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sunder B
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Originally posted by Sonic
If your ever using VA numbers to hit a target, you’ve fallen short.


I just don't see the investment in multi training it for more than another point or two after hitting the 8:1 cap. I have never had a WL Dot, but 157-161 speed (with track star) has been plenty in CasPro for our teams. Obviously defenses there are very limited, so that's probably why we can get by with it.

I would rather drop speed from. Multi training and then get something else useful in my multi train. Once speed is at around 85-86, I will multi catching, agility, vision, and carrying, for several seasons. I like carrying as it helps with both KLs and I feel it is useful for more catching in stride without that SA. May be one of those superstitions from that other thread

Edited by sunder B on Jan 18, 2022 06:52:49
 
RyanCane26
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Originally posted by sunder B
I just don't see the investment in multi training it for more than another point or two after hitting the 8:1 cap. I have never had a WL Dot, but 157-161 speed (with track star) has been plenty in CasPro for our teams. Obviously defenses there are very limited, so that's why we can get by with it.

I would rather drop speed from. Multi training and then get something else useful in my multi train. Once speed is at around 85-86, I will multi catching, agility, vision, and carrying, for several seasons. I like carrying as it helps with both KLs and I feel it is useful for more catching in stride without that SA. May be one of those superstitions from that other thread



How high are you taking carrying?
 
reddogrw
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Originally posted by Bash E. Bull
This. I personally like Juke with QF VA. IMO its worth it to have an AEq in Juke for a WR, but not in any other SA.


Catch Fake and FS as well
 
sunder B
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Originally posted by RyanCane26
How high are you taking carrying?


depending on how efficient I remain with the build (bad habit of paying attention to standings in middle of the build and not sticking to the long term plan), usually 70-75

Basically I have been shooting for the following which includes track star to get speed to 160

160 speed
89-90 agility
89-90 catching (not including soft hands)
70-75 vision
70-75 carrying
 
reddogrw
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Originally posted by sunder B
depending on how efficient I remain with the build (bad habit of paying attention to standings in middle of the build and not sticking to the long term plan), usually 70-75

Basically I have been shooting for the following which includes track star to get speed to 160

160 speed
89-90 agility
89-90 catching (not including soft hands)
70-75 vision
70-75 carrying


that's......a lot of vision and carrying, and low agility
 
psi
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Originally posted by Bash E. Bull
I once saw a WR with 168 vision and you'd have thought he had 200 speed and a million agility when he was cutting around the field. He'd cut 3 times in one movement towards the middle of the field and then instantly juke back to the sideline and stuff. It was crazy. Then he'd get caught up to quickly because his speed was actually 110 (total). My point is that vision probably does more than most people would assume.


see now this is the kind of thing that is exciting from a dot building perspective. even having a regular built WR with 155-160 speed but otherwise going extremely high in vision (100 natural?). sacrifice carrying and jumping, maybe even some catching, and live with the consequences - you can't really break the mold if you only do it half-assed. we're 90 seasons into a game with a lot of very intelligent people contributing to today's norms, but this mad scientist shit isn't attempted on the same scale. the few people who experiment seem to keep it to themselves.

i build mostly returners and i've completely abandoned vision. going higher in agility and carrying makes the fakes still fire enough and you have room to go higher in strength and see a lot more broken tackles than the archetypical returner gets. it doesn't seem to meaningfully help 'hit the right holes' or anything (returns are unpredictable chaos of held/broken blocks changing the landscape by the second).

but because a WR has to do so much shit and Vision seems baked into a lot of things they do, could be fun to try really high vision
 
Dr. E
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How much of an impact do you think carry has on knock loose?



Originally posted by sunder B
depending on how efficient I remain with the build (bad habit of paying attention to standings in middle of the build and not sticking to the long term plan), usually 70-75

Basically I have been shooting for the following which includes track star to get speed to 160

160 speed
89-90 agility
89-90 catching (not including soft hands)
70-75 vision
70-75 carrying




 
RyanCane26
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Originally posted by sunder B
depending on how efficient I remain with the build (bad habit of paying attention to standings in middle of the build and not sticking to the long term plan), usually 70-75

Basically I have been shooting for the following which includes track star to get speed to 160

160 speed
89-90 agility
89-90 catching (not including soft hands)
70-75 vision
70-75 carrying


So it looks like it comes down to would you rather have 5-6 more speed or 10-15 more carry/vision.. I could see the argument for the latter
 
sunder B
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Originally posted by reddogrw
that's......a lot of vision and carrying, and low agility


I was always under the understanding that vision helps with fakes. :shrug:

Maybe I will try something a little different on my next batch.
 
sunder B
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Originally posted by Dr. E
How much of an impact do you think carry has on knock loose?



Originally posted by sunder B

depending on how efficient I remain with the build (bad habit of paying attention to standings in middle of the build and not sticking to the long term plan), usually 70-75

Basically I have been shooting for the following which includes track star to get speed to 160

160 speed
89-90 agility
89-90 catching (not including soft hands)
70-75 vision
70-75 carrying






Honestly don't know. never tried to quantify it. Like I said, it may be one of those GLB superstitions I have.
 
Theo Wizzago
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Originally posted by RyanCane26
So it looks like it comes down to would you rather have 5-6 more speed or 10-15 more carry/vision.. I could see the argument for the latter


As someone who accidentally kinda blew their plan building dots and got WAY too much vision on them, I can say for certain you can get by with 60-65 for that particular position (receiver) More than 70 is probably a waste. Carrying helps fire off your SA's like Juke and stuff so I'd want more. Agility could be higher but 80-90 is good enough mostly. As always, more is better but not (IMHO) as important than more carrying. Also helps prevent fumbles.
Edited by Theo Wizzago on Jan 18, 2022 11:41:02
 
Sugar Kapaa
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Originally posted by Theo Wizzago
Carrying helps fire off your SA's like Juke and stuff so I'd want more.
O_o

 
Sonic
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Originally posted by Theo Wizzago
Carrying helps fire off your SA's like Juke and stuff so I'd want more. Agility could be higher but 80-90 is good enough mostly. As always, more is better but not (IMHO) as important than more carrying. Also helps prevent fumbles.


Not heard of Carrying helping Juke fire

I think that agility is the main reason Juke fires.
 
teamriots
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Originally posted by Sonic
Not heard of Carrying helping Juke fire

I think that agility is the main reason Juke fires.


I haven't played in 10 years and I recall this same thing. I recall WR dots having very little carry, thought it was agility
 
Sonic
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Originally posted by sunder B
depending on how efficient I remain with the build (bad habit of paying attention to standings in middle of the build and not sticking to the long term plan), usually 70-75

Basically I have been shooting for the following which includes track star to get speed to 160

160 speed
89-90 agility
89-90 catching (not including soft hands)
70-75 vision
70-75 carrying


Is this a 3 AEQ build?
 
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