Originally posted by Time Trial
I think the answer is that the opportunity cost of putting points into closing speed is not worth the investment. It isn't that it isn't doing anything, it just isn't doing anything of value. You would be better off getting Monster Hit to 16 before investing in closing speed. The diminishing returns will still be of greater value than closing speed on an FF gunner.
Use those SPs to increase speed, agility, jumping, tackling, strength, wrap up tackle, diving tackle, monster hit, big hit, head hunter, first step, or change direction.
The opportunity cost of chosing closing speed over the other available options is too high for the limited benefit.
So if I cut 3 points off of speed and 3 off of agility, that will save me at least 30 SP's, right? (investing at 5 cap only) I think closing speed will make up for that loss..
CS will always be a part of my formula as well as everything else
I think the answer is that the opportunity cost of putting points into closing speed is not worth the investment. It isn't that it isn't doing anything, it just isn't doing anything of value. You would be better off getting Monster Hit to 16 before investing in closing speed. The diminishing returns will still be of greater value than closing speed on an FF gunner.
Use those SPs to increase speed, agility, jumping, tackling, strength, wrap up tackle, diving tackle, monster hit, big hit, head hunter, first step, or change direction.
The opportunity cost of chosing closing speed over the other available options is too high for the limited benefit.
So if I cut 3 points off of speed and 3 off of agility, that will save me at least 30 SP's, right? (investing at 5 cap only) I think closing speed will make up for that loss..
CS will always be a part of my formula as well as everything else