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Forum > Goal Line Blitz > CASE STUDY: The INTERCEPTION RATE IN GLB IS BROKEN AND NEEDS TO BE FIXED
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WiSeIVIaN
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Originally posted by Longhornfan1024
Sorry for breaking the game, guys.


LOL
 
jdbolick
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Originally posted by WiSeIVIaN
Borts whole idea that CBs should 4 majors so they can cover multiple recievers while WRs should get 5 so they can't be too good, undoubtedly contributes to this problem.

Actually when the initial archetypes were proposed, WRs had 4 majors. I'm the one who talked them into changing it and that was the correct decision. Those archetypes have been that way for a long time now, right? And you don't think interceptions have been a huge problem until recently, right? So obviously you can't suggest that archetypes have caused the problem.
 
WiSeIVIaN
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Originally posted by fogie55
another example of how the game is broken overall due to being coded for prime performance at WL level only.

if any kind of adjustments is made so there are fewer INTs at WL level, there will be zero INTs ever at anything below the Pro levels--or 75% of the leagues.



I hate to be THAT guy, but this game is about the end-game. You spend 1 season per dot at each lower level, and 5 seasons at plateau. Dots are all half-made and wacky through the minors due to the player building process. Catching is one of the last thing put on CBs, so ya I don't think your L40 CB with 15 catching and no +% AE or SAs should be getting picks. Sorry bro.

I'd be fine with bort tuning them up at lower levels before plateau, but I am already asking to see the tooth fairy in this thread. Asking for minors stuff too would mean I'm asking for the tooth fairy to come to my house and gift me a space ship...
 
bhall43
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Originally posted by jdbolick

Actually when the initial archetypes were proposed, WRs had 4 majors. I'm the one who talked them into changing it and that was the correct decision. Those archetypes have been that way for a long time now, right? And you don't think interceptions have been a huge problem until recently, right? So obviously you can't suggest that archetypes have caused the problem.


No wr's broke tackles after the new builds hit plateau. The last set of tackle breakers were part of the old building scheme.
 
jdbolick
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Archetypes were introduced four years ago. You're thinking about the extra SPs with accelerated leveling. And even then you're still wrong about that being due to builds instead of changes in Bort's sim code.
 
bhall43
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I know I'm not wrong because I've actually seen the old builds in the current sim. I know you are 100% wrong though.
 
WiSeIVIaN
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Originally posted by jdbolick

Actually when the initial archetypes were proposed, WRs had 4 majors. I'm the one who talked them into changing it and that was the correct decision. Those archetypes have been that way for a long time now, right? And you don't think interceptions have been a huge problem until recently, right? So obviously you can't suggest that archetypes have caused the problem.


They've been a big problem for maybe 5-6 seasons imo (as more and more INT dots have hit plateau). The problem is with each season more top INT builds hit plateau, and as we shift further and further towards optimal in the current meta with how INTs are set up, we are crowding out the passing game. WL teams currently run 59% of the time and that number will and should continue to go up as-is.

I haven't made a thread about it until yesterday, that is correct, but that doesn't mean I only yesterday realized INTs are crazy. Rather yesterday I started looking at some WL stats and it showed just how crazy they are, and the impact that they are clearly having on how GLB is played against even competition at pleatau.

As far as the WR thing goes, they have been in a weakish spot for awhile tbph.
 
Bane
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Originally posted by jdbolick

Actually when the initial archetypes were proposed, WRs had 4 majors. I'm the one who talked them into changing it and that was the correct decision. Those archetypes have been that way for a long time now, right? And you don't think interceptions have been a huge problem until recently, right? So obviously you can't suggest that archetypes have caused the problem.


you should have also talked them into making the position 200flex dots
 
aaasahi
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Originally posted by WiSeIVIaN
They've been a big problem for maybe 5-6 seasons imo (as more and more INT dots have hit plateau). The problem is with each season more top INT builds hit plateau, and as we shift further and further towards optimal in the current meta with how INTs are set up, we are crowding out the passing game. WL teams currently run 59% of the time and that number will and should continue to go up as-is.


Run %:
1. Total Pass Play/Total O play = 35.26%
2. Total Pass Play/Total O play (Excluding full running team) = 37.40%
3. Total Pass Play/Total O play (Including sack number) = 37.46%
4. Total Pass Play/Total O play (Including sack number, excluding full running team) = 39.43%

Really surprised at this number.
 
Bane
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Originally posted by aaasahi

4. Total Pass Play/Total O play (Including sack number, excluding full running team) = 39.43%

Really surprised at this number.


yea that don't seem so bad, 40% pass 60% run. Good way to build an offense. Run it as much as you can, pass when you just have to.

Not a good way to get people to build 300flex WR's though, not when you have 4-6 of them on a team sharing targets PLUS the receiving backs and TE's.
 
DarkRogue
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Originally posted by Bane
yea that don't seem so bad, 40% pass 60% run. Good way to build an offense. Run it as much as you can, pass when you just have to.

Not a good way to get people to build 300flex WR's though, not when you have 4-6 of them on a team sharing targets PLUS the receiving backs and TE's.


What makes it worse is passing to WRs is already shit all the way to plateau.
 
bhall43
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Earth Historicals and Rush Hour throw the numbers a little bit. There isn't a team in WL that doesn't rush the ball but there are 2 that don't pass.
 
psi
fur eel
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CONCLUSION

fixurbilds
 
jdbolick
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Originally posted by WiSeIVIaN
They've been a big problem for maybe 5-6 seasons imo (as more and more INT dots have hit plateau). The problem is with each season more top INT builds hit plateau, and as we shift further and further towards optimal in the current meta with how INTs are set up, we are crowding out the passing game.

The problem is where the sim stopped changing. There were periods of time earlier in GLB when CBs had ~70 catching, but then interceptions became hard to come by and people stopped. Then the code changed to make interceptions easier and people went back to building CBs with catching. I agree that interceptions are currently too common, but Bort has washed his hands of this game.
 
lemdog
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Originally posted by bhall43
Earth Historicals and Rush Hour throw the numbers a little bit. There isn't a team in WL that doesn't rush the ball but there are 2 that don't pass.


I would think hood is most balanced with 58%\42% and a 9td/4int
 
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