific quotas for sack numbers) and nowhere else boggles the mind a bit. That being said, I'm happy to wait and see how the update works, as it may do exactly what is needed, I just have a hard time understanding the mindset that's driving the quota system idea.


Thank you.
 
timthorn
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Nice summary r8, but I think at some point sliders should replace the carrying and tackling individual tactics drop down.
 
Snakebite99
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I agree 10000% with Bukowski. If you guys think DE/OT interaction is "fixed", or may be a little in favor of the DEs, then.. wow.

From today's game. CPU LT just owning a 90 spd 70 agi DE. Just ridiculous
http://goallineblitz.com/game/replay.pl?game_id=496260&pbp_id=10725783
 
Bukowski
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Originally posted by Snakebite99
I agree 10000% with Bukowski. If you guys think DE/OT interaction is "fixed", or may be a little in favor of the DEs, then.. wow.

From today's game. CPU LT just owning a 90 spd 70 agi DE. Just ridiculous
http://goallineblitz.com/game/replay.pl?game_id=496260&pbp_id=10725783


Yeah, while all of these CPU OTs are monsters all of a sudden, people are patting themselves on the back, claiming that the problem is fixed.

The problem is not fixed, and it doesn't look like the DE owners of GLB are going to let it go, until it is.
 
r8
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There's a lot of players who're going to be very happy about this one.

http://i138.photobucket.com/albums/q262/ratenxs/ManDistanceSlider.jpg
 
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