Bi-Modal Attributes: I dislike.
I just do not think it'll help things in anyway, shape or form.
Position-Specific and Size-Dependent Soft Caps:
Will hinder new players even more so. They won't know to constantly re-roll, based on:
SIZE as well as point spread. I've spent over 40 minutes to re-roll to get a player with solid 8's, if I was going to have to then spend time to also re-roll based on size it would entirely put me off of the game.
Position specific, will directly tell us what we need to have. If a LB has soft cap for speed at Y, which is higher than such and such has which is X, we know the LB needs higher speed and so on and so fourth. You basically force a cookie cutter build and do not make players more unique.
Customizable Special Ability Sets:
Could work. However, I would love to see teh ones listed in order and tier. I also disagree with making only 1 tree, I again think this would promote cookie cutter builds even more and make players less unique.
I just do not think it'll help things in anyway, shape or form.
Position-Specific and Size-Dependent Soft Caps:
Will hinder new players even more so. They won't know to constantly re-roll, based on:
SIZE as well as point spread. I've spent over 40 minutes to re-roll to get a player with solid 8's, if I was going to have to then spend time to also re-roll based on size it would entirely put me off of the game.
Position specific, will directly tell us what we need to have. If a LB has soft cap for speed at Y, which is higher than such and such has which is X, we know the LB needs higher speed and so on and so fourth. You basically force a cookie cutter build and do not make players more unique.
Customizable Special Ability Sets:
Could work. However, I would love to see teh ones listed in order and tier. I also disagree with making only 1 tree, I again think this would promote cookie cutter builds even more and make players less unique.