Originally posted by TJ Spikes
Fwiw, I'd prefer 4 seasons of growth. High school is 4 years, college is 4 years. GLB should be 4 "years" IMHO. Growing is the fun part for dot builders. Plateau is the fun part for coordinators.
Under the past system, start to finish was 416 actual days.
Under the plan Sluggy laid out 3 seasons would be 156 days and 4 seasons would be 205.
At 205 days that would be conveniently about half the past, IMHO a good compromise between builders, coordinators those who do both. That's also a lot of time for tweaking builds within what I would consider to be fixable. (otherwise retire & rebuild) The shorter time to find out something isn't working helps new players be less frustrated, I feel.
One important note on the plans that I think should be clarified concerns game XP. The plan, for convenience i believe, lists the varying XP by season but in the past XP for games was based on the players current level. I feel that it is important to continue to be based on player level so if games are missed early, the player can still make up the XP and hit the cap of 48,000.
Also the option of boosting at creation or not boosting should be preserved with the ability to still get to 30 boosts if one doesn't boost before season 1 starts. It gives variation in builds strategies.
Lord help me....I'm starting to get back into this game...