User Pass
Home Sign Up Contact Log In
Forum > FAQ's, Player Guides and Newbie Help > Wise's Public Offense Consulting Q&A Thread
Page:
 
Link
 
Originally posted by Gambler75
Random nonsense bot is throwing down accusations now. Wise's Public Crime actually sounds like a solid team name though.


 
ProRobber
offline
Link
 
Originally posted by Emma Johnson
Wise's Public Crime I am very interested in this, hope to see an answer that interests me here.

Originally posted by TJ Spikes
Sounds like he got caught mooning someone outside the Waffle House again.

I was thinking public intoxication, but public indecency also works


Edited by ProRobber on Mar 21, 2023 11:08:50
 
Bash E. Bull
offline
Link
 
Sometimes I see teams that have a pRB on the field during a passing play call a play that targets the pRB first and then they are just screwed because the QB is going to stand there for a day and a half waiting for him to get near his route point before he even considers looking to another read and by that time its far too late. There is one team in our age tier that has been doing that non-stop for 6 season and I'm wondering if they will ever figure that out.

The beans I'm spilling involves 3rd and long plays. Unless your QB settings are extreme to open man, the QB is going to want to find a receiver for 1st down yardage, and if the first read DOES NOT even get to the sticks you QB is going to wait until his whole route finishes before moving to the next read though he will never throw that first read the ball. That's a wrench giving up that little piece of info.
 
Bash E. Bull
offline
Link
 
EDIT: I misspoke, the QB will throw the first read the ball if he gets pressured enough and feels he has to get rid of it, even to that first read if his route never gets to the sticks. However, if its short of the first down that's not accomplishing much anyhow...
 
WiSeIVIaN
online
Link
 
I regularly target players on 3rd down that are a couple yards short of the first down marker. Not much of an issue if you are on 100 open man and the guy has some level of separation, in my experience.


Obviously you shouldn't target the flat as a first read in general, especially with a phb in there, and especially on 3rd and long.
 
WiSeIVIaN
online
Link
 
Today's unsolicated advice: You use too many plays and you should use less plays...


The average competitive WL game averages about 76 plays/game one each side. Take out the average 3 punts a game and you're left with 73 plays.

1st + 2nd down is going to be around 75% of those plays, and 3rd/4th is going to be around 25% of those plays.

That means 1st + 2nd will average 55 plays/game
And 3rd+4th (going for it) will average 18 plays/game

There are so many people out there that have like 40+ plays that can trigger on 1st/2nd down when you only get 55 plays a game. wtf?

There are so many people who have a bunch of plays in each of 3rd and long, 3rd and medium, 3rd and short, 4th and short, where you are only getting a handful of instances for each of those packages to trigger.

Imho an EXPANSIVE RNG playbook is....
10 rush plays TOTAL on 1st+2nd down packages
10 pass plays TOTAL on 1st + 2nd down packages
4-5 3rd and LONG plays
2-3 3rd and MEDIUM plays
2-3 3rd and SHORT plays
1-2 4th and SHORT plays

====

And honestly for a playoff game or if you truly want to exert your will on a gameplan rather than leaving fate up to RNG...
15 combined run+pass 1st+2nd down plays is fine (leaning however you distribute your run/pass offense)
3 3rd and LONG plays
2 3rd and MEDIUM plays
1 3rd and SHORT play
1 4th and SHORT play

Since with the minimal set-up I outlined above, you're still going to average 3.7 plays/game on your 1st/2nd down plays, and 2.6 plays/game on the 3rd/4th down plays...

====


But what do I know, I'm just the guy who's on pace to have the WL's #1 offense for the 3rd season in a row. Probably best to ignore me and use every play that exists in your AI...
Edited by WiSeIVIaN on Apr 11, 2023 10:56:40
 
TJ Spikes
offline
Link
 
Originally posted by WiSeIVIaN
. Probably best to use every play that exists in your AI.


TL;dr

Noted

 
mikemart
offline
Link
 
Whats the advice when it comes to deciding which formations to use? I generally just picked plays I think would work and trimmed down what got poor results but I noticed in some situations I would only use a formation for 1 play or only have running or passing plays out of a specific formation. I don't like the idea of a DC scouting me and just seeing that they can tailor a play for a specific formation if they know whats coming.

I was thinking of starting a fresh playbook and specifically looking at 3 or 4 formations to run plays from to make it a little bit more difficult to game plan against but I don't know if I'm over thinking an ineffective strategy or just pigeonholing myself too much.
 
WiSeIVIaN
online
Link
 
Originally posted by mikemart
Whats the advice when it comes to deciding which formations to use? I generally just picked plays I think would work and trimmed down what got poor results but I noticed in some situations I would only use a formation for 1 play or only have running or passing plays out of a specific formation. I don't like the idea of a DC scouting me and just seeing that they can tailor a play for a specific formation if they know whats coming.

I was thinking of starting a fresh playbook and specifically looking at 3 or 4 formations to run plays from to make it a little bit more difficult to game plan against but I don't know if I'm over thinking an ineffective strategy or just pigeonholing myself too much.


Cool my first question in this thread (possibly ever if you remove the trolling and Theo trying to take over my thread).

So generally, DAI's are fucking massive. A DC basically needs...
-Plays for every single formation
-In each formation, different plays for multiple combinations of tagged personnel
-And for each combination of formation and tagged personnel, multiple downs/distances (especially when it comes to 3rd/4th down, but some are differentiating calls on 2nd down base don distance as well).
-Also just to mention, every defensive play has to be manually designed or adjusted.

This is to say, if we give an OAI a complexity of 10, DAI's (if well made) have a complexity of 10x10x10= 1000.

This means while I can scout+adjust a full offensive gameplan in 20-30 minutes including self-scouting and opponent scouting, you are talking multiple hours on the low end to do a full scout on defense. Nexill who at one point (and possibly still) one of the best in the biz, would do like 4-6 hour playoff gameplans to adjust his DAI in WL. So unless we are talking about specifically short yardage, there just aren't enough hours in a day nor cares in the world for any DC to truly scout and alter their gameplan in a meaningful way for anything other than WL playoff games and maybe Natty Pro championships.

=====================

As an OC, you are basically wasting time trying to confuse someone that's afk and not paying attention, and whom would have to try so hard to radically adjust their gameplan every game that it's not worth their time.

This is why the number one flaw most OC's have is using WAY too many plays, as if running plays 1x a game is keeping the afk DC honest or somehow improving your scoring. You need to use the same play more than 8 times in a game for GLB to even include a repeat play penalty that gives defenders a vision bonus...

=====================

Generally, your personnel are going to give away your intentions way more than your formation. If you have singleback with a bTE and pHB, DC's are going to trigger run defense plays, regardless of it you have never ran out of singleback in your entire life. The majority of your strategy (if trying to trick DC's) should be anti-tagging using custom positions to force a certain defensive formation personnel.

There are a lot of garbage plays in GLB, I encourage you to use any that fit your personnel and let you attack the defense in a certain way. Very often, DC's will have certain formations they are better at defending and certain formations they are worse at defending, so being able to consider attacking from any formation is definitely helpful.

==================

Follow-up questions welcome if you have any.
 
WiSeIVIaN
online
Link
 
Also noting, my general feelings on "formation strength" in way way way too general of terms.... I tend to use everything except 5-wide at least a little though.

S-tier: Big-I, Goalline, Singleback
A-tier: I-Form, Singleback Big
B-tier: Singleback Trips, Strong-I
C-tier: Weak-I, Spread, Shotgun
D-tier: Pro Set
F-tier: 5-wide
 
Kenshinzen
online
Link
 
Big I, SB big & Trips
 
reddogrw
HOOD
offline
Link
 
Originally posted by WiSeIVIaN
Today's unsolicated advice: You use too many plays and you should use less plays...


The average competitive WL game averages about 76 plays/game one each side. Take out the average 3 punts a game and you're left with 73 plays.

1st + 2nd down is going to be around 75% of those plays, and 3rd/4th is going to be around 25% of those plays.

That means 1st + 2nd will average 55 plays/game
And 3rd+4th (going for it) will average 18 plays/game

There are so many people out there that have like 40+ plays that can trigger on 1st/2nd down when you only get 55 plays a game. wtf?

There are so many people who have a bunch of plays in each of 3rd and long, 3rd and medium, 3rd and short, 4th and short, where you are only getting a handful of instances for each of those packages to trigger.

Imho an EXPANSIVE RNG playbook is....
10 rush plays TOTAL on 1st+2nd down packages
10 pass plays TOTAL on 1st + 2nd down packages
4-5 3rd and LONG plays
2-3 3rd and MEDIUM plays
2-3 3rd and SHORT plays
1-2 4th and SHORT plays

====

And honestly for a playoff game or if you truly want to exert your will on a gameplan rather than leaving fate up to RNG...
15 combined run+pass 1st+2nd down plays is fine (leaning however you distribute your run/pass offense)
3 3rd and LONG plays
2 3rd and MEDIUM plays
1 3rd and SHORT play
1 4th and SHORT play

Since with the minimal set-up I outlined above, you're still going to average 3.7 plays/game on your 1st/2nd down plays, and 2.6 plays/game on the 3rd/4th down plays...

====


But what do I know, I'm just the guy who's on pace to have the WL's #1 offense for the 3rd season in a row. Probably best to ignore me and use every play that exists in your AI...


fewer
 
WiSeIVIaN
online
Link
 
Originally posted by reddogrw
fewer


I didn't know Stannis played dotball.
 
mikemart
offline
Link
 
Thanks, your answer actually helped out more than expected since I also DC for my team. My playbook is already pretty slim thanks to the old OC private forum where I checked out the thread on what packages to have. It was an old post but I figured the logic remained consistent with the game not getting updated for like a decade.

Is there any specific reason for the 5 wide hate?
 
Kenshinzen
online
Link
 
Yes. Everyone knows you're going to pass and usually this doesn't end well in WL level.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.