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Forum > Suggestions > Epic Suggestions > Veteran Abilities Suggestion Thread
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saintedix
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Hey Staz, here's few more for you related to my originals:

Steady Foot: Gives player +1% kick distance and +1% kick accuracy kicking field goals and PATs against a higher level team.
Nail in the Coffin: Gives player +2% chance to successfully kick a coffin corner punt when punting to a higher level returner.
Clever Instinct: Gives player +1% fake chance against players of higher level
Constitution: Gives player +1% avoid fake chance against players of higher level
Wrecking Ball: Gives player +1% force fumble chance against players of higher level
Carrier Pigeon: Gives player +1% not fumble chance against players of higher level

And some others:

Physical Coverage: Reduces the chance of a defensive pass interference penalty against this player by 2%
Legendary Blocker: Reduces the chance of holding penalty against this player by 2%
 
TheInfinity
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Blitzer: Gives a 5% Chance of the player causing the QB to be hurried simply due to the fact that they are Blitzing. +1% per level. (Applies only to DBs/LBs)

Fair Weather Player: 2% Bonus to Major Attributes and 5% Bonus to Morale when the team is on a win streak. -5% to Major Attributes and -10% Morale when the team is not on a win streak.
Last edited Dec 24, 2008 04:19:46
 
gtbice
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I didn't want to start a new thread, but maybe you could put it at the bottom of the list.

Veteran Experience history, like the XP.
 
Staz
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Originally posted by gtbice
I didn't want to start a new thread, but maybe you could put it at the bottom of the list.

Veteran Experience history, like the XP.


Like the current EXP History? That's something I could toss at the bottom.
 
gtbice
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ya exactly, didnt want to start a new thread for it.
 
Staz
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Good addition. Added the new abilities, will hit up the exp thing right now
 
99
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Doubled Teamed: This D-lineman is more likely to get doubled teamed by the offensive line when playing NT.

Clutch Tipping: This player gets a +3% chance of tipping a pass in the 4th quarter

Clutch Tackling: This player gets a +3% chance of tackling a player in the 4th quarter
 
99
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also:

Throwing - 3rd and short: Increases chance of a completion on 3rd and short by 2%

Receiving - Off Guard: A 2% chance you will catch a defender off guard in man-to-man

 
Staz
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Originally posted by 99
Doubled Teamed: This D-lineman is more likely to get doubled teamed by the offensive line when playing NT.

Clutch Tipping: This player gets a +3% chance of tipping a pass in the 4th quarter

Clutch Tackling: This player gets a +3% chance of tackling a player in the 4th quarter


Not sure many players WANT to get double teamed.

As for your clutch abilities, would those be covered 4th quarter in general, or when down, up, tied, etc? The tackling stuff could be addressed by a universal boost to tackling, as is the tipping. I think deflections are generally covered by long reach.
Last edited Dec 24, 2008 07:51:57
 
Staz
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Originally posted by 99
also:

Throwing - 3rd and short: Increases chance of a completion on 3rd and short by 2%

Receiving - Off Guard: A 2% chance you will catch a defender off guard in man-to-man



Off Guard is covered by "beat man coverage" in the *** section.
 
michoool123
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Originally posted by Staz
Originally posted by 99

Doubled Teamed: This D-lineman is more likely to get doubled teamed by the offensive line when playing NT.

Clutch Tipping: This player gets a +3% chance of tipping a pass in the 4th quarter

Clutch Tackling: This player gets a +3% chance of tackling a player in the 4th quarter


Not sure many players WANT to get double teamed.


It's the NTs job to get double teamed so he can open up holes for the other Dline men
Last edited Dec 24, 2008 07:52:52
 
imnott
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Good Stride- WR''s/HB's/TE's: This player has the speed to go the distance every time. His quick stride makes him go faster than he already is..

Adds a +1% bonus to speed and agility after making a gain for over 20+ yards.

Prereq: 50 carrying

Safety Spot- K/P's: This specialist is always in the right spot to takcle the returner should he break. THe safety spot vet abilitiy adds a +1% bonus to speed, agility, vision and tackling after he is the only person to beat..

Prereq: 45 vision
Last edited Dec 24, 2008 10:51:53
 
gtbice
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Originally posted by michoool123
Originally posted by Staz

Originally posted by 99


Doubled Teamed: This D-lineman is more likely to get doubled teamed by the offensive line when playing NT.

Clutch Tipping: This player gets a +3% chance of tipping a pass in the 4th quarter

Clutch Tackling: This player gets a +3% chance of tackling a player in the 4th quarter


Not sure many players WANT to get double teamed.


It's the NTs job to get double teamed so he can open up holes for the other Dline men


this should be more of an advanced tactic if you happen to be going up against a top notch NT, not just some scrub with a "ability" IMO
 
Staz
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Originally posted by michoool123
It's the NTs job to get double teamed so he can open up holes for the other Dline men


Yeah, this IS true. Should be a different way to achieve the double team, via a skill boost of sorts. The reason the NT gets doubled is because of where he lines up, and generally the large amount of strength he has. Could give him a boost to strength, or something of the sort?
Last edited Dec 24, 2008 08:51:39
 
imnott
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Originally posted by imnotthatstupid
Good Stride- WR''s/HB's/TE's: This player has the speed to go the distance every time. His quick stride makes him go faster than he already is..

Adds a +1% bonus to speed and agility after making a gain for over 20+ yards.

Safety Spot- K/P's: This specialist is always in the right spot to takcle the returner should he break. THe safety spot vet abilitiy adds a +1% bonus to speed, agility, vision and tackling after he is the only person to beat..


why no replies
 
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