Originally posted by OttawaShane
I still maintain the way around these questions isn't to make 100 strength different depending on how much a player weighs, for the reason cited above - it will simply allow larger players to put fewer points into strength and allow them to get faster easier.
Instead, the best approach is one that the OP dismissed - have weight affect the caps. IRL, it is harder for a guy with a small frame to hit "100 strength" than a large framed guy. So...make the strength soft cap 48 for smaller players and 60 for larger players. Meanwhile, the small guys would get a higher cap for speed/agility.
This is THE route to more equitable builds and realism, IMO. The final answer is much more complex, where strength, confidence, speed, agility, etc are all tied tied together, football skills become uber-important to compete, etc, etc - but it all starts by making certain attributes easier/harder to build depending on body type (ie, size and position).
I like this idea as well. It would require less randomness in the weight assignments per position but easy to implement for new players. I don't see how it would work for veteran players.
Staz's, et. al. idea on weight would work for players already at high levels and seems easy enough to implement. It would require some *ahem* adjusting by owners once implemented though.
I still maintain the way around these questions isn't to make 100 strength different depending on how much a player weighs, for the reason cited above - it will simply allow larger players to put fewer points into strength and allow them to get faster easier.
Instead, the best approach is one that the OP dismissed - have weight affect the caps. IRL, it is harder for a guy with a small frame to hit "100 strength" than a large framed guy. So...make the strength soft cap 48 for smaller players and 60 for larger players. Meanwhile, the small guys would get a higher cap for speed/agility.
This is THE route to more equitable builds and realism, IMO. The final answer is much more complex, where strength, confidence, speed, agility, etc are all tied tied together, football skills become uber-important to compete, etc, etc - but it all starts by making certain attributes easier/harder to build depending on body type (ie, size and position).
I like this idea as well. It would require less randomness in the weight assignments per position but easy to implement for new players. I don't see how it would work for veteran players.
Staz's, et. al. idea on weight would work for players already at high levels and seems easy enough to implement. It would require some *ahem* adjusting by owners once implemented though.