Yep. +1
monsterkill
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Originally posted by Kayoh
Originally posted by monsterkill
so your solution to 'too much offense' is to decrease sacks, lead receivers' routes better, and slow down the defense so they can put more points into strength/tackling.
My solution to "Too much offense" is to force the QB into making a decision so that we don't have those plays where he sits in a clean pocket for 30 seconds and then chucks it 70 yards down the field for a completion.
it would be silly to force a qb to throw it away or scramble when he isnt being pressured. dont need all this forced timing stuff, just make pass rush realistic. fewer sacks in the first second of the play, more sacks when the qb holds on to it for 5+ seconds.
the qb tactic for read progression would have to be set in the offensive AI input so it can be play specific, not as a global setting for the player
Originally posted by monsterkill
so your solution to 'too much offense' is to decrease sacks, lead receivers' routes better, and slow down the defense so they can put more points into strength/tackling.
My solution to "Too much offense" is to force the QB into making a decision so that we don't have those plays where he sits in a clean pocket for 30 seconds and then chucks it 70 yards down the field for a completion.
it would be silly to force a qb to throw it away or scramble when he isnt being pressured. dont need all this forced timing stuff, just make pass rush realistic. fewer sacks in the first second of the play, more sacks when the qb holds on to it for 5+ seconds.
the qb tactic for read progression would have to be set in the offensive AI input so it can be play specific, not as a global setting for the player
happylittletrees
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Originally posted by monsterkill
the qb tactic for read progression would have to be set in the offensive AI input so it can be play specific, not as a global setting for the player
I like this, I think it should be both, and it should involve a vision check for the qb
the qb tactic for read progression would have to be set in the offensive AI input so it can be play specific, not as a global setting for the player
I like this, I think it should be both, and it should involve a vision check for the qb
Kayoh
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Originally posted by monsterkill
Originally posted by Kayoh
Originally posted by monsterkill
so your solution to 'too much offense' is to decrease sacks, lead receivers' routes better, and slow down the defense so they can put more points into strength/tackling.
My solution to "Too much offense" is to force the QB into making a decision so that we don't have those plays where he sits in a clean pocket for 30 seconds and then chucks it 70 yards down the field for a completion.
it would be silly to force a qb to throw it away or scramble when he isnt being pressured. dont need all this forced timing stuff, just make pass rush realistic. fewer sacks in the first second of the play, more sacks when the qb holds on to it for 5+ seconds.
the qb tactic for read progression would have to be set in the offensive AI input so it can be play specific, not as a global setting for the player
I completely agree with your idea for the pass rush, and the only way to get that fixed is to make Bull Rush actually effective so people aren't selling out for boom/bust SPD+AGI builds. Your idea for Read Progression is cool, too. That way, on a Screen play, a QB wouldn't be stuck with Deep to Short and they would still do what the play entails.
Originally posted by Kayoh
Originally posted by monsterkill
so your solution to 'too much offense' is to decrease sacks, lead receivers' routes better, and slow down the defense so they can put more points into strength/tackling.
My solution to "Too much offense" is to force the QB into making a decision so that we don't have those plays where he sits in a clean pocket for 30 seconds and then chucks it 70 yards down the field for a completion.
it would be silly to force a qb to throw it away or scramble when he isnt being pressured. dont need all this forced timing stuff, just make pass rush realistic. fewer sacks in the first second of the play, more sacks when the qb holds on to it for 5+ seconds.
the qb tactic for read progression would have to be set in the offensive AI input so it can be play specific, not as a global setting for the player
I completely agree with your idea for the pass rush, and the only way to get that fixed is to make Bull Rush actually effective so people aren't selling out for boom/bust SPD+AGI builds. Your idea for Read Progression is cool, too. That way, on a Screen play, a QB wouldn't be stuck with Deep to Short and they would still do what the play entails.
+1 to the suggestion
Originally posted by monsterkill
it would be silly to force a qb to throw it away or scramble when he isnt being pressured. dont need all this forced timing stuff, just make pass rush realistic. fewer sacks in the first second of the play, more sacks when the qb holds on to it for 5+ seconds.
when the QB will take the correct steps, had go throw the progression. If he could not make a throw it should be harder to find another open receiver (since the receiver are past the moment in the route where they generate separation) - no late passes, more late sacks.
But I agree it should be one package
Originally posted by monsterkill
it would be silly to force a qb to throw it away or scramble when he isnt being pressured. dont need all this forced timing stuff, just make pass rush realistic. fewer sacks in the first second of the play, more sacks when the qb holds on to it for 5+ seconds.
when the QB will take the correct steps, had go throw the progression. If he could not make a throw it should be harder to find another open receiver (since the receiver are past the moment in the route where they generate separation) - no late passes, more late sacks.
But I agree it should be one package
As a D.C. here on GLB. I love the "Get Low" idea. That would be great. As far as the other stuff. I do not care to much for offense not my thing, BUT does make perfect sense.
I support 100%
+ on all accounts.
I support 100%
+ on all accounts.
Kayoh
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Get Low tackling would basically be a notch below Wrap-Up - extremely good chance of making the tackle, and a nearly impossible chance of forcing a fumble.
jedimster
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I like the timing passing.It would be good for a possession reciever.It is going a bit overboard some of the stats.I know our league has a 6000 yard passer.
bruiser 1234
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Originally posted by Kayoh
.
-Make Tackling and Strength more relevant to all defensive positions, not just defensive linemen.
Wow, did not expect that from you, all your defensive players will need to be reworked then Kayoh.
Like the suggestion a lot though
.
-Make Tackling and Strength more relevant to all defensive positions, not just defensive linemen.
Wow, did not expect that from you, all your defensive players will need to be reworked then Kayoh.
Like the suggestion a lot though
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