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Forum > FAQ's, Player Guides and Newbie Help > Wise's Public Offense Consulting Q&A Thread
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reddogrw
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Originally posted by WiSeIVIaN
Why do we feel that Throwing is a "need as much as possible, gimmi 160+" magic number, while confidence is a "need 90 max for playoffs" number that doesn't provide returns above it? Feels like an illogical dogma created by the peeps playing dotball making wild assumptions that "if max speed is optimal, max throwing must be optimal too"...

The test server was an anecdotal hell-hole, and lets not pretend hazyone made anything close to the best dots in glb before he got fired...


I was just pointing out options for people

it is easier to add 30 confidence with HOAC rather than take confidence from 60-90 - you can use that extra SP elsewhere and still get high confidence if you want

you can go into the playoffs with (before VA's)
160+ throwing
100+ vision
90+ strength
65+ conf

then you can choose your options
add +30 to conf? no problem
add 7.5 to vision? no problem
can add +8 or whatever to throwing
can put 15 into Quick Release
15 into Hail Mary

or any of the other VA's that were discussed in that thread that was made about them

at the end of the day it still seems to matter most what the OC decides to do with the QB as well as how good the receivers are at Juke / CF
 
WiSeIVIaN
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Originally posted by reddogrw
I was just pointing out options for people

it is easier to add 30 confidence with HOAC rather than take confidence from 60-90 - you can use that extra SP elsewhere and still get high confidence if you want


My point is, there is utility in 80-90 confidence that becomes 110-120 in the playoffs.

 
Kenshinzen
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thank you both for your input.
 
Theo Wizzago
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Qb's in a nutshell;

Throwing; Why do people take it to 160 and higher? Simple. Because they take Strength on Linemen to 160 or higher and speed on Receivers and EHB's to 160 and higher. Therefore it MUST be the optimum number... right? Maybe. Before you decide on that though, consider the OTHER factors in Qb success;
A.) How far do you want to throw the ball and how often? Longer passes need more skill.. so higher throwing and strength (and vision and agility and and and and).
B.) How important is accuracy? The lower the throwing skill, the more likely your throws won't be on time/on target as often. WR's set to creative route running and other such things can help with this... so can higher QB skills.
C.) How good are your receivers? Catching and Vision... Jumping and Carrying and Strength... Speed and Agility. If you're dealing with non-World Class receivers then you're gonna need extra Qb skills.
D.) How good is OC? No matter what their ego says, they all have styles and they all have certain needs at various offensive positions... without which, they're just another speed bump on the field. Great OC's adapt to their rosters. Good one's make the rosters adapt to them (AKA, build from scratch).

Confidence; What's the best number? Simple. It's the number needed because of the way the rest of your team is built. A Qb with an O-line that only gives him time to have one or two looks NEEDS high confidence because, without it, he's gonna get rattled (hurries and sacks) a lot and make LOTS of bad throws because of that. If his receivers are always dropping balls, not running accurate routes, or not seeing the ball to win the catch attempt rolls/battles then he's gonna need a LOT of confidence to make great throws, get over bad results, and deal with the INT's he's gonna throw.

Build the QB to the offense. Pocket works fine. Deep works fine. As long as O-line can block, receivers can route and catch, and OC doesn't mind adjusting to what they have... not complain about what they don't.
Edited by Theo Wizzago on Feb 28, 2023 14:12:48
 
AirMcMVP
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If I haven't logged into the game in like...60...seasons, what should I do now?
 
slughead42
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Originally posted by AirMcMVP
If I haven't logged into the game in like...60...seasons, what should I do now?


get to modding, son, you've got some catching up to do!
 
WiSeIVIaN
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Originally posted by AirMcMVP
If I haven't logged into the game in like...60...seasons, what should I do now?


Come to peace with the fact that glb now resembles planet if the apes in the distant future, and everyone has forgotten 90% of dotball knowledge that once existed.
 
Theo Wizzago
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Originally posted by AirMcMVP
If I haven't logged into the game in like...60...seasons, what should I do now?


Welcome back, Kotter.
 
Dr. E
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Just to kick in my 2 cents. I once experimented with low vision. The results, (1) I could force the qb to run more often. (2) Getting the check down I wanted was about the same. (3) The magical pass quality didn't seem to be hurt any, receivers were still making catches, but (4) lot more interceptions.
 
madmal
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Originally posted by AirMcMVP
If I haven't logged into the game in like...60...seasons, what should I do now?


Build some rookie players for the Sea Wasps Org for S98.

 
Theo Wizzago
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Originally posted by Dr. E
Just to kick in my 2 cents. I once experimented with low vision. The results, (1) I could force the qb to run more often. (2) Getting the check down I wanted was about the same. (3) The magical pass quality didn't seem to be hurt any, receivers were still making catches, but (4) lot more interceptions.


To add to this, I worked with a low Confidence QB once and can offer this insight. If not hurried and allowed time to find an open receiver he was about the same as most QB's. But... if he felt any pressure, his throws had a greater tendency to be listed as 'bad', or, if not listed as 'bad', still not on target and INT's were more likely because of that. Generally speaking his completion % was always lower than our other starter which had decent confidence. Where was the extra SP's not spent on confidence? He did have a much higher Agility than the other QB so I guessed it went there... likely thinking it improved throwing mechanics, therefore improved accuracy... which is likely true but that accuracy takes a hit when your throws, altered by a 'hurry' or perceived threat, lose accuracy due to low confidence. That's my 2 centavos anyways. I could be wrong but I'm taking Bort at his word... more or less.
 
TJ Spikes
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At what level do you start paying attention to builds that you might want to recruit for your teams?

 
Theo Wizzago
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Originally posted by TJ Spikes
At what level do you start paying attention to builds that you might want to recruit for your teams?



Hopefully never. Truth. You hope when you start the team out on it's journey that everyone that signs on board will be there in the end. That nobody will miss boosts or boost early... and build top quality dots you can count on to drag yourselves into WL (or top Casual). But life is life. Sh*t happens and things break down. That's about when you start 'looking around' and hoping.
Edited by Theo Wizzago on Mar 13, 2023 13:26:40
 
TJ Spikes
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Originally posted by Theo Wizzago
Hopefully never. Truth. You hope when you start the team out on it's journey that everyone that signs on board will be there in the end. That nobody will miss boosts or boost early... and build top quality dots you can count on to drag yourselves into WL (or top Casual). But life is life. Sh*t happens and things break down. That's about when you start 'looking around' and hoping.


I can't argue with that, so I'll rephrase it.

About what level can you start to tell a dot's current production will translate to Pro+ level production?


 
Theo Wizzago
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Originally posted by TJ Spikes
I can't argue with that, so I'll rephrase it.

About what level can you start to tell a dot's current production will translate to Pro+ level production?




For me that around the Multi-training switch to Light training for BT's.... around age 165ish. At that time I know if I nailed the build or missed it. Once you switch over, you're just polishing off secondary skills so you're not gonna be making any more HUGE changes to the primary skills. ALG's will carry the load from here mostly and those can be calculated out. Until that point, I'm kinda locked in to the build plan and nailing numbers so I don't do much math from 2nd season to that point. Start (1st season) is when I do my most math... then when it's time to make the switch in training I'll calculate out my BT needs and reckon the switch day. At that time, I kinda know if I missed it or I hit it.
 
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