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Forum > Test Server Discussion > Test Server Discussions > Passing Game Mechanics Test Results-Discussion Thread
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Adderfist
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fuck all... this is ridiculous. *throws hands in the air and gives up trying to understand or make sense of this*


Honestly. EQ? Can't see it? Where's the % EQ listed?

Streaky? ... wow

Tactics are not listed and different between players (from what I've seen)


One word guys.. One word.


Pathetic
 
Joebarber
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Originally posted by Adderfist
fuck all... this is ridiculous. *throws hands in the air and gives up trying to understand or make sense of this*


Honestly. EQ? Can't see it? Where's the % EQ listed?

Streaky? ... wow

Tactics are not listed and different between players (from what I've seen)


One word guys.. One word.


Pathetic


I was going with Worthless but can see your point
 
bug03
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Anger for the sake of Anger?
 
Joebarber
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Originally posted by bug03
Anger for the sake of Anger?


not really, read the last two pages
 
darncat
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Originally posted by darkenrahl_17
No what I am saying is that a receiver that is faster(140) and has lower catching(50-60), can outperform a receiver that is a little slower(110-120) with higher catching(90) if he has the VA's and AEQ stacked to assist that, and the other receiver with the higher catching does not. Just the thought that the VA and AEQ stacks are impacting the game tremendously, rather than being supplemental.

After rereading what you quoted from me, I did not explain that the one receiver hypothetically has the VA/AEQ stack and the other did not.


i don't see a problem with this-
the 120 90 guy can just stack his VAs and AEQ and the he catches better then the 140 50 guy, right?
so whats the problem?
 
darncat
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Originally posted by islander1
Maybe not, but the chase/attack angles these safeties are making are absolutely horrid. They are playing like linebackers, not safeties.


this i have noticed too often.
not ever ever, but too often
 
tonnyrat
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Testing is about to get a lot more specific in the coming days. Guys will have their own teams which means access to tactics and builds.
 
Joebarber
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Originally posted by tonnyrat
Testing is about to get a lot more specific in the coming days. Guys will have their own teams which means access to tactics and builds.




Hopefully it will be a little more transparent...
 
maizenhops
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Originally posted by Enkidu98
What part of _when I was doing test_ was confusing for you?

If they are using eq now its actually stupid for the reason that is being discussed. You can;t see the EQ in the text file.

MUCH easier to just set the attributes at the desired number. If you add equipment, you make it hard for everyone else to see the true build.


except when you just set the attribute you are setting the base attribute...faster than buying equipment, but does not exactly give accurate results because of VAs modified by base attributes
 
Joebarber
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Originally posted by HopSlam
Originally posted by Enkidu98

What part of _when I was doing test_ was confusing for you?

If they are using eq now its actually stupid for the reason that is being discussed. You can;t see the EQ in the text file.

MUCH easier to just set the attributes at the desired number. If you add equipment, you make it hard for everyone else to see the true build.


except when you just set the attribute you are setting the base attribute...faster than buying equipment, but does not exactly give accurate results because of VAs modified by base attributes


yeah I wasn't going to bring that detail up, but since you did, lol
 
Enkidu98
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Per Bort previously, the attribute amount for VA's takes the full attribute value, so Attribute Value + Equipment + VA's that add to that attribute is used.
 
Joebarber
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Originally posted by Enkidu98
Per Bort previously, the attribute amount for VA's takes the full attribute value, so Attribute Value + Equipment + VA's that add to that attribute is used.


The point we are making is that a VA like Track Star is only affected by your base attributes. So having your base as 130 instead of 90+40 is gonna throw shit off.
 
Enkidu98
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Track stars ONLY affect is increasing an attribute. Its not something you can really 'test' and its not necessary to account for it in the tests.

If this is the hinge point of your argument you're on pretty weak ground.

Using your own figures.

If you are presuming Track Star of 15.
Base Speed of 90.
Equipment of 40.

Your speed is: 90 + (90 * .045) + 40 = 134.05

Setting your attribute at 134.05 is exactly the same thing as track star has no other effects and there is ABSOLUTELY no reason to worry about it in the testing. Its only affect is to increase your speed. Thats it. If you increase the speed by setting speed higher, you get the same results.

The +%'s are based on the aggregate attribute value, not the base. So it doesn't matter if you are giving the players VA's like Track Star or adding on their equipment.

Just set the value to the value you want represented.

And also then happens to display appropriately and people thus don;t need to see what equipment set up is used, what VA's were used, etc.

_IF_ Track Star was more than just a 0.3% bump per level of the VA, say if Track Star not only included an attribute enhancement but ALSO added a % boost to performing an action as well THEN it would be important to account for it in the builds to ensure the test was valid.
 
Joebarber
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I see what you are saying, but that's not what is going on.
Since this is what we have to go on http://goallineblitz.com/game/forum_thread.pl?thread_id=3781377

Judging from the builds we have seen not only are they using attribute VAs, but things like Streaky (WTF)

 
monsterkill
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Originally posted by Joebarber
but things like Streaky (WTF)



 
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