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markm6770
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Yello1.... do you agree these scores seem "realistic". Would you be happy if the scores league wide looked like this?

40-21
31-21
26-35
34-26
38-37
23-26
48-20
20-34
40-32
20-24
37-0
19-23
62-38
20-44

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That is 14 of the 16 games from week #5 in the World League, where build quality and coordination are more consistent.

Sort out the leagues so that they are more competitive and the final scores will fix themselves.

If my team loses to poorly built and terribly coordinated team based on a coin flip, I'm out of here.


 
yello1
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Originally posted by markm6770
Yello1.... do you agree these scores seem "realistic". Would you be happy if the scores league wide looked like this?

40-21
31-21
26-35
34-26
38-37
23-26
48-20
20-34
40-32
20-24
37-0
19-23
62-38
20-44

---------------------------------------------------------------------------------------------------

That is 14 of the 16 games from week #5 in the World League, where build quality and coordination are more consistent.

Sort out the leagues so that they are more competitive and the final scores will fix themselves.

If my team loses to poorly built and terribly coordinated team based on a coin flip, I'm out of here.




Well the 62 is tiny bit too high, but yes those would be in the range of a good "sim".

As for balancing the leagues more, yes thats good too.

But the range of attribute performance is still and issue, as is the dumb droid dots as opposed to a more intelligent adjustment system.

It should be physically impossible to have the dot disparity that exists now. 60 to 160 should be an incremental set of changes, not cub scout to pro bowler.

 
yello1
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Originally posted by beenlurken
It does not say "American Pro Football".


Okay been seriously, think it through a bit.

What league forum are we in?
 
beenlurken
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Originally posted by yello1
Originally posted by beenlurken

It does not say "American Pro Football".


Okay been seriously, think it through a bit.

What league forum are we in?


You seriously think about it for a sec...

There is Pro (ie Professional) level of basically any sport/game. We are currently in a Pro level dotball forum.
Edited by beenlurken on Jul 10, 2012 20:30:47
 
yello1
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Originally posted by beenlurken
You seriously think about it for a sec...

There is Pro (ie Professional) level of basically any sport/game. We are currently in a Pro level dotball forum.


Pro Level American Football Simulation

its laughable to pretend that its anything else.

If its not simulating the NFL, what other American Football sport with salaries and leagues is simulating?

And which one of THEM has all the "features" in GLB that makes GLB a good simulation?

SIMULATION is the key word here.

If he just wants to make it Rollerball 2000 then remove the words simulation and American Football and then we can make up whatever crap we feel like.

Till then the expectation of the customer is that he will be playing something that is trying very hard to be a good simulation of the NFL and in the lower leagues college ball etc.

 
Jughead
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Originally posted by yello1
...Till then the expectation of the customer is that he will be playing something that is trying very hard to be a good simulation of the NFL and in the lower leagues college ball etc.


TBH...I have to disagree with you.

Sure we as customers all expect a good football simulation.

But on the flip side expecting the competition to be comparable in final score to what YOU believe is disingenuous.

This is also a game of survival of the fittest - whether it be talent, tactics, or philosophy - if yer getting blown out on the scoreboard...you make changes if you want it to stop.

Evaluate builds....Study WL film on defenses to copycat... Self analyze yer offense to see what plays work...actually devote more than a dot to invest into the special team VA.

Don't nerf the competition because you don't like the final score.
 
markm6770
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Originally posted by yello1

But the range of attribute performance is still and issue, as is the dumb droid dots as opposed to a more intelligent adjustment system.

It should be physically impossible to have the dot disparity that exists now. 60 to 160 should be an incremental set of changes, not cub scout to pro bowler.


60 is only 37% of 160.

Larry Allen once bench pressed 700 pounds. http://www.criticalbench.com/pro-athletes-bench-press.htm

If Larry Allen has 160 strength, your 60 strength player would only be capable of benching 259 one time. According to the same linked article, this puts that player in the Michael Jordan/Tom Brady range. Still athletic, but not nearly as powerful.

Now suppose that Michael Jordan or Tom Brady were bull rushing Larry Allen. How ugly do you think that would be? Sure they could run around him, but we're measurung strength here.

If you do not like 60 attribute players competing with 160 attribute players, you do have a few options...

1) Don't put the lower attribute player in a position to take on higher attribute players (coordinating).
2) Don't sign the lower attribute player (more selective recruiting).
3) Request demotion and play in leagues where lower attributes are the norm.

What you absolutely can not do is devalue the sacrifices Larry Allen made to get 160 strength for the sake of a closer final score. The moment that pro bowler Larry Allen is unable to pancake a bull rushing Tom Brady is the day the sim is officially FUBAR.





 
evileyez
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thankfully the sim is going the other way in that dots can actually do stuff in most instances.

they tried that psuedo extremes nerf last season and it was universally detested
 
beenlurken
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Originally posted by evileyez
thankfully the sim is going the other way in that dots can actually do stuff in most instances.

they tried that psuedo extremes nerf last season and it was universally detested


Last season was yellos favorite season to date.
 
yello1
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Originally posted by markm6770
60 is only 37% of 160.

Larry Allen once bench pressed 700 pounds. http://www.criticalbench.com/pro-athletes-bench-press.htm

If Larry Allen has 160 strength, your 60 strength player would only be capable of benching 259 one time. According to the same linked article, this puts that player in the Michael Jordan/Tom Brady range. Still athletic, but not nearly as powerful.

Now suppose that Michael Jordan or Tom Brady were bull rushing Larry Allen. How ugly do you think that would be? Sure they could run around him, but we're measurung strength here.

If you do not like 60 attribute players competing with 160 attribute players, you do have a few options...

1) Don't put the lower attribute player in a position to take on higher attribute players (coordinating).
2) Don't sign the lower attribute player (more selective recruiting).
3) Request demotion and play in leagues where lower attributes are the norm.

What you absolutely can not do is devalue the sacrifices Larry Allen made to get 160 strength for the sake of a closer final score. The moment that pro bowler Larry Allen is unable to pancake a bull rushing Tom Brady is the day the sim is officially FUBAR.







Thats the logic that makes the game a mess.

The point is that Larry Allen's strength should be compared to that of other NFL players, not high school cheerleaders.

So you do not go 60 is 37% yadda yadda

You treat 60* as your baseline, the weakest non-kicking football player on an NFL field. How many pounds does Terrel Owens bench press, thats 60, for example. Then put Larry Allen at 170. Run the range in between THOSE stats.

Same same for all stats.

As for Allen v Brady, that should be more skill and size based. Tom Brady ain't weak. But he is much lighter and not skilled in blocking/rushing. So he should suffer from that and get pancaked regardless of his strength.

* Or whatever. You could make it 48 since some receivers might just soft cap it once.
Edited by yello1 on Jul 11, 2012 16:57:46
 
yello1
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Originally posted by beenlurken
Last season was yellos favorite season to date.


If it had not been so buggy/skewed , yeah maybe so.

This one is really not bad except for the return of the FF lunacy.

There are still other issues that need tweaking. But its getting better. The run pass balancing is better now.
Edited by yello1 on Jul 11, 2012 16:55:55
Edited by yello1 on Jul 11, 2012 16:55:43
 
markm6770
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Originally posted by yello1
You treat 60* as your baseline, the weakest non-kicking football player on an NFL field. How many pounds does Terrel Owens bench press, thats 60, for example. Then put Larry Allen at 170. Run the range in between THOSE stats.


I think the minimum strength possible at player creation is 8. Unfortunately that is your baseline. And a player with 8 strength should be a girl scout.

Substandard dots should be substandard. The building process is the same for all of us. Learn what works and run with it.



 
yello1
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Originally posted by markm6770
I think the minimum strength possible at player creation is 8. Unfortunately that is your baseline. And a player with 8 strength should be a girl scout.

Substandard dots should be substandard. The building process is the same for all of us. Learn what works and run with it.





Build system shouldnt let an 8 strength exist outside of the kickers locker area.

You can not have a simulation that lets impossible situations exist. Thats not a simulation. Thats feaeires and wizards fantasy crap.
 
MorsDraconis
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nm
Edited by MorsDraconis on Jul 12, 2012 07:02:57
 
markm6770
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Originally posted by yello1
Build system shouldnt let an 8 strength exist outside of the kickers locker area.

You can not have a simulation that lets impossible situations exist. Thats not a simulation. Thats feaeires and wizards fantasy crap.


MMORPG. The "RPG" part stands for "role playing game." The whole idea behind an RPG is to give the user the flexibility to build how they see fit. If I want to build a cocky "spaghetti-armed" wide receiver with 160 speed, 100 agility, and 90 confidence... I can..... but I'll have to sacrifice somewhere (such as strength). I'll have plenty of swagger and handily win the 40 yard dash and cone drills.... but I'm going to get punked in the weight room. It's a trade off.

If having 8 strength is unrealistic (which it is), I guess I need to invest a few of those skill points I get into strength, huh?

Bottom line Yello1... this is a math based game and we all get the same building system. If you want more competitive scores, you gotta field a more competitive team (or find an environment where your team is more evenly matched). It works in the world league (as previously posted scores attest to).



 
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