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Forum > Suggestions > Epic Suggestions > Veteran Abilities Suggestion Thread
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bauerbach
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anything blocking... yeesh, only 2 blocker "specific" ability(and its the one that reduces effectiveness of snarl or increases it). not counting the center for line general.

definitely need some blocking abilities

pancake machine-5% chance per level for 5% boost to stats the play following a pancake

hand holder-5% chance to stop a tackle as a RB moves through a hole.(thinking like in NFL, big to have oline tie up the dlines hands so they cant reach out for a peice of something)
 
Staz
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Originally posted by bauerbach

hand holder-5% chance to stop a tackle as a RB moves through a hole.(thinking like in NFL, big to have oline tie up the dlines hands so they cant reach out for a peice of something)


Would this be like lead blocking, or holding?
 
bauerbach
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not holding, in real football its big that they tie up the hands to prevent tipped passes at the line and clear the vision of the QB(that could be another ability now that I think about it, + to QB vision).

so yeah... I dont mean actual holding, I just mean locking up his hands inside the block.
 
Knick
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I'm attempting to get this stickied. Great work Staz!
 
Staz
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Originally posted by Knick
I'm attempting to get this stickied. Great work Staz!


Hah thanks!
 
zollins5
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I have a suggestion for an existing one. Big Heart should only activate in 4th quarter, and stay active until the end of the game. I don't see the point of being down....16 points, and getting a field goal, taking you down to 13 behing and deactivating it.....or giving up lol. I just think it would make more sense for it to work later and longer. And I don't think 2 minutes would be long enough, unless only down by 7 or less.
 
d-bo14
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General - Agression - the will to go make the big play! that extra effort on the block, attacking the ball when catching/defending, just overall using extreme effort to make something happen

maybe like a +5% and goes up +1% every level.

what do u guys think?.
 
Rot
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Originally posted by dada35
General - Agression - the will to go make the big play! that extra effort on the block, attacking the ball when catching/defending, just overall using extreme effort to make something happen

maybe like a +5% and goes up +1% every level.

what do u guys think?.


fairly vague. can you hash out what goes up 5%? It also breaks the protocol of every VA increasing by its starting amount.
 
Staz
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I like it, could randomly trigger. Upgraded levels increase likelihood? Maybe a strength/speed boost or something? Or a "bonus" that isn't named. Could range from force fumble chance, to tackle % increase, or confidence -% for opponent, etc.
 
Hellraiser1
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Gamebreaker-increase the chance of player to make huge play where he becomes "untackleable". would work on running plays or kick/punt returns

coffin corner-increase ability of punter kicking punt out of bounds inside the 5 when inside opponents side of field!

shutdown-lowers chances of qb throwing towards whoever this cb is covering. only works for #1 cb on team

gamewinner-kicker is more likely to make 4th quarter fg from any distance inside 60yards in last 5 mins. of game

12th man-3% chance of away team receiving 5% decrease in all attributes for entire team. only MLB can have it!

gamechanger-decreases opponents morale after player makes a big play (play over 25 yards).
 
zollins5
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Originally posted by Rot
Originally posted by dada35

General - Agression - the will to go make the big play! that extra effort on the block, attacking the ball when catching/defending, just overall using extreme effort to make something happen

maybe like a +5% and goes up +1% every level.

what do u guys think?.


fairly vague. can you hash out what goes up 5%? It also breaks the protocol of every VA increasing by its starting amount.



I would say strength or tackling in most cases. I would limit this to the linemen, or DB's, guys like that. They need some more and this may help them get that extra push on the line, or maybe dive a little farther for a tackle, or even increase the chance to cause a fumble or get an int. The last one would be depending on your personal tactics setting or something.
Last edited Dec 23, 2008 13:06:26
 
Staz
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Game Breaker would need to be edited. "Unstoppable" for one play, no matter what, is a bit much IMO.

Coffin Corner is already up.

Shutdown I'll add.

Game Winner. Could be plausible.

12th man - If only MLB, why not offensive position? When would this trigger?

Game Changer - Sure that already happens, but could be a BIGGER hit?
 
BP
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gamewinner-kicker is more likely to make 4th quarter fg from any distance inside 60yards in last 5 mins. of game

I like this one
 
Hellraiser1
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12h man- qb could have as well! triggers on 3rd down and goalline situations

gamebreaker-ustoppable is not much...a small percentage it would happen .5% or you could up it to 3% chance of braking 2 tackles

 
Staz
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Originally posted by BP
gamewinner-kicker is more likely to make 4th quarter fg from any distance inside 60yards in last 5 mins. of game

I like this one


I edited a few of the details. 4th Quarter: Within 2 Min: Down by 3 or less

If you kick a FG at about 4:33, that's more than enough game left. Within 2 minutes is a bit tougher.
 
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