Originally posted by mikemart
Thanks, your answer actually helped out more than expected since I also DC for my team. My playbook is already pretty slim thanks to the old OC private forum where I checked out the thread on what packages to have. It was an old post but I figured the logic remained consistent with the game not getting updated for like a decade.
Is there any specific reason for the 5 wide hate?
So it depends on the league you're in, and the personnel, but generally...
1. DC's tend to have a dedicated blitz package that's hard to block if you don't have olinemen designed for pass blocking a little more than the general top level oline (more speed+vision), given they can overload a side so if your tackle doesn't take the outside player or your opposite side guard can't pick him up, you have a lot of insta-pressure situations.
2. People build WR's like shit, so many 5'8 155 spd WR's everywhere that do nothing in competitive games
3. TE/FB/RB tend to have better routes and better built players
4. Even if you had great WR's, many top level teams only have 4wr or 5wr total on their roster, so any prolonged 5W use is gonna make peeps pretty tired
5. The QB in shotgun itself kinda sucks in this game since it gives the defenders easier pass rush angles from the start of the snap to go unblocked on outside blitz. Only really beneficial if you have a slow QB that can't complete his drop before throwing the ball (which is why I recommend 50/50 min spd/agi on all QB's)
There are plays that can work, but the defense knows 1000% you're passing, and the sim was ultimately left in a spot where passing is kinda hard, and passing when they know you are passing is also pretty hard, especially if you don't have good pass protection.
if you wanna go live on crack island, make a team with 10 WR's, and 90 spd / 80 vision onlinemen, then go 5 wide every play. If not, I generally don't recommend.
Thanks, your answer actually helped out more than expected since I also DC for my team. My playbook is already pretty slim thanks to the old OC private forum where I checked out the thread on what packages to have. It was an old post but I figured the logic remained consistent with the game not getting updated for like a decade.
Is there any specific reason for the 5 wide hate?
So it depends on the league you're in, and the personnel, but generally...
1. DC's tend to have a dedicated blitz package that's hard to block if you don't have olinemen designed for pass blocking a little more than the general top level oline (more speed+vision), given they can overload a side so if your tackle doesn't take the outside player or your opposite side guard can't pick him up, you have a lot of insta-pressure situations.
2. People build WR's like shit, so many 5'8 155 spd WR's everywhere that do nothing in competitive games
3. TE/FB/RB tend to have better routes and better built players
4. Even if you had great WR's, many top level teams only have 4wr or 5wr total on their roster, so any prolonged 5W use is gonna make peeps pretty tired
5. The QB in shotgun itself kinda sucks in this game since it gives the defenders easier pass rush angles from the start of the snap to go unblocked on outside blitz. Only really beneficial if you have a slow QB that can't complete his drop before throwing the ball (which is why I recommend 50/50 min spd/agi on all QB's)
There are plays that can work, but the defense knows 1000% you're passing, and the sim was ultimately left in a spot where passing is kinda hard, and passing when they know you are passing is also pretty hard, especially if you don't have good pass protection.
if you wanna go live on crack island, make a team with 10 WR's, and 90 spd / 80 vision onlinemen, then go 5 wide every play. If not, I generally don't recommend.