User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Epic Suggestions > Veteran Abilities Suggestion Thread
Page:
 
butler312
offline
Link
 
That would work. I just want something that is specifically on returns. I (and others) am primarily a KR, and while some of these others that apply to RBs could possibly work, I think we could get something a little stronger since we only get the ball a few times a game, if that makes sense.
Last edited Dec 23, 2008 14:11:28
 
Lockdown U
offline
Link
 
looks simular to the idea i put up, good good feedback. This is a little better formatted

+1
 
ThaOutlaw
offline
Link
 
Keep this up, so that we can get this thing stickied or epic'd and sticky or something Idk
 
Staz
offline
Link
 
What do people think about something to do with "setting up blocks"

Could help for RBs/WRs/KR and PR guys...

Edit: Set Up Man?
Last edited Dec 23, 2008 14:48:12
 
Dvolution
offline
Link
 
Underdog seems more like a WR, HB, TE, FB ability to me.
 
Unknown721
offline
Link
 
Little Tank: 5% boost to strength and Speed when running on at least 10% power.
 
Rot
offline
Link
 
Originally posted by Unknown721
Little Tank: 5% boost to strength and Speed when running on at least 10% power.


do you mean when running on 90% power. Why would they get that boost as an elusive runner?
 
dawgs1235
offline
Link
 
Originally posted by Staz

Throwing/QB Abilities:
Throw Jump Ball: QB throws jump ball. Generally useful in the Redzone, or along side line. Not sure how it can be


This would be the gayest thing ever implemented into GLB.

I would actually stop playing it if it became a part of the game.
 
41
offline
Link
 
Sellout - for SS/FS

Pre-requisites - lvl 25, 800 fame, 50 vision, 50 strength and Zone Specialist.

The ability to go all out to make a devastating hit on a receiver that gives +5% strength, +5% confidence and will cause -5% confidence, fumble or dropped pass and +10% chance of injury to the receiver.

It's a 50/50 shot when you're the last man on defense.

Success = +10% morale boost for defense on the next drive
Failure = -10% morale for defense on the next drive

It needs to be designed so that it will will either be an Ed Reed styled slaughter or a TD play. Most effective in clutch situations and may also increases the chance of drawing a personal foul (or def pass interference) when used in non clutch situations.

It's designed to be a worthwhile risk that carries a heavy penalty if not used properly.

I'm guessing things like confidence and football genius and other veteran abilities that allow you to be more knowledgeable of the game would push your chances beyond 50/50.
 
41
offline
Link
 
Originally posted by FreeFall
Pick-6: The player has the uncanny ability to return interceptions for TDs. gives +X% to agility and speed when returning an INT.

Read the Eyes: Give the d-back the ability to read the QB's eyes on pass plays. +x% to Vision for determining which receiver the ball will go to and making a break on the route. This would work for CBs as well.

 
41
offline
Link
 
Originally posted by VirgoIII
Blanket Coverage - Req: Super Vision, Closing Speed, Agility 50 - The defensive player is adept at being where he needs to be to shut down the pass game, causing the quarterback to have a -2% to target a receiver within a certain radius.

Great Hurdle - Req: Jumping 50 - The player gains a 5% chance per level of leaping over a blocker while in the goal line formation, increasing the possibility of a tackle for loss.

Highlight Reel Hitter - Req: 800 fame, Monster Hit - The player is so intimidating that ball carriers will try to circle back in order to evade him. Each level increases the chance that a ball carrier will try to run away from the player while within a semi-circle radius.

QB Watcher - Req: Vision 60 - Each time the ball is passed within a small radius of the player he gets a 0.5% per level bonus that the next pass within that radius results in an interception.


I like QB Watcher - perhaps rename it 007/Master Spy/Espionage.

I also really like Great Hurdle.

Never though about Goalline situations
 
Staz
offline
Link
 
Originally posted by Rot
Originally posted by Unknown721

Little Tank: 5% boost to strength and Speed when running on at least 10% power.


do you mean when running on 90% power. Why would they get that boost as an elusive runner?


10% power. 0 Power is the spot right in the middle.
 
Staz
offline
Link
 
Originally posted by dawgs1235
Originally posted by Staz


Throwing/QB Abilities:
Throw Jump Ball: QB throws jump ball. Generally useful in the Redzone, or along side line. Not sure how it can be


This would be the gayest thing ever implemented into GLB.

I would actually stop playing it if it became a part of the game.


Fair enough. Care to explain? QBs do throw jump balls to corner of the endzone.
 
Staz
offline
Link
 
Updated the layout, and added a few more suggestions.
 
฿ones
offline
Link
 
Epic, we're gonna need more to keep thing sinteresting
 
Page:
 


You are not logged in. Please log in if you want to post a reply.