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Forum > Goal Line Blitz > CASE STUDY: The INTERCEPTION RATE IN GLB IS BROKEN AND NEEDS TO BE FIXED
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bhall43
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Pass Block olinemen are just average quality linemen. Worst mistake I ever made using that arch.
 
Longhornfan1024
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Sorry for breaking the game, guys.
 
skibodragula
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B i disagree as that arch needs a team built around it. Just an oline pass arch won't do, gotta be system with it
 
jdbolick
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Originally posted by The Avenger
And people think 65 confidence on QB's is enough to stop morale spirals?

It has nothing to do with confidence. Guys with 90+ confidence still suffer those turnover cascades. Actually it doesn't even appear related to morale, as a QB throwing three interceptions in a handful of pass attempts can still have 80+ morale.
 
jdbolick
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Originally posted by Dr. E
On the flip side, few teams trying to pass as their primary offense are using Pass Blocking Archetype O line for the entire line, which of course allows more hurries/sacks and I"m sure other situations where the pass quality is reduced allowing for a higher interception rate.

Why do you constantly argue with people who actually know things about this game when you've been a constant failure who posted about how he was going to make the WL and revolutionize it only to give up after you repeatedly failed to make it out of Pro? Pass archetype OL absolutely do not pass block better than run archetypes. It seems obvious that they should, but they don't. A pass archetype OL with tons of agility and the Max Protect VA doesn't function any better statistically in terms of hurries and sacks allowed per pass attempt than a well built run block archetype.
 
bhall43
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Originally posted by skibodragula
B i disagree as that arch needs a team built around it. Just an oline pass arch won't do, gotta be system with it


Completely overrated. The only reason people think it is needed is for the Max Protect VA which is arguably useless as hell. In the end you end up making less solid run blockers without favored Get Low skills and wasting otherwise valuable VA's. All I run is systems man. I don't pluck guys from FA here and there.

Originally posted by jdbolick

Pass archetype OL absolutely do not pass block better than run archetypes. It seems obvious that they should, but they don't. A pass archetype OL with tons of agility and the Max Protect VA doesn't function any better statistically in terms of hurries and sacks allowed per pass attempt than a well built run block archetype.


Pretty much this. The only thing you need to account for is the agility to override Tech Man. Which provides you to go all in on strength and be a great run and pass blocker at the same time.
 
fogie55
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another example of how the game is broken overall due to being coded for prime performance at WL level only.

if any kind of adjustments is made so there are fewer INTs at WL level, there will be zero INTs ever at anything below the Pro levels--or 75% of the leagues.

 
reddogrw
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Originally posted by bhall43
Originally posted by skibodragula

B i disagree as that arch needs a team built around it. Just an oline pass arch won't do, gotta be system with it


Completely overrated. The only reason people think it is needed is for the Max Protect VA which is arguably useless as hell. In the end you end up making less solid run blockers without favored Get Low skills and wasting otherwise valuable VA's. All I run is systems man. I don't pluck guys from FA here and there.

Originally posted by jdbolick


Pass archetype OL absolutely do not pass block better than run archetypes. It seems obvious that they should, but they don't. A pass archetype OL with tons of agility and the Max Protect VA doesn't function any better statistically in terms of hurries and sacks allowed per pass attempt than a well built run block archetype.


Pretty much this. The only thing you need to account for is the agility to override Tech Man. Which provides you to go all in on strength and be a great run and pass blocker at the same time.


so maybe ok at LT with the pass blocker archetype and that's about it?
 
reddogrw
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Originally posted by fogie55
another example of how the game is broken overall due to being coded for prime performance at WL level only.

if any kind of adjustments is made so there are fewer INTs at WL level, there will be zero INTs ever at anything below the Pro levels--or 75% of the leagues.



how would you have it be coded? understanding the limited capabilities of Bort, what level should he code it for?

Day 0 players
Day 40
Day 80
Day 120
Day 160
Day 200
Day 240
Day 280+ (5 seasons at this level, just 1 at all the others)

now, if Bort COULD modify for each level, then that would be great - he already buffs passing at lower levels
 
AlBarsch
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um, defensive dots that specialize in INT SHOULD make INTs... what needs to happen is for WR to counter with more possession skills...

for every action there is an equal and opposite reaction
 
SteveMax58
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Originally posted by reddogrw


now, if Bort COULD modify for each level, then that would be great - he already buffs passing at lower levels


I thought I recalled rookie/peewee was the only level he made any special nerfs/buffs for. Mainly to make peewee more playable.

The levels above Rookie are still hard to watch. It would be nice if he had a base % for each level for things (INT, Catch, PQ, FF, etc.) that he could have tweaked to make the game more interesting at those levels. Probly gamespeed as well.
 
DarkRogue
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Originally posted by The Avenger
And people think 65 confidence on QB's is enough to stop morale spirals?


I had a QB a couple seasons back with 90 confidence in WL and he'd still have those 8-9 int games. I'm pretty sure confidence is mostly broken and doesn't do shit to reduce ints.
 
reddogrw
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Originally posted by AlBarsch
um, defensive dots that specialize in INT SHOULD make INTs... what needs to happen is for WR to counter with more possession skills...

for every action there is an equal and opposite reaction


the problem is those same CB's, with 60 tackling and little strength can tackle well with the right VA's - perhaps if penalized more on the tackling end they would have to build more balanced
 
reddogrw
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Originally posted by DarkRogue
Originally posted by The Avenger

And people think 65 confidence on QB's is enough to stop morale spirals?


I had a QB a couple seasons back with 90 confidence in WL and he'd still have those 8-9 int games. I'm pretty sure confidence is mostly broken and doesn't do shit to reduce ints.


it is - test server stuff proved that out
 
NorDoor
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INT CBs shouldn't be able to tackle anything.But whatever.Polk High had a World League Defensive MVP INT Cb last season and we'll have another one this season.Go with the flow.
 
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