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jdbolick
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Originally posted by snakes22
2nd I will stick with my statement that closing speed is essential for a STOP

Nobody really cares if you're wrong, but don't share wrong information publicly. This isn't the only time you've given out bad advice and I had to correct it. You now have proof that Closing Speed sucks for STOPs. Not conjecture, not speculation, not guesswork. Proof. It was only active for a small fraction of the play and the bonus it gave was minimal. Do whatever you want with your own dots but don't tell other people things you now know to be wrong.
 
snakes22
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Originally posted by jdbolick

Nobody really cares if you're wrong, but don't share wrong information publicly. This isn't the only time you've given out bad advice and I had to correct it. You now have proof that Closing Speed sucks for STOPs. Not conjecture, not speculation, not guesswork. Proof. It was only active for a small fraction of the play and the bonus it gave was minimal. Do whatever you want with your own dots but don't tell other people things you now know to be wrong.


Wrong? It what way.. A STOP's job is to chase down the ball carrier and you're trying to say closing speed which not only closes the gap quicker but also gives a bonus to forcing fumbles is wrong?

My dot just made a game winning play in his first ever game with closing speed and you're saying its wrong.. lol

These are my opinions and anyone who takes mine or JD's or anyone's opinions as fact is a fool. Do your own research and I'll take on your team anytime you'd like

 
jdbolick
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Originally posted by snakes22
Wrong? It what way.. A STOP's job is to chase down the ball carrier and you're trying to say closing speed which not only closes the gap quicker but also gives a bonus to forcing fumbles is wrong?

Originally posted by Sellars
No way, FF is the main reason your making this dot to begin with. That being said im using both on my next gunner. CS shuts off within 6 yards also so it really doesn't effect FF's but it will help get into position.


Again, you've been given proof that the speed bonus from Closing Speed only activates for a very, very short time on STOPs and that the bonus it gives to speed is tiny. Obviously you're frustrated about yet again knowing less than I do about the game, but that's no excuse to be stubborn and give out bad advice. Remember, not only did you advocate spending the SPs/EQ to get Closing Speed, but you actually said it was better for a STOP than Head Hunter: http://goallineblitz.com/game/forum_thread.pl?thread_id=5087911&page=2#47430672 You have no credibility left on this subject. Walk away.
 
jdbolick
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And just to reiterate, the bonus from closing speed gains you less than a yard of distance for the coverage unit. So you're really going to spend a lot of skill points and/or AEQ/CEQ for less than a yard per return?
 
snakes22
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A speed gain at the most crucial time.. Oh it's so bad jd
 
jdbolick
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A very tiny speed gain that only turns on once the returner has the ball and then cuts off before the tackle attempt.
 
snakes22
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Originally posted by jdbolick
A very tiny speed gain that only turns on once the returner has the ball and then cuts off before the tackle attempt.


no one is right or wrong it is a matter of preference.. go find someone else to troll
 
jdbolick
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MileHighShoes
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Originally posted by snakes22
no one is right or wrong it is a matter of preference.. go find someone else to troll


Ehhh... he makes a better point than you do.
GLB isn't a game of absolutes, I'll give you that, but there is a finite number of SP's, AEQ, and BT's to spend on a dot. For the gain you get from CS compared to the cost of it, it doesn't seem worth the expense. Especially when compared to SA's that provide larger bonuses to the kind of thing you are trying to accomplish as a STOP.

Head hunter
Quick Cut/Change Direction
Monster Hit/Big Hit
Shed Blocks
Diving Tackle

I would take all of the above SA's before I considered closing speed for a STOP, simply because I believe the SA's above to provide more relative value for a FF Gunner.

Yes, we get it. Closing speed does do something. But is that something more or less important than the things the above SA's do? Does it necessitate the 30 or 60 BT expense to get it as a bonus SA? Or is it better than one of the above as a bonus SA? Is it worth the AEQ or CEQ spent on it rather than on something else? Even the SP expenditure alone, if you were to take it to 8 with SP's, that costs 20 SP's, you could probably just add those 20 SP's to speed after you would've normally capped it and see a better increase in performance as a STOP.
 
Theo Wizzago
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And I'll back JD (and MHS) up on this as well. It's not that you won't get ANY benefit from having closing speed.... but as MHS says, there's simply too many other better SA's available for STOPS than closing speed.
 
Time Trial
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I think the answer is that the opportunity cost of putting points into closing speed is not worth the investment. It isn't that it isn't doing anything, it just isn't doing anything of value. You would be better off getting Monster Hit to 16 before investing in closing speed. The diminishing returns will still be of greater value than closing speed on an FF gunner.

Use those SPs to increase speed, agility, jumping, tackling, strength, wrap up tackle, diving tackle, monster hit, big hit, head hunter, first step, or change direction.

The opportunity cost of chosing closing speed over the other available options is too high for the limited benefit.
 
jdbolick
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The answer is not to argue with me because I know what I'm talking about.
 
Darkstrand
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I think you should take a look at current top gunners and see if they often make diving tackles. If so you should radically increase your jumping #
 
Darkstrand
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as far as SAs that cost 24 points to stop the returning 1 extra yard that not bad deal. IF you have 10 of those for 240 XP you'll be stopping most returners at negative yards.
 
Time Trial
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Originally posted by Darkstrand
as far as SAs that cost 24 points to stop the returning 1 extra yard that not bad deal. IF you have 10 of those for 240 XP you'll be stopping most returners at negative yards.


wat
 
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