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darkenrahl_17
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This thread is to discuss the results of the Passing Game Mechanics Testing that is ongoing at this time.

Results found here http://goallineblitz.com/game/forum_thread.pl?thread_id=4314227

This test will run for most of Season 18, and I will update the results as they become available.
 
tragula
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First replay I look at :
http://test.goallineblitz.com/game/replay.pl?game_id=3020&pbp_id=649878

I am all forward making passing game much harder. But the QB must be able to read the defense, in the replay there were two open receivers (HB, WR3) but he choose to go into triple coverage
 
Enkidu98
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My suggestion on Test when I was there was to create a 'final check' when a throwing decisions was made.

So, When the QB makes his throw decision, instead of throwing, one final check is made.

A cone, the size of which is determined by the QB's Vision, is created, centered on the final receiving target. At this point, the QB determines if there are any better receiving targets in the same cone. With weight given to wide open players not distance, though on 3rd downs, perhaps there should be a judgment based on how close the nearest defender is and how close the receiver is to the down line. EG, could the receiver make the down line before being tackled.

Also, Perhaps folks 'outside' of the cone who are wide open, should also have a final 'I'm Open' chance with a tough vision check for the QB to see.

In this way, we don;t give the QB's the automatic best target, but they also aren't throwing into 2-3 DB coverage schemes etc. and it simulates the QB being able to do more than just focus on a single target at a time.
 
Firenze
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Originally posted by tragula
First replay I look at :
http://test.goallineblitz.com/game/replay.pl?game_id=3020&pbp_id=649878

I am all forward making passing game much harder. But the QB must be able to read the defense, in the replay there were two open receivers (HB, WR3) but he choose to go into triple coverage


The WR wasn't covered at the time the ball was thrown. The problem is that all the defenders home in on the ball automatically as soon as it has been thrown, making it look like a throw into triple coverage.
 
Mightyhalo
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Originally posted by Firenze
The WR wasn't covered at the time the ball was thrown. The problem is that all the defenders home in on the ball automatically as soon as it has been thrown, making it look like a throw into triple coverage.


Yeah and they actually start moving towards the intended receiver with super human reaction time before the pass has even left the QB's arm.
 
bhall43
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GLB continues pushing super speed builds as the only viable WR option.
 
darkenrahl_17
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Originally posted by Enkidu98
My suggestion on Test when I was there was to create a 'final check' when a throwing decisions was made.

So, When the QB makes his throw decision, instead of throwing, one final check is made.

A cone, the size of which is determined by the QB's Vision, is created, centered on the final receiving target. At this point, the QB determines if there are any better receiving targets in the same cone. With weight given to wide open players not distance, though on 3rd downs, perhaps there should be a judgment based on how close the nearest defender is and how close the receiver is to the down line. EG, could the receiver make the down line before being tackled.

Also, Perhaps folks 'outside' of the cone who are wide open, should also have a final 'I'm Open' chance with a tough vision check for the QB to see.

In this way, we don;t give the QB's the automatic best target, but they also aren't throwing into 2-3 DB coverage schemes etc. and it simulates the QB being able to do more than just focus on a single target at a time.


This is actually being worked on as well, a cone that will be in the Vision range of the QB on all his progressions. I don't believe it is active yet in the Test sim, but is part of the plan to test this season.
 
darkenrahl_17
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Originally posted by bhall43
GLB continues pushing super speed builds as the only viable WR option.


This is part of the test as well. This is in relation to making Catching more important and not able to be made up for just on +% Catch Ball AEQ and VA's.

As it is now, a 140 Speed 50 Catching WR is better than a 120 Speed 90 Catching WR if the first one has the AEQ and VA's, and it should not be that way.
 
tragula
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Originally posted by Firenze
The WR wasn't covered at the time the ball was thrown. The problem is that all the defenders home in on the ball automatically as soon as it has been thrown, making it look like a throw into triple coverage.


This is true for the CB and SS. The FS was in a zone and the QB throw the pass directly toward that zone. Indeed the deflection was by the FS (who didn't need to sprint to get into position, if that make GLB sense)
 
jamz
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Originally posted by darkenrahl_17
Originally posted by bhall43

GLB continues pushing super speed builds as the only viable WR option.


This is part of the test as well. This is in relation to making Catching more important and not able to be made up for just on +% Catch Ball AEQ and VA's.

As it is now, a 140 Speed 50 Catching WR is better than a 120 Speed 90 Catching WR if the first one has the AEQ and VA's, and it should not be that way.


I don't want GLB to tell me how I should be building, I want GLB to make it viable to build a number of ways.

Each way having a cost/benefit scenario, excel in one area, while faultering in another.
 
tragula
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Originally posted by jamz
I don't want GLB to tell me how I should be building, I want GLB to make it viable to build a number of ways.

Each way having a cost/benefit scenario, excel in one area, while faultering in another.



Some builds should be a total fail, like a LB that cannot tackle, a WR that cannot catch a DE that has strength of a fly and a QB that have a vision of a 2006 Rex Grossman.
Edited by tragula on Sep 29, 2010 15:04:14
 
jamz
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Originally posted by tragula
Originally posted by jamz

I don't want GLB to tell me how I should be building, I want GLB to make it viable to build a number of ways.

Each way having a cost/benefit scenario, excel in one area, while faultering in another.



Some builds should be a total fail, like a LB that cannot tackle, a WR that cannot catch a DE that has strength of a fly and a QB that have a vision of a 2006 Rex Grossman.


Agree'd but I'm not going to sit here and have someone tell me that 120 90 should be better, just because.
 
darkenrahl_17
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I should clarify then......The 140/50 makes more catches(drops less) than the 120/90 because of the strength of the AEQ and VA's for catching bonuses. The Catching attribute is being looked at see if we can make that more important than the AEQ and VA's which should be bonuses, not staples of WR.

The point is not dictate how to build, but to instead make the attributes work for what they are intended and the AEQ/VA's be more supplemental rather than overpowering in situations like the one I listed above.

A 140/50 would still be viable in breaking open and I imagine on deep routes, etc....but it would balance the catching to be more indicative of the build.
 
Adderfist
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CB's are reacting WAY to fast to Cuts and Passes thrown.
 
Deathblade
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Originally posted by darkenrahl_17
.The 140/50 makes more catches(drops less) than the 120/90 because of the strength of the AEQ and VA's for catching bonuses.


This doesn't even make sense.

Are you suggesting that 160% of 50 is more than 160% of 90? I'm confused.
Edited by Deathblade on Sep 29, 2010 19:01:23
 
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