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Forum > Goal Line Blitz > So I took a look at the pro leagues
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If staff would just pretend to care I would be happy. But to anything GLB1 the only response is we are not going to do anything for it.

I have been a very loyal spender since 2008 with my purchases really increasing from 2010 until present to the tune of about $150 per month or close to it. I have decided that I am going to just burn the flex I have now instead of purchasing any more because truthfully, I am tired of hearing that nothing is going to be done and that the staff isn't even entertaining the thought of doing anything. I agree with most of the guys in that if this had been run better form the beginning, it could and would have been an absolute gold mine. Too many internal mistakes were made by the staff not to include a top staffer setting up an account just to troll the userbase. This could and should have been the cream of the crop when it came to a football sim. A shame it is dying a slow painful death.
 
gbororats
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Im not knocking what you are saying euchrid because it makes sense. We all know GLB is so far gone code wise that any minimal change that is attempted tends to throw something else off, even the most minor # or calculation... I personally get it as i am a logic programmer, ive been there before, and starting over is completely unrealistic. But i do know there are some changes that can happen that wont change the sim and i know you guys are looking into it, as far as contraction and such. Other things like shortening the build processes (but we get you guys dont want to support any issues that arise from it), or creating instant level 79's, again, the support issue is what cant be handled. I'm saying support like bugs, and things that affect peoples flex/money those types of things. We get it.


 
Dub J
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Originally posted by Spread-em offense
a top staffer setting up an account just to troll the userbase.


Look, if Bort offered you the same amount of money he did me you would have done the same thing. I feel good about my work here.




 
SteveMax58
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Originally posted by gbororats
i guess im still just trying to figure out why they dont give us a reason anymore to spend money here


I hear ya....idiots like me are just waiting for a good reason.

Here's the same list of "things they can do without touching the actual spaghetti code for the sim engine" to make idiots like me spend more money and breathe a little life into the game for at least 5-10 seasons.

1. Insta-79 - this needs to happen in some form, if for no other reason, then to prevent the bad competition of teams quitting or gutting because they cant fill the dam roster. I think the consensus is to have some restrictions/penalty/cost to going all the way to 79 rather than an arbitrary "entry point" (e.g. such as L60).

2. Reduce roster sizes - no tradeoffs currently in how you structure your team. You can be good at everything. Consensus (which I just made up) seems to be about 45.

3. Remove Big I (because its stupid), and add some other formations - maybe some hate on this one but honestly the game is boring watching everybody run the exact same Big I plays because...well, because they are the safest plays to run with the highest reward. Just remove it if you cant fix the pathing logic to make it what it really is...a short yardage formation (in Professional football anyway).

4. Change the cost model so dots are cheap & everybody makes more of them - More dots = more full rosters = more competition. Make it an option if you want...like 25 flex dots (with 25/boost) but zero recycle. Sound crazy? Just watch how many people make entire teams & need to buy up more flex by plateau (which could be an infinitely faster process if you implement item #1).

5. Condense the Pro Leagues...maybe - If you did 2 or more of the above, I'd honestly question whether you need to condense the Pro Leagues. You can do it anyway and make Reg Pro better (worst case scenario), but you might be surprised at how quickly teams get started back up & the Pro leagues fill in if you did (for instance) # 1 and #4.
 
Novus
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Originally posted by euchrid
When you put it that way, it does make us sound pretty dumb.

I guess I would just point out that the people actually running a business base their decisions on slightly more information than some web traffic stats someone posted in a forum thread. Or, following your metaphor, I suspect that the person that owns the goose and actually gets to see the eggs has a better idea of their makeup (and the goose's overall health) than the person who reads about eggs on a website.


Not gonna argue with you, Euchrid, because it will be a waste of both your time and mine. Bort is the guy I'd really need to have this discussion with, but he's clearly moved on from GLB1.

And that's the problem.
 
pelland
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Originally posted by SteveMax58
I hear ya....idiots like me are just waiting for a good reason.

Here's the same list of "things they can do without touching the actual spaghetti code for the sim engine" to make idiots like me spend more money and breathe a little life into the game for at least 5-10 seasons.

1. Insta-79 - this needs to happen in some form, if for no other reason, then to prevent the bad competition of teams quitting or gutting because they cant fill the dam roster. I think the consensus is to have some restrictions/penalty/cost to going all the way to 79 rather than an arbitrary "entry point" (e.g. such as L60).

2. Reduce roster sizes - no tradeoffs currently in how you structure your team. You can be good at everything. Consensus (which I just made up) seems to be about 45.

3. Remove Big I (because its stupid), and add some other formations - maybe some hate on this one but honestly the game is boring watching everybody run the exact same Big I plays because...well, because they are the safest plays to run with the highest reward. Just remove it if you cant fix the pathing logic to make it what it really is...a short yardage formation (in Professional football anyway).

4. Change the cost model so dots are cheap & everybody makes more of them - More dots = more full rosters = more competition. Make it an option if you want...like 25 flex dots (with 25/boost) but zero recycle. Sound crazy? Just watch how many people make entire teams & need to buy up more flex by plateau (which could be an infinitely faster process if you implement item #1).

5. Condense the Pro Leagues...maybe - If you did 2 or more of the above, I'd honestly question whether you need to condense the Pro Leagues. You can do it anyway and make Reg Pro better (worst case scenario), but you might be surprised at how quickly teams get started back up & the Pro leagues fill in if you did (for instance) # 1 and #4.


 
Tomcic
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Originally posted by SteveMax58


3. Remove Big I (because its stupid), and add some other formations - maybe some hate on this one but honestly the game is boring watching everybody run the exact same Big I plays because...well, because they are the safest plays to run with the highest reward. Just remove it if you cant fix the pathing logic to make it what it really is...a short yardage formation (in Professional football anyway).

.


let's add the wishbone, fllexbone, spread trips etc. Ntgt, as exciting as this sounds... it won't happen anytime soon and most likely never. First worry about re energizing the userbase then go into details like new plays, ai stuff. What i just want to see is an increase in fumbles. We see guys rushing over 400 times in WL, but fumbling only under 5 times, compared to QBs and their turnovers. Increase the fumble chance based on formation used and then an extra increase on specific archetype, dot placement and right personal etc.
 
xp0
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Originally posted by SteveMax58


1. Insta-79 - this needs to happen in some form, if for no other reason, then to prevent the bad competition of teams quitting or gutting because they cant fill the dam roster. I think the consensus is to have some restrictions/penalty/cost to going all the way to 79 rather than an arbitrary "entry point" (e.g. such as L60).



I think the sim is strong as it is, even if it is static.

I like this 79er idea, but it probably would kill the lower leagues. Maybe there aren't that many niche, leveling teams (outside farm teams) that actually like the imbalance of lower leagues?

I wouldn't mind paying a premium flex amount (+10%?) for an instant-level dot based off the virtual player builder for whichever level dot I was finally satisfied with. This rather than waiting until a year later to realize I'm not good enough for WL...AGAIN.



Maybe cheaper refunds to help flex go farther, 20% loss? GLB is still a business, not a charity, but is the playing value/update and support levels declining enough to justify a refund upgrade?
 
Dub J
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Originally posted by SteveMax58

3. Remove Big I (because its stupid), and add some other formations - maybe some hate on this one but honestly the game is boring watching everybody run the exact same Big I plays because...well, because they are the safest plays to run with the highest reward. Just remove it if you cant fix the pathing logic to make it what it really is...a short yardage formation (in Professional football anyway).






 
haole
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Originally posted by xp0
I think the sim is strong as it is, even if it is static.

I like this 79er idea, but it probably would kill the lower leagues. Maybe there aren't that many niche, leveling teams (outside farm teams) that actually like the imbalance of lower leagues?

I wouldn't mind paying a premium flex amount (+10%?) for an instant-level dot based off the virtual player builder for whichever level dot I was finally satisfied with. This rather than waiting until a year later to realize I'm not good enough for WL...AGAIN.



Maybe cheaper refunds to help flex go farther, 20% loss? GLB is still a business, not a charity, but is the playing value/update and support levels declining enough to justify a refund upgrade?


I understand the "kill the lower leagues" argument if you have a robust userbase. However, at this point, it's silly to not even consider the idea of Insta-somethings.

I would think Insta-Day 200 dots would be a good start, two more seasons of finishing. This gives you credibility to the "Pro" leagues and at least lets you start building the league structure back up from somewhere. It's a complete catastrophe right now. Maybe penalize these dots only at the end by letting you only "Finish" them by boosting to 76 or something.

I'm pretty sure none of the insta-builds are something I would ever be interested in just because the powers that be have stated that it's "ridiculous" to think they would charge any less for that. So fuck that, I'll just keep building them all regular.
Edited by haole on Jan 29, 2015 00:45:42
 
DarkRogue
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Originally posted by Tomcic
let's add the wishbone, fllexbone, spread trips etc. Ntgt, as exciting as this sounds... it won't happen anytime soon and most likely never. First worry about re energizing the userbase then go into details like new plays, ai stuff. What i just want to see is an increase in fumbles. We see guys rushing over 400 times in WL, but fumbling only under 5 times, compared to QBs and their turnovers. Increase the fumble chance based on formation used and then an extra increase on specific archetype, dot placement and right personal etc.


Really offenses fumble a good amount so I totally disagree with this. If anything the problem is that the defense seems to rarely recover them. At the WL the turnover rate is already pretty damn high.
 
Jeebuz
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They've already verified they are not working on GLB1 right now. Basically, you can say whatever you want, but since it's not currently making them money (their own fault) it's on the back burner. Just expect a slow drawn out drowning and roll with it.
 
SteveMax58
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Originally posted by xp0
I think the sim is strong as it is, even if it is static.

I like this 79er idea, but it probably would kill the lower leagues. Maybe there aren't that many niche, leveling teams (outside farm teams) that actually like the imbalance of lower leagues?

I wouldn't mind paying a premium flex amount (+10%?) for an instant-level dot based off the virtual player builder for whichever level dot I was finally satisfied with. This rather than waiting until a year later to realize I'm not good enough for WL...AGAIN.



Maybe cheaper refunds to help flex go farther, 20% loss? GLB is still a business, not a charity, but is the playing value/update and support levels declining enough to justify a refund upgrade?


On the "Insta-79 killing the lower leagues" point....I agree it will kill them off. And tbh, good riddance. The game has always been balanced for the top tier of the game with small bandaids put in the lower levels to try & make them appear to be more "realistic", because the build process makes unnatural 1-dimensional players at those levels (at least if you're building for WL). But those bandaids aren't very well refined, which is why you see better passing in Rookie than you do in University. We'd be better off making everything below Semi-Pro (or even Reg Pro) into a D-League where noobs can learn the game or pace themselves on their build (if they prefer that). Only issue there is, you really need to make CPU dots better (or league-appropriate) skill-wise to reflect what a decently built dot at that age level would look like. I think that would be doable enough if one wanted to make the effort.

On the cheaper dots piece....my argument has always been that people have more fun when they have more dots in this game. It isn't like anybody says "gee...I can only keep up with 4 dots because its so time-consuming". No...they have a certain amount of expendable income they are able/willing to put aside for games like GLB and other games they might play. My contention is that they would in fact make as many dots as their expendable income allows, which in turn will increase their enjoyment of GLB. And a higher level of enjoyment in GLB will in turn will be more likely to steal the dollars away from any other sources of entertainment they might otherwise spend their money on. At worst case for GLB's business...its a wash. At best case, it steals money from other forms of entertainment for people inclined to play this kind of game.
 
SteveMax58
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Originally posted by Tomcic
let's add the wishbone, fllexbone, spread trips etc. Ntgt, as exciting as this sounds... it won't happen anytime soon and most likely never. First worry about re energizing the userbase then go into details like new plays, ai stuff. What i just want to see is an increase in fumbles. We see guys rushing over 400 times in WL, but fumbling only under 5 times, compared to QBs and their turnovers. Increase the fumble chance based on formation used and then an extra increase on specific archetype, dot placement and right personal etc.


I agree on all counts here. Fumbles are not high enough but I would say that its also possible its a metagame issue that might fix itself with reduced roster sizes & removing the most over used running formation, which can heavily penalize a defense for missing 1 tackle (so we don't take more risks by having more FF players in general).
 
DarkRogue
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Originally posted by SteveMax58
I agree on all counts here. Fumbles are not high enough but I would say that its also possible its a metagame issue that might fix itself with reduced roster sizes & removing the most over used running formation, which can heavily penalize a defense for missing 1 tackle (so we don't take more risks by having more FF players in general).


Fumbles are just fine, you see games in WL where there are 5-6 fumbles by one team where the other backs have well north of 90+ strength and carrying. It's just that there aren't a ton of people with fumble forcing dots and you have to sacrifice speed to really get it where you'll consistently get forced fumbles. Everyone likes to use the NFL as a measuring stick...

http://www.nfl.com/stats/categorystats?tabSeq=2&season=2014&seasonType=REG&role=OPP&d-447263-n=1&d-447263-o=2&d-447263-p=1&conference=ALL&defensiveStatisticCategory=GAME_STATS&d-447263-s=FUMBLES_TOTAL

http://glb.warriorgeneral.com/game/team_stats.pl?league_id=280&conference_id=0&stat=defense&sort=fumbles_forced&playoffs=0

You guys are dead wrong about the amount of Forced Fumbles being an issue.
 
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